¹àÌÜ/Items ¾åÃÊ¡§ÏÂʸ/Above:Japanese ²¼ÃÊ¡§¸¶Ê¸/Below:English | ÀßÄêÃÍ/Values | ÀâÌÀ/Descriptions ¾åÃÊ¡§ÏÂʸ/Above:Japanese ²¼ÃÊ¡§¸¶Ê¸/Below:English |
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DH²þÎÉMOD Improvement Mods | Èæ³ÓÍѥǡ¼¥¿ Reference |
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Standard | none | DH1.02 Full | DH1.04Final | ARMA 1.3b2 |
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none | Light | Full |
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·ÐºÑ´ØÏ¢¥Ç¡¼¥¿/Economy Modifiers |
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TCÊÑ´¹¸úΨ/IC IC to TC ratio | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1¥Ý¥¤¥ó¥È¤ÎIC¤«¤éTC¤Ø¤ÎÊÑ´¹¸úΨ¡£ |
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ʪ»ñÀ¸»º¸úΨ/IC IC to Supplies ratio | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 1¥Ý¥¤¥ó¥È¤ÎIC¤Çʪ»ñ¤ò¤¤¤¯¤ÄÀ¸»º¤Ç¤¤ë¤«¡£ |
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¾ÃÈñºâÀ¸»º¸úΨ/IC IC to Consumer Goods Ratio | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1¥Ý¥¤¥ó¥È¤ÎIC¤Ç¾ÃÈñºâ¤ò¤¤¤¯¤ÄÀ¸»º¤Ç¤¤ë¤«¡£ |
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»ñ¶âÀ¸»º¸úΨ/IC IC to Money Ratio | 0.2 | 0.25 | 0.2 | 0.25 | 0.25 | 0.2 | 0.25 | ¾ÃÈñºâ¥¹¥é¥¤¥À¡¼1¥Ý¥¤¥ó¥ÈÅö¤¿¤ê¤ÎIC¤Ç»ñ¶â¤ò¤¤¤¯¤ÄÀ¸»º¤Ç¤¤ë¤«¡£ |
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¼Â¸úIC¤ÎºÇ¾®ÃÍ·¸¿ô Min Available IC as percentage of the final IC | 0.1 | 0 | 0.1 | 0 | 0.1 | 0.1 | N/A | »ñ¸»ÉÔ¤ξì¹ç¤Î¼Â¸úIC¤ÎºÇ¾®ÃÍ·¸¿ô¡£Full¤Î¾ì¹ç¡¢´ðÁÃIC¤Î10ʬ¤Î1¤Ç»ß¤Þ¤ë¤È¤¤¤¦¤³¤È¡£ applied in case of resource lack |
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¼Â¸úIC¤ÎºÇ¾®ÃÍ·¸¿ô Min final Available IC | 3 | 0 | 3 | 0 | 3 | 3 | N/A | ¥Þ¥Ã¥×³°IC¥Ú¥Ê¥ë¥Æ¥£¤Ë¤è¤ë¼Â¸úIC¤ÎºÇ¾®ÃÍ·¸¿ô¡£ modified by negative free IC only |
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ÉÔËþÅÙ¸º¾¯·¸¿ô Modifier on dissent reduction | 10 | 4 | 10 | 4 | 4 | 10 | N/A | ¾ÃÈñºâ¤ä̱À¯»Ù½Ð¤Ç¹ṉ̃ÉÔËþÅ٤θº¾¯ÃͤκÇÂç¤ò·èÄꤹ¤ë·¸¿ô¡¢³ÕνÆÃÀ¤Î±Æ¶Á¤ò¼õ¤±¤ë¡£ higher this modifier is, longer it will take to reduce dissent. |
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¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¤Î¾å¸Â(»þ´Ö) Max Gearing Bonus | 0.65 | 0.65 | 0.65 | 0.65 | 0.65 | 0.65 | 0.65 | ¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¤Ç¤³¤Î³ä¹ç¤Þ¤ÇÀ¸»ºÆü¿ô¤¬¸º¤ë¡£ never lower than value * build time |
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1²óÅö¤¿¤ê¤Î¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹·¸¿ô(»þ´Ö) Gearing Bonus Increment | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 1²ó¤ÎÀ¸»º¤ÇÁý²Ã¤¹¤ë¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹ÃÍ¡£ lessening of build time per successive build, down to Max Gearing Bonus |
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ÈóÃæ³Ë½£·¸¿ô(IC) IC Non-National Province Multiplier | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | ÈóÃæ³Ë½£¤«¤éÆÀ¤é¤ì¤ëIC¤Î³ä¹ç¡£ |
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ÀêÎÎÃÏ·¸¿ô(IC) IC Non-Owned (i.e. occupied) Province Multiplier | 0.1 | 0.2 | 0.1 | 0.2 | 0.1 | 0.1 | 0.2 | Ê»¹ç¤·¤Æ¤¤¤Ê¤¤ÀêÎÎÃϤ«¤éÆÀ¤é¤ì¤ëIC¤Î³ä¹ç¡£ÈóÃæ³Ë½£·¸¿ô¤Ë¾å½ñ¤¤µ¤ì¤ë¡£ overrides Non-National where applicable |
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ÐúÑ´¹ñ·¸¿ô(IC) IC multiplier for puppets | 0.6 | 1 | 0.6 | 1 | 0.8 | 0.6 | N/A | ÐúÑ´¹ñ¤¬ÆÀ¤é¤ì¤ëIC¤Î³ä¹ç¡£ |
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ÈóÃæ³Ë½£·¸¿ô(»ñ¸») Resource multiplier for non-national provinces | 0.9 | 0.5 | 0.9 | 0.5 | 0.5 | 0.9 | N/A | ÈóÃæ³Ë½£¤«¤éÆÀ¤é¤ì¤ë»ñ¸»¤Î³ä¹ç¡£ |
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ÀêÎÎÃÏ·¸¿ô(»ñ¸») Resource multiplier for occupied provinces | 0.8 | 0.4 | 0.8 | 0.4 | 0.4 | 0.8 | N/A | Ê»¹ç¤·¤Æ¤¤¤Ê¤¤ÀêÎÎÃϤ«¤éÆÀ¤é¤ì¤ë»ñ¸»¤Î³ä¹ç¡£ÈóÃæ³Ë½£·¸¿ô¤Ë¾å½ñ¤¤µ¤ì¤ë¡£ overrides non-national |
