項目/Items | 設定値/Values | 説明/Descriptions |
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DH1.03 |
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Core | Plus |
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Allow non-owned (just controlled) provinces to be transferred to allied(!) countries if provinces are cores for that ally | 0 | 1 | 1 - Enabled, 0 - Disabled (default) |
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Enable production line edit (auto-upgrade and serial builds lengths) | 0 | 1 | 1 - Enabled, 0 - Disabled |
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Gearing bonus loss per level of upgrade for unit | 0.0 | 0.1 | Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost) |
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Gearing bonus loss per level of brigade/attachment (added for every upgraded br./att.) | 0.0 | 0.05 | Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost) |
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Convoy system options for allied (own country and friendly nations controlled land connected provinces) and own (own country controlled and land connected provinces) areas | 0 | 2 | 0 - Ignore allied areas, work on own areas only. Default (old) behavior 1 - Convoys can be to/from own country controlled provinces only, but allied area is used too (so there's only one convoy to allied area per country) 2 - Convoys can use allied provinces as start/end destinations as long as the country controls at least one province in the allied area |
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Resource convoys can ship back to capital unneeded supplies (and oil) from oversea depots | -1.0 | 0.2 | -1.0 - Disabled (only oil is shipped back) >= 0.0 - Percentage of the current needs that should be left in the province |
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Allow manual claims change in-game for players | 0 | 1 | 1 - Enabled, 0 - Disabled |
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Added belligerence for every manually claimed non-national and not owned province | 0.0 | 0.2 | Does not apply for owned by enemies or claimed province via event command |
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Added belligerence on manual claims removal for every not owned province | 0.0 | -0.1 | Does not apply for owned by an enemy province or when claims are removed via event command |
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Convoy interception by naval units on Interdiction, Combat Patrol, Shore Bomb. and ASW missions | 0 | 2 | 0 disabled for all, 1 - optional for players only (disabled by default), 2 - optional for players (enabled by default) and enabled for AI |
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Allow single province and region targeting for air and naval units (players only) | 0 | 1 | 0 - disabled, 1 - enabled |
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Recalculate land units arrival times when not in combat (for units not in "Sync. arrival time" mode) | 0 | 1 | 0 - Disabled, 1 - recalculate each hour, 2 - recalculate once on 2 hours and so on |
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Recalculate arrival times for units in "Sync. arrival time" mode after combat/bombardment | 0 | 1 | 0 - Disabled, 1 - Enabled for players only, 2 - Enabled for players and AI |
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Apply air and naval unit's range limits on missions to Areas and Regions | 0 | 1 | 0 = Disabled, 1 = Enabled, 2 = Enabled for AI countries too (Not recommended!!!) |
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Should puppets send supplies and money to masters | 0 | 50 | 0 - disabled; 1 - send only supplies when above critical stockpile * MULT (see below) ; > 1 -send supplies + money (when more then this value) |
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New DoW rules - disallow DoW between alliance members if alliance leaders have NAP. Disallow DoW to or by puppets (except when already at war with Master) | 0 | 2 | 2 - Enabled for all, 1 - Enabled for AI only, 0 - Disabled |
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Use quick area check (Garrison AI) - could be inaccurate in some rare cases | 0 | 1 | 1 - Enabled, 0 - Disabled |
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Load new AI settings on AI file switching to all clients in MP games | 0 | 1 | 1 - Enabled, 0 - Disabled |
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Merge and relocate provincial depots to the best province in the area. This is new and more intelligent but CPU demanding system | 0 | 1 | 0 - Disabled (use the old system). Any positive integer is the number of days between areas analyzing using the new system |
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Allow brigade attaching as long as the unit is in supply no matter on whom territory it is | 0 | 1 | 1 - Enabled, 0 - Disabled (default) |
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Enable decisions for players | 0 | 1 | 0 - Disabled, 1 - Enabled |
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