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ÈóÃæ³Ë½£IC·¸¿ô(»ñ¸») Resource multiplier for non-national provinces for AI countries | -1 | 0.75 | -1 | 0.75 | 0.75 | -1 | N/A | ¡ÊAI¹ñ²ÈÍÑ¡ËÈóÃæ³Ë½£¤«¤éÆÀ¤é¤ì¤ë»ñ¸»¤Î³ä¹ç¡£ÈóÃæ³Ë½£·¸¿ô¤Ë¾å½ñ¤¤µ¤ì¤ë¡£ replaces both above. Use -1 disable this AI cheat. |
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ÐúÑ´¹ñ·¸¿ô(»ñ¸») Resource multiplier for puppets | 1 | 1 | 1 | 1 | 0.8 | 1 | N/A | ÐúÑ´¹ñ¤¬ÆÀ¤é¤ì¤ë»ñ¸»¤Î³ä¹ç¡£ multiplier on the others |
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̤ÇÛÈ÷»ÕÃĤÎTC·¸¿ô TC Undeployed Division Load | 10 | 10 | 10 | 10 | 10 | 10 | 10 | ̤ÇÛÈ÷¤Î»ÕÃĤ¬TC¤Ë¤«¤±¤ëÉéô¡£ |
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ÀêÎÎÃϤÎTC·¸¿ô TC Occupied Province Load | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ÀêÎÎÃϤ¬TC¤Ë¤«¤±¤ëÉéô¡£ |
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Φ¾åÉôÂâ¤ÎTC·¸¿ô TC Land Division Load Multiplier | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Φ¾åÉôÂ⤬TC¤Ë³Ý¤±¤ëÉéô¡£ |
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¹Ò¶õÉôÂâ¤ÎTC·¸¿ô TC Air Division Load Multiplier | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ¹Ò¶õÉôÂ⤬TC¤Ë³Ý¤±¤ëÉéô¡£ |
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³¤·³ÉôÂâ¤ÎTC·¸¿ô TC Naval Division Load Multiplier | 0.3333 | 0.3333 | 0.3333 | 0.3333 | 0.3333 | 0.3333 | 0.3333 | ³¤·³ÉôÂ⤬TC¤Ë³Ý¤±¤ëÉéô¡£ |
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¥Ñ¥ë¥Á¥¶¥ó¤ÎTC·¸¿ô TC Load from partisans | 12 | 12 | 12 | 12 | 12 | 12 | 12 | ¥Ñ¥ë¥Á¥¶¥ó¤¬TC¤Ë¤«¤±¤ëÉéô¡£ |
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ÉôÂâ¤Î¡Ö¹¶Àª¡×¤ÎTC·¸¿ô TC load factor from offensives | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | ÉôÂâ¤Î¡Ö¹¶Àª(ÁªÂò¤·¤¿»ÕÃÄ¡¦·³ÃĤÎÁªÂòÍó¤Î²¼¤Ë¤¢¤ëÌð°õ)¡×»þ¤ËTC¤Ë¤«¤±¤ëÉéô |
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̤ÇÛÈ÷¹½Â¤Êª¤ÎTC·¸¿ô TC Load from province dev | 5 | 5 | 5 | 5 | 5 | 5 | 5 | ̤ÇÛÈ÷¤Î¥ì¡¼¥À¡¼¡¦¸¶»Òϧ¡¦¥í¥±¥Ã¥È»ÜÀßÅù¤¬TC¤Ë¤«¤±¤ëÉéô |
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̤ÇÛÈ÷´ðÃϤÎTC·¸¿ô TC Load from bases in queue | 100 | 100 | 100 | 100 | 100 | 100 | 100 | ̤ÇÛÈ÷¤Î´ðÃϤ¬TC¤Ë¤«¤±¤ëÉéô¡£ |
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Ãæ³Ë½£·¸¿ô(¿ÍŪ»ñ¸») National Province Manpower Multiplier | 0.0075 | 0.01 | 0.0075 | 0.01 | 0.01 | 0.02 | 0.01 | Ãæ³Ë½£¤«¤éÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ income per day |
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ÈóÃæ³Ë½£·¸¿ô(¿ÍŪ»ñ¸») Non-National Province Manpower Multiplier | 0.001 | 0.001 | 0.001 | 0.001 | 0.001 | 0.001 | 0.001 | ÈóÃæ³Ë½£¤«¤éÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ income per day. Note: Some types of ministers can affect this value. |
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¿¢Ì±ÃÏ·¸¿ô(¿ÍŪ»ñ¸») Colonial Province Manpower Multiplier | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | ¿¢Ì±ÃϤ«¤éÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ multiplied on the other |
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ÐúÑ´¹ñ·¸¿ô(¿ÍŪ»ñ¸») MP multiplier for puppets | 0.5 | 1 | 0.5 | 1 | 0.8 | 0.5 | N/A | ÐúÑ´¹ñ¤¬ÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ multiplied on the other |
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Àï»þ·¸¿ô(³¤³°¿ÍŪ»ñ¸») Wartime oversea provinces Manpower Multiplier | 0.33 | 0 | 0.33 | 0 | 1 | 0.33 | N/A | Àï»þ¤ËÃϳ¤¤Ç¤Ê¤¤¥×¥í¥ô¥£¥ó¥¹¤«¤éÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ multiplied on the other |
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Ê¿»þ·¸¿ô(¿ÍŪ»ñ¸») Peacetime Manpower Multiplier | 0.0015 | 1 | 0.0015 | 1 | 0.7 | 0.01 | N/A | Ê¿»þ¤ËÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ multiplied on the other |
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Àï»þ·¸¿ô(¿ÍŪ»ñ¸») Wartime Manpower Multiplier | 0.3 | 1 | 0.033 | 1 | 1 | 0.3 | N/A | Àï»þ¤ËÆÀ¤é¤ì¤ë°ìÆüÅö¤¿¤ê¤Î¿ÍŪ»ñ¸»·¸¿ô¡£ multiplied on the other |
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¿ÍŪ»ñ¸»¸º¾¯Î¨ Daily retired Manpower | 0 | 0 | 0 | 0 | 0.00005 | 0 | N/A | ¹âÎ𲽤ˤè¤ë¿ÍŪ»ñ¸»¤Î¼«Á³¸º¾¯Î¨¡£ percentage of the current MP pool |
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»Ã»þűÂà·¸¿ô(¿ÍŪ»ñ¸») Trickle-back factor for manpower from losses in battle. | 0.15 | 0.35 | 0.15 | 0.35 | 0.2 | 0.15 | 0.35 | ÀïÆ®¤Ç¼º¤Ã¤¿¿ÍŪ»ñ¸»¤¬¥×¡¼¥ë¤Ë´Ô¸µ¤µ¤ì¤ë³ä¹ç¡£ ie, how many are just wounded. |
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»ÕÃÄÊä½¼·¸¿ô(¿ÍŪ»ñ¸») Reinforcement Manpower Cost Factor | 1 | 0.8 | 1 | 0.8 | 0.8 | 1 | 0.8 | »ÕÃÄÊä½¼¤Ç»ÈÍѤ¹¤ë¿ÍŪ»ñ¸»¤Î·¸¿ô (0.8¤Ê¤é¿·µ¬¤Ëºî¤ë»þ¤Ï¿ÍŪ»ñ¸»¤¬10ɬÍפʻÕÃĤ¬¡¢Êä½¼¤À¤È8¤ÇºÑ¤à¤È¸À¤¦»ö¤Ç¤¢¤ë) |
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»ÕÃÄÊä½¼·¸¿ô(IC) Reinforce cost | 0.6 | 0.8 | 0.6 | 0.8 | 0.8 | 1 | 0.8 | »ÕÃÄÊä½¼¤Ç»ÈÍѤ¹¤ëIC¤Ø¤Î·¸¿ô¡£ |
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»ÕÃÄÊä½¼·¸¿ô(»þ´Ö) Reinforce time | 0.4 | 0.5 | 0.4 | 0.5 | 0.5 | 1 | 0.5 | »ÕÃÄÊä½¼¤Ç»ÈÍѤ¹¤ë»þ´Ö¤Ø¤Î·¸¿ô¡£ |
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»ÕÃÄ¥¢¥Ã¥×¥°¥ì¡¼¥É·¸¿ô(IC) Upgrade cost | 0.6 | 0.5 | 0.6 | 0.5 | 0.5 | 1 | 0.5 | »ÕÃÄ¥¢¥Ã¥×¥°¥ì¡¼¥É»ÈÍѤ¹¤ëIC¤Ø¤Î·¸¿ô¡£¼ÂºÝ¤Î¥³¥¹¥È¤Ï¤³¤ÎÃͤËÀ¯ºö¥¹¥é¥¤¥À¡¼¤Î½¤Àµ¤ò¼õ¤±¤ë¡£ |
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»ÕÃÄ¥¢¥Ã¥×¥°¥ì¡¼¥É·¸¿ô(»þ´Ö) Upgrade time | 0.8 | 0.5 | 0.8 | 0.5 | 0.5 | 1 | 0.5 | »ÕÃÄ¥¢¥Ã¥×¥°¥ì¡¼¥É»þ´Ö¤Ø¤Î·¸¿ô¡£¼ÂºÝ¤Î»þ´Ö¤Ï¤³¤ÎÃͤËÀ¯ºö¥¹¥é¥¤¥À¡¼¤Î½¤Àµ¤ò¼õ¤±¤ë¡£ |
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»ÕÃÄÊä½¼¤È¥¢¥Ã¥×¥°¥ì¡¼¥É·¸¿ô Reinforce to upgrade modifier. | 0.5 | 0 | 0.5 | 0 | 0 | 0.5 | N/A | »ÕÃÄÊä½¼¤È¥¢¥Ã¥×¥°¥ì¡¼¥É·¸¿ô¡£ Values from 0.0 (divisions do not get extra upgrade progress on reinforcement) to 1.0 (1:1 ratio, 1% reinforce adds 1% to upgrade progress |
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¥Ê¥·¥ç¥Ê¥ê¥º¥à½é´üÃÍ Nationalism starting value | 5 | 15 | 5 | 15 | 5 | 5 | 15 | ¥Ê¥·¥ç¥Ê¥ê¥º¥à¤Î½é´üÃÍ¡£ |
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¿ÍŪ»ñ¸»¤Ë¤è¤ë¥Ê¥·¥ç¥Ê¥ê¥º¥à·¸¿ô Nationalism per MP | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ¥×¥í¥ô¥£¥ó¥¹¤Î¿ÍŪ¤¬È¿ÍðΨ(¥Ê¥·¥ç¥Ê¥ê¥º¥à)¤ËÍ¿¤¨¤ë±Æ¶Á¤Î·¸¿ô¡£¤Ä¤Þ¤ê¿Í¸ý¤Î¿¤¤ÅԻԤϥѥë¥Á¤¬Ê¨¤¤ä¤¹¤¯¤Ê¤Ã¤Æ¤¤¤ë¡£ added to stating value |
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¥Ê¥·¥ç¥Ê¥ê¥º¥àºÇÂçÃÍ Max unmodified nationalism | 20 | 30 | 20 | 30 | 20 | 20 | N/A | ¥Ê¥·¥ç¥Ê¥ê¥º¥àºÇÂçÃÍ¡¢³Õν¡¦À¯ºö¥¹¥é¥¤¥À¡¼¤Î½¤Àµ¤ò¼õ¤±¤ë |
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È¿Íð¥ê¥¹¥¯¤ÎºÇÂçÃÍ Max final province revolt risk | 35 | 100 | 35 | 100 | 35 | 35 | N/A | ¥Ñ¥ë¥ÁȯÀ¸³ÎΨ¤Î¾å¸Â |
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¥Ê¥·¥ç¥Ê¥ê¥º¥à¸º¾¯·¸¿ô/·î Monthly Nationalism reduction | 0.125 | 0.125 | 0.125 | 0.125 | 0.125 | 0.125 | 0.125 | ·î¤´¤È¤Î¥Ê¥·¥ç¥Ê¥ê¥º¥à¤Î¸º¾¯ÃÍ¡£ |
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¾ùÅÏ»ÕÃĤÎÇÛÈ÷²ÄǽÆü¿ô Time in days to send a division to an ally | 30 | 30 | 30 | 30 | 30 | 30 | 30 | ³°¸ò²èÌ̤ǻÕÃĤò¾ùÅϤ·¤Æ¤«¤é¡¢Áê¼ê¹ñ¤¬ÇÛÈ÷¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ë¤Þ¤Ç¤ÎÆü¤Ë¤Á |
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̤ÇÛÈ÷ιÃĤÎTC·¸¿ô TC Load from undeployed brigades | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | ̤ÇÛÈ÷¤ÎιÃĤ¬TC¤Ë¤«¤±¤ëÉéô¡£ multiplied on top of the division cost |
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ÈóƱÌÁ¹ñ¤ËÂФ¹¤ë»ÕÃÄÈÎÇä²ÄÈÝÀßÄê If units can be sold/transferred to non allied countries. | 1 | 2 | 1 | 1 | 1 | 1 | 0 | 1¤Ë¤¹¤ë¤ÈÈóƱÌÁ¹ñ¤Ë¤â»ÕÃĤòÈÎÇä¤Ç¤¤ë¡Ê¹ØÆþ¤ÏÉԲġË2¤Ë¤¹¤ë¤ÈÇäÇã²Äǽ¡£ 0 = No, 1 = Yes (player could offer units to all countries and ask for units from allied countries), 2 = Yes |
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ÈóƱÌÁ¹ñ¤ËÂФ¹¤ëÀļ̿¿ÈÎÇä²ÄÈÝÀßÄê If Blue Prints can be sold to non-allied countries. | 1 | 2 | 1 | 0 | 1 | 1 | N/A | 1¤Ë¤¹¤ë¤ÈÈóƱÌÁ¹ñ¤Ë¤âÀļ̿¿¤òÈÎÇä¤Ç¤¤ë¡Ê¹ØÆþ¤ÏÉԲġË2¤Ë¤¹¤ë¤ÈÇäÇã²Äǽ¡£ 0 = No, 1 = Yes (player could offer BP), 2 = Yes |
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ÈóƱÌÁ¹ñ¤ËÂФ¹¤ë¥×¥í¥ô¥£¥ó¥¹ÈÎÇä/¾ùÅϲÄÈÝÀßÄê If owned (!) provinces can be sold/transferred to non-allied countries. | 0 | 2 | 0 | 0 | 0 | 0 | N/A | 1¤Ë¤¹¤ë¤ÈÈóƱÌÁ¹ñ¤Ë¤â¥×¥í¥ô¥£¥ó¥¹¤òÈÎÇä/¾ùÅϤǤ¤ë¡Ê¹ØÆþ¤ÏÉԲġË2¤Ë¤¹¤ë¤ÈÇäÇã²Äǽ¡£ 0 = No, 1 = Yes (player could offer such provinces), 2 = Yes |
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ÀêÎÎÃæ¤ÎƱÌÁ¹ñ¤ÎÃæ³Ë½£¤òÊÖ´ÔÀßÄê Allow non-owned (just controlled) provinces to be transferred to allied(!) countries if provinces are cores for that ally. | 1 | 1 | 1 | 0 | 1 | 1 | N/A | 1¤Ë¤¹¤ë¤ÈÃæ³Ë½£¤òÊÖ´Ô²Äǽ¡Ê¥×¥ì¥¤¥ä¡¼¤«¤é¤ÎÊÖ´ÔÍ×µá¤ÏÉԲġËAIÍÑ¡£ 1 - Enabled, 0 - Disabled (default) |
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¹½Â¤Êª²óÉü·¸¿ô(»þ´Ö) Province buildings repair modifier | 0.25 | 1 | 0.25 | 1 | 0.25 | 0.25 | N/A | »³²¤ò¼õ¤±¤¿¥×¥í¥ô¥£¥ó¥¹¤Î¹½Â¤Êª¡ÊIC/¥¤¥ó¥Õ¥é/¥ì¡¼¥À¡¼Åù¡Ë¤ò´°Á´²óÉü¤¹¤ë¤¿¤á¤ËɬÍפʻþ´Ö·¸¿ô¡£ how fast damaged or just built province buildings will reach max level |
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»ñ¸»²óÉü·¸¿ô(»þ´Ö) Province resource repair modifier | 0.25 | 0.33 | 0.25 | 0.33 | 0.25 | 0.25 | N/A | »³²¤ò¼õ¤±¤¿¥×¥í¥ô¥£¥ó¥¹¤Î»ñ¸»¡Ê¥¨¥Í¥ë¥®¡¼/Å´/´õ¾¯/ÀÐÌýÅù¡Ë¤ò´°Á´²óÉü¤¹¤ë¤¿¤á¤ËɬÍפʻþ´Ö·¸¿ô¡£ how fast resources output is increasing to the max (after bombing or conquering |
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È÷Ãß¾å¸Â·¸¿ô(»ñ¸») Stockpile limit multiplier for industry resources (energy, metal, rare materials). | 2 | -1 | 2 | -1 | 2 | 2 | N/A | ¥¨¥Í¥ë¥®¡¼/Å´/´õ¾¯¤ÎÈ÷Ãß¾å¸Â¤ò·è¤á¤ë·¸¿ô¡£ -1 = Disable, else = Desired Stockpile (unmodified) * this |
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È÷Ãß¾å¸Â·¸¿ô(ʪ»ñ/dzÎÁ) Stockpile limits multiplier for supplies and oil. | 4 | -1 | 4 | -1 | 4 | 4 | N/A | ʪ»ñ/dzÎÁ¤ÎÈ÷Ãß¾å¸Â¤ò·è¤á¤ë·¸¿ô¡£ -1 = Disable, else = Desired Stockpile (unmodified) * this |
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Ķ²áÈ÷Ãߤλ¼º·¸¿ô Over stockpile limit daily loss | 0.02 | 0 | 0.02 | 0 | 0.02 | 0.02 | N/A | ºÇÂçÈ÷ÃߤòĶ²á¤·¤¿Ê¬¤ËÂФ¹¤ë»¼ºÎÌ¡ÊÆüÎÌ¡Ë percentage of the exceeding resource). 0.0 = no loss, 1.0 = 100% |
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¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤ÎÈ÷Ãß¾å¸Â¡Ê»ñ¸»¡Ë Max provincial energy/metal/rare materials depot size. | 5000 | 9999 | 5000 | 9999 | 5000 | 5000 | N/A | ¼óÅÔ¤ÈÍ¢Á÷¤¬ÅÓÀ䤷¤¿¾ì¹ç¤Î¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤Î»ñ¸»¡Ê¥¨¥Í¥ë¥®¡¼/Å´/´õ¾¯¡ËÈ÷Ãß¾å¸Â |
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¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤ÎÈ÷Ãß¾å¸Â¡Êʪ»ñ/dzÎÁ¡Ë Max provincial oil/supplies depot size. | 15000 | 9999 | 15000 | 9999 | 15000 | 15000 | N/A | ¼óÅÔ¤ÈÊäµë¤¬ÅÓÀ䤷¤¿¾ì¹ç¤Î¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤Îʪ»ñ/dzÎÁÈ÷Ãß¾å¸Â |
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¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤ÎÍýÁÛŪ¤ÊÈ÷ÃßÎÌ¡Êʪ»ñ/dzÎÁ¡Ë Desired provincial stockpiles for oil and supplies | 15 | 7 | 15 | 7 | 7 | 15 | N/A | ÉôÂâ¤Î¾ÃÈñÎ̡ߥѥé¥á¡¼¥¿¡Êñ°Ì¡§Æü¿ô¡Ë Full¤Ç¾ÃÈñÎÌ¡ß15Æüʬ¤È¤¤¤¦°ÕÌ£¡£ needed to supply friendly units in that area for X days). Used by auto-convoying. |
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¿ÍŪ»ñ¸»¤Î¾å¸Â Max Manpower. | 50000 | 9999 | 50000 | 9999 | 3000 | 50000 | N/A | ¥²¡¼¥à¤ò½Å¤¯¤·¤Ê¤¤¤è¤¦¤Ë¤¹¤ë¤¿¤á¤Î¿ÍŪ»ñ¸»¤Î¾å¸Â¡Ê¤³¤ÎÃͰʾå¤Ë¤ÏÁý¤¨¤Ê¤¤¡Ë |
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Í¢Á÷Á¥ÃĤεöÍÆÍ¢Á÷·¸¿ô Modifier on convoy transports capacity | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Í¢Á÷Á¥ÃĤεöÍÆÍ¢Á÷·¸¿ô¡£ higher this modifier is, more resources can be transported. |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡ÊΦ·³Ì¤¹ÔÆ°»þ¡Ë Land Units - supply consumption modifier when in redeployment pool or not moving | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ñ°Ì»þ´ÖÅö¤¿¤ê¤Î¾ÃÈñÎÌ·¸¿ô ¿ôÃͤϳƥæ¥Ë¥Ã¥È¤Î´ðÁþÃÈñÎ̤ËÂФ¹¤ë¾è¿ô¤Ç¼¨¤µ¤ì¤ë |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡ÊΦ·³¸òÀï»þ¡Ë Land Units - supply consumption modifier when in combat | 2 | 1 | 2 | 1 | 2 | 2 | N/A |
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dzÎÁ¾ÃÈñÎÌ·¸¿ô¡ÊΦ·³Ì¤¹ÔÆ°»þ¡Ë Land Units - fuel consumption modifier when not moving | 0.1 | 0.25 | 0.1 | 0.25 | 0.25 | 0.1 | N/A |
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dzÎÁ¾ÃÈñÎÌ·¸¿ô¡ÊΦ·³¸òÀï»þ¡Ë Land Units - fuel consumption modifier when in combat or in bombardment | 1.25 | 1 | 1.25 | 1 | 2 | 1.25 | N/A |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡Ê¶õ·³Ì¤¹ÔÆ°»þ¡Ë Air Units - supply consumption modifier when in redeployment pool or at air base | 1 | 1 | 1 | 1 | 1 | 1 | N/A |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡Ê¶õ·³¸òÀï/Çú·â»þ¡Ë Air Units - supply consumption modifier when in combat or in bombardment | 1.5 | 1 | 1.5 | 1 | 1.5 | 1.5 | N/A |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡Ê³¤¶õ·³Ì¤¹ÔÆ°»þ¡Ë Air and Naval Units - fuel consumption modifier when at air base or port | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | N/A |
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dzÎÁ¾ÃÈñÎÌ·¸¿ô¡Ê¶õ·³¸òÀï/Çú·â»þ¡Ë Air Units - fuel consumption modifier when in combat or in bombardment | 1.5 | 1 | 1.5 | 1 | 3 | 1.5 | N/A |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡Ê³¤·³Ì¤ÇÛÃÖor̤¹ÔÆ°»þ¡Ë Naval Units - supply consumption modifier when in redeployment pool or in port | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A |
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ʪ»ñ¾ÃÈñÎÌ·¸¿ô¡Ê³¤·³¸òÀï»þ¡Ë Naval Units - supply consumption modifier when in combat | 2 | 1 | 2 | 1 | 2 | 2 | N/A |
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dzÎÁ¾ÃÈñÎÌ·¸¿ô¡Ê³¤·³Íξå̤¹ÔÆ°»þ¡Ë Naval Units - fuel consumption modifier when not moving and not in port | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | N/A |
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dzÎÁ¾ÃÈñÎÌ·¸¿ô¡Ê³¤·³¸òÀï»þ¡Ë Naval Units - fuel consumption modifier when in combat or in bombardment | 2 | 1 | 2 | 1 | 3 | 2 | N/A |
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Í¢Á÷´Ï¢ªÍ¢Á÷Á¥ÃÄÊÑ´¹·¸¿ô TP to convoy transports conversion ratio | 5 | 5 | 5 | 0 | 5 | 5 | N/A | 1¥æ¥Ë¥Ã¥È¤ÎÍ¢Á÷´Ï¢ªÍ¢Á÷Á¥ÃĤËÊÑ´¹¤·¤¿¤È¤¤ÎÆÀ¤é¤ì¤ëÍ¢Á÷Á¥¤Î¿ô |
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¶îÃà´Ï¢ª¸î±ÒÁ¥ÃÄÊÑ´¹·¸¿ô DD to convoy escorts conversion ratio | 5 | 5 | 5 | 0 | 5 | 5 | N/A | 1¥æ¥Ë¥Ã¥È¤ÎÀïÆ®´ÏÄú¢ª¸î±ÒÁ¥ÃĤËÊÑ´¹¤·¤¿¤È¤¤ÎÆÀ¤é¤ì¤ë¸î±Ò´Ï¤Î¿ô |
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·Ú½ä¢ª¸î±ÒÁ¥ÃÄÊÑ´¹·¸¿ô CL to convoy escorts conversion ratio | 7 | 7 | 7 | 0 | 7 | 7 | N/A |
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·Ú¶õÊ좪¸î±ÒÁ¥ÃÄÊÑ´¹·¸¿ô CVL to convoy escorts conversion ratio | 10 | 10 | 10 | 0 | 10 | 10 | N/A |
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À¸»º¥é¥¤¥ó¤ÎÊѹ¹²ÄÈÝÀßÄê Enable production line edit | 1 | 1 | 1 | 0 | 1 | 1 | N/A | À¸»º¥é¥¤¥ó¤ÎϢ³À¸»º¿ô/¼«Æ°²þÎɲÄÈÝÀßÄê¡£1¤Çµö²Ä¡£ auto-upgrade and serial builds lengths): 1 - Enabled, 0 - Disabled |
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¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¸º¾¯ÃÍ¡Ê¥æ¥Ë¥Ã¥È²þÎÉ¡Ë Gearing bonus loss per level of upgrade for unit. | 0.1 | 0.1 | 0.1 | 0 | 0.1 | 0.1 | N/A | À¸»º¥é¥¤¥ó¤Î¼«Æ°²þÎɤǤΥ®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¸º¾¯ÃÍ¡£¡Ê¥æ¥Ë¥Ã¥È²þÎÉ1²ó¤¢¤¿¤ê¡Ë Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost |
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¥®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¸º¾¯ÃÍ¡ÊÉÕ°ιÃIJþÎÉ¡Ë Gearing bonus loss per level of brigade/attachment | 0.05 | 0.05 | 0.05 | 0 | 0.05 | 0.05 | N/A | À¸»º¥é¥¤¥ó¤Î¼«Æ°²þÎɤǤΥ®¥¢¥ê¥ó¥°¥Ü¡¼¥Ê¥¹¸º¾¯ÃÍ¡£¡ÊÉÕ°ιÃIJþÎÉ1²ó¤¢¤¿¤ê¡Ë added for every upgraded br./att.). Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost |
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³Ë¹¶·âÉÔËþÅÙ·¸¿ô¡ÊÃæ³Ë½£¡Ë Modifier on dissent taken from nukes in national provinces. | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³Ë¹¶·â¤ò¼õ¤±¤¿ºÝ¤Î¸º¾¯¤·¤¿¥×¥í¥ô¥£¥ó¥¹¤ÎIC/¿ÍŪ»ñ¸»¤Ë±þ¤¸¤¿ÉÔËþÅÙ·¸¿ô¡£ Dissent = (MP + IC*0.5) * Nuke Power * THIS. |
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ʪ»ñ/¾ÃÈñºâÀ¸»ºÉÔ»þ¤ÎÉÔËþÅÙºÇÂçÃÍ Max daily dissent | 0 | 1 | 0 | 1 | 0 | 0 | N/A | ɬÍפÊʪ»ñ/¾ÃÈñºâÀ¸»º¤¬ÉÔ¤·¤¿»þ¤ÎÉÔËþÅÙºÇÂçÃÍ¡£ that can be added to player controlled countries when not enough supplies are produced and the same time more then required IC is used on CG or on any other slider then on Supplies). 0.0 - Disabled, 1.0 - No restriction |
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³Ëʼ´ïÀ¸»º½¤Àµ Nukes production rate modifier | 200 | 80 | N/A | 80 | 80 | 200 | N/A | ¿ôÃͤ¬¹â¤¤¤Û¤É¡¢³Ëʼ´ïÀ¸»º¤Ë»þ´Ö¤¬¤«¤«¤ë¡£ Higher this is, longer it takes to get a new nuke. |
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Í¢Á÷Á¥ÃÄ¥ª¥×¥·¥ç¥ó Convoy system options | 2 | 2 | N/A | 0 | 2 | 2 | N/A | ƱÌÁ¹ñ¹Á¤«¤é¤ÎÍ¢Á÷Á¥ÃÄȯÃ奷¥¹¥Æ¥à 0:½¾Íè(¼«¹ñ¤Î½êÍÃϤΤß)¡¢1:¼«¹ñ¤Î½êÍ/ÀêÎÎÃϤΤߡ¢2:¼«¹ñ¤ÈƱÌÁ¹ñ for allied (own country and friendly nations controlled land connected provinces) and own (own country controlled and land connected provinces) areas |
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³¤³°»ñ¸»²ó¼ý·¸¿ô Resource convoys can ship back to capital | 0.2 | -1 | N/A | -1 | 0.2 | 0.2 | N/A | ³¤³°¤ÎÈ÷Ã߸ˤ«¤éÉÔÍפʻñ¸»¤ò²ó¼ý¤¹¤ë·¸¿ô unneeded supplies (and oil) from oversea depots. |
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ĵÊó´ØÏ¢¥Ç¡¼¥¿/Intelligence Modifiers |
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ĵÊóǤ̳¼Â»Ü´Ö³Ö Days between spy missions in a country. | 60 | 20 | 60 | 20 | 30 | 60 | 20 | ĵÊóǤ̳¤ò¼Â»Ü¤·¤Æ¤«¤é¡¢¼¡¤Ë¼Â»Ü²Äǽ¤Ë¤Ê¤ëÆü¿ô¡£ Do not use fractions |
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ĵÊó¥ì¥Ù¥ëÊѹ¹´Ö³Ö Days between increase intelligence levels. | 180 | 180 | 180 | 180 | 180 | 180 | 180 | ĵÊó¥ì¥Ù¥ëÊѹ¹¤·¤Æ¤«¤é¡¢¼¡¤ËÊѹ¹²Äǽ¤Ë¤Ê¤ëÆü¿ô¡£ Do not use fractions |
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Ũ¤ÎĵÊó³èưȯ¸«³ÎΨ Chance to detect the initiator of a spy mission | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Ũ¤ÎĵÊó³èưȯ¸«¤¹¤ë³ÎΨ¡£ Values = [0 - 100] 0 = never detected, Do not use fractions |
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ĵÊóǤ̳¼Â»Ü¤Ë¤è¤ëͧ¹¥´Ø·¸¤Ø¤Î±Æ¶Á Relationships hit for detected missions | 5 | 5 | 5 | 5 | 5 | 5 | 5 | ĵÊóǤ̳¼Â»Ü¤Ë¤è¤ëͧ¹¥´Ø·¸¤Ø¤Î±Æ¶Á |
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±ó³ÖÃϽ¤Àµ Distance modifier | 20 | 20 | 20 | 20 | 20 | 20 | N/A | ±ó³ÖÃϤˤª¤±¤ëĵÊóǤ̳¸úΨ¤Î½¤Àµ -1000 = No distance modifier else: Higher value = Distance has smaller effect = Higher Chances |
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±ó³ÖÃϽ¤Àµ¡ÊÎÙ¹ñ¥Ü¡¼¥Ê¥¹¡Ë Distance modifier for neighbours | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | ÎÙ¹ñ¤Ë¤ª¤±¤ëĵÊóǤ̳¸úΨ¤Î½¤Àµ¡£ Values = [0.0 - 1.0] 0.0 = No neighbour distance bonus. |
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±ó³ÖÃϽ¤Àµ¡ÊĵÊó¥ì¥Ù¥ë¥Ü¡¼¥Ê¥¹¡Ë Spy lvl bonus on Distance modifier | 2 | 2 | 2 | 2 | 2 | 2 | N/A | ±ó³ÖÃϤˤª¤±¤ëĵÊóǤ̳¸úΨ¤ÎĵÊó¥ì¥Ù¥ë¤Ë¤è¤ë¥Ü¡¼¥Ê¥¹½¤Àµ¡£ 0 = No bonus from Spy lvl's else: Higher value = Higher bonus from spy lvl = Higher Chances. |
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±ó³ÖÃϽ¤Àµ¡ÊĵÊó¥ì¥Ù¥ë¥Ü¡¼¥Ê¥¹¡Ë Distance modifier for Spy lvl's | 30 | 30 | 30 | 30 | 30 | 30 | N/A | ±ó³ÖÃϤˤª¤±¤ëĵÊóǤ̳¸úΨ¤ÎĵÊó¥ì¥Ù¥ë¤Ë¤è¤ë½¤Àµ¡£¥ì¥Ù¥ë11°Ê¾å¤ÇŬÍÑ¡£ above 10: 0 = all levels use same distance bonus else: X = bonus for levels 11-20th |
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ĵÊó³èÆ°Êó¹ð¤ÎÀµ³ÎÀ½¤Àµ Spy information accuracy modifier. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ĵÊó²èÌ̤ÎÀµ³ÎÀ¤ËÂФ¹¤ë½¤Àµ¡£ Values = [-10 - 10] 10 = Full info |
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ĵÊó¥³¥¹¥È½¤Àµ¡ÊIC¡Ë IC modifier on Cost | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Âоݹñ¤Î¹ñÎÏ(IC)¤Ë±þ¤¸¤¿ÄµÊó¥³¥¹¥È½¤Àµ¡£ 0: Cost = base cost 1: cost = base cost * base IC in target 2 or more: cost = base cost * ( 1 + base IC in target / this ) |
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ĵÊó¥³¥¹¥È½¤Àµ¡ÊIC¡ËºÇ¾®ÃÍ Min IC on cost modifier | 30 | 30 | 30 | 30 | 30 | 30 | N/A | Âоݹñ¤Î¹ñÎÏ(IC)¤¬¤³¤ÎÃͤè¤ê¾®¤µ¤¤¾ì¹ç¤ÎĵÊó¥³¥¹¥ÈºÇ¾®Ãͤν¤Àµ¡£ If base IC in target < this use this, else use base IC |
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ĵÊó¥³¥¹¥È½¤Àµ¡ÊIC¡ËºÇÂçÃÍ Max IC on cost modifier | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Âоݹñ¤Î¹ñÎÏ(IC)¤¬¤³¤ÎÃͤè¤êÂ礤¤¾ì¹ç¤ÎĵÊó¥³¥¹¥ÈºÇÂçÃͤν¤Àµ¡£ If base IC in target > this use this, else use base IC |
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´ðÁÃĵÊó°Ý»ý¥³¥¹¥È Extra Basic Daily maintenance cost for Spy lvl's | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ĵÊó¥ì¥Ù¥ë1¤¢¤¿¤ê¤Î´ðÁðݻýÈñ¡£¥ì¥Ù¥ë11°Ê¾å¤ÇŬÍÑ¡£ above 10th 0 = no extra cost X = extra cost for levels 11-20th |
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´ðÁÃĵÊó¥ì¥Ù¥ëÁý²ÃÈñÍÑ Basic Cost for Increasing Spy lvl's | 500 | 500 | 500 | 500 | 500 | 500 | N/A | ĵÊó¥ì¥Ù¥ë¾å¤²¤ë¤¿¤á¤ËɬÍפʴðÁÃÈñÍÑ¡£¥ì¥Ù¥ë11°Ê¾å¤ËŬÍÑ¡£ above 10th 0 = Normal Basic cost else: Basic cost for each lvl = X |
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Âè3¹ñ¤ÎĵÊóÊó¹ð Show 3rd country spy reports | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Âè3¹ñ¤ÎĵÊóÊó¹ð¡£ 0 = no reports 1 = only detected 2 = detected + all successful 3 = all reports |
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ĵÊó»ñ¶â³ä¤êÅö¤Æ³ä¹ç¤Ë¤è¤ë½¤Àµ percentage_on_spies to money modifier | 100 | 100 | 100 | 100 | 100 | 100 | N/A | ĵÊó»ñ¶â½½Ê¬¤Ë³ä¤êÅö¤Æ¤é¤ì¤Æ¤¤¤ë¾ì¹ç¡¢¥Ú¥Ê¥ë¥Æ¥£¤Ï³Ý¤«¤é¤Ê¤¤¤È¤¤¤¦°ÕÌ£¡£ |
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ÆâÀ¯¡¦³°¸ò´ØÏ¢¥Ç¡¼¥¿/Diplomatic Modifiers |
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³°¸ò¸ò¾Ä¼Â»Ü´Ö³Ö Days between diplomatic missions in a country. | 15 | 8 | 15 | 8 | 8 | 15 | N/A | ³°¸ò¸ò¾Ä¤ò¼Â»Ü¤·¤Æ¤«¤é¡¢¼¡¤Ë¼Â»Ü²Äǽ¤Ë¤Ê¤ëÆü¿ô¡£ Do not use fractions |
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À¯ºö¥¹¥é¥¤¥À¡¼°ÜÆ°¤Î´ðËÜ´Ö³Ö Days between policy slider moves | 720 | 360 | 720 | 360 | 360 | 720 | N/A | À¯ºö¥¹¥é¥¤¥À¡¼°ÜÆ°¤Ç¤¤ë´ðËÜ´Ö³Ö¡£Full¤Ï720Æü¡¢¤Ä¤Þ¤ê£²Ç¯¤Ë£±²ó¤È¤¤¤¦°ÕÌ£¡£ |
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À¯¼£´³¾Ä¥¹¥é¥¤¥À¡¼¤Î°ÜÆ°¤·¤¤¤ÃÍ Requirement for "Influence Nation" to affect domestic sliders | 1.6 | 2 | 1.6 | 2 | 2 | 1.6 | 2 | À¯¼£´³¾Ä¤Ç´³¾Ä¸µ¤ÎIC¡ä´³¾ÄÀè¤ÎIC£ø¤³¤Î¿ô»ú¤Ê¤é¤Ð¥¹¥é¥¤¥À¡¼¤Î°ÜÆ°¤¬µ¯¤³¤ë²ÄǽÀ¤¬¤¢¤ë¡£ Our IC >= Target IC * X |
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³ÕνÆÃÀÃͤλÈÍѲÄÈÝÀßÄê Use minister personality value | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ³Õν¤ò¸òÂ夵¤»¤¿¤È¤¤Ë¿·³Õν¤ÎÆÃÀÃͤλÈÍѤ¹¤ë¤«·è¤á¤ëÀßÄê¡£0¤Ë¤¹¤ë¤È̵ÆÃÀ¤Ë¤Ê¤ë¡£¥Þ¥ë¥Á¥×¥ì¡¼¤Ç¾ò·ï¤ò·¤¨¤¿¤¤¤È¤¤Ê¤É¤Ë»È¤¦¡£ when replacing ministers 0 = disabled 1 = enabled |
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ËÇ°×¥¥ã¥ó¥»¥ë»þ¤Îͧ¹¥Å٤ؤαƶÁ Relationship hit | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ËÇ°×¥¥ã¥ó¥»¥ë»þ¤Îͧ¹¥Å٤ؤαƶÁ¡£ for cancel of a trade deal. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%. |
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ËÇ°×¥¥ã¥ó¥»¥ë»þ¤Îͧ¹¥Å٤ؤαƶÁ¡Ê¥×¥ì¥¤¥ä¡¼¡Ë Relationship hit | -1 | 15 | -1 | 15 | -1 | -1 | N/A | ¥×¥ì¥¤¥ä¡¼¤¬ËÇ°×¥¥ã¥ó¥»¥ë»þ¤Îͧ¹¥Å٤ؤαƶÁ¡£ (0..100) for cancel by players of trade deals that are set as permanent.This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%. Use -1 to disable manual cancelation of permanent trades. |
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ÐúÑ´¹ñ¤Î½¡¼ç¹ñƱÌÁ¤Ø¤Î¶¯À©²ÃÌÁÀßÄê Force puppets to join their master's alliance | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ÐúÑ´¹ñÀßΩ»þ¤Ë½¡¼ç¹ñƱÌÁ¤Ø¤Î¶¯À©²ÃÌÁ¤¹¤ë¤«·èÄꤹ¤ëÀßÄê¡£ creating a new alliance if Master is not already in one). Check alliances each day. 0 - No |
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ÐúÑ´¹ñ¤ÎÐúÑ´¹ñÀßΩ²ÄÈÝÀßÄê Masters become masters of new puppet's puppets too. | 1 | 1 | 1 | 0 | 1 | 1 | N/A | ÐúÑ´¹ñ¤¬ÀßΩ¤·¤¿ÐúÑ´¹ñ¡ÊÐúÑ´¤ÎÐúÑ´¡Ë¤ËÂФ·¤Æ½¡¼ç¹ñ¤Ë¤Ê¤ì¤ë¤«²ÄÈÝÀßÄê¡£ 1 Yes, 0 No |
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¿·µ¬ÎÎ͸¢¼çÄ¥²ÄÈÝÀßÄê Allow manual claims change in-game for players | 1 | 1 | 1 | 0 | 1 | 1 | N/A | ¥×¥ì¥¤¥ä¡¼¤¬¥²¡¼¥àÃæ¤Ë¼êÆ°¤Ç¿·µ¬ÎÎ͸¢¼çÄ¥¤Ç¤¤ë¤«²ÄÈÝÀßÄê¡£ 1 - Enabled, 0 - Disabled |
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ÎÎ͸¢¼çÄ¥»þ¤Î¹¥ÀïÀ¤Î¾å¾ºÃÍ Added belligerence for every manually claimed non-national and not owned province. | 0.2 | 0.2 | 0.2 | 0 | 0.2 | 0.2 | N/A | £±¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤ÎÎÎ͸¢¼çÄ¥»þ¤Î¹¥ÀïÀ¤Î¾å¾ºÃÍ¡£ Does not apply for owned by enemies or claimed province via event command. |
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ÎÎ͸¢¼çĥű²ó»þ¤Î¹¥ÀïÀ¤Î¸º¾¯ÃÍ Added belligerence on manual claims removal for every not owned province. | -0.1 | -0.1 | -0.1 | 0 | -0.1 | -0.1 | N/A | £±¥×¥í¥ô¥£¥ó¥¹¤¢¤¿¤ê¤ÎÎÎ͸¢¼çĥű²ó»þ¤Î¹¥ÀïÀ¤Î¸º¾¯ÃÍ¡£ Does not apply for owned by an enemy province or when claims are removed via event command. |
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ÀëÀïÉ۹𤵤줿¤È¤¤ÎÂй³¿Ø±Ä¤Ø¤Î¼«Æ°²ÃÌÁ²ÄÈÝÀßÄê Should not aligned countries join automatically | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ï¢¹ç/¿õ¼´¿Ø±Ä¤«¤éÀëÀ蘆¤ì¤¿¤È¤¤ÎÂй³¿Ø±Ä¤Ø¤Î¼«Æ°²ÃÌÁ²ÄÈÝÀßÄê¡£ Allies/Axis when DoW by Axis/Allies and both alliances are at war?1 = Yes, 0 = No |
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¸µ¼ó/¼óÈɸòÂåµö²ÄÀßÄê Allow change by players of HoS or HoG. | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡Ë¹ñ²È¸µ¼ó(HoS)/À¯ÉܼóÈÉ(HoG)¤ò¼êÆ°¤Ç¸òÂå¤Ç¤¤ë¤è¤¦¤Ëµö²Ä¤¹¤ëÀßÄê¡£ 0 - not allowed, 1 - HoG can be changed, 2 - HoS can be changed, 3 - both HoG and HoS can be changed both HoG and HoS can be changed |
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¥¯¡¼¥Ç¥¿¡¼È¯À¸»þ¤Ë·»Äï¹ñ¤Ø¤Î¹ñ¹æÊѹ¹²ÄÈÝÀßÄê Used change TAG on coup logic. | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¥¯¡¼¥Ç¥¿¡¼È¯À¸»þ¤ÎǤ°Õ¤Î·»Äï¹ñ¡ÊDH¿·µ¡Ç½¡Ë¤Ø¤Î¹ñ¹æÊѹ¹²ÄÈÝÀßÄê¡£ 0 - Compatibility mode (check only for regular_ID match), 1 - Darkest Hour mode (using coup = { } list in revolt.txt and apply extra validation checks) |
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ÀêÎÎÃϤÎÆÈΩ²Äǽ¹ñÀßÄê Filter used on available for release countries list | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ÆÈΩ²Äǽ¹ñ¤ò·»Äï¹ñ¤äÀ¯ÂλØÄê¤ÎÆÈΩ²ÄÈݤÎÀßÄê¤ò»ÈÍѤòÀÚ¤êÂؤ¨¤ë¡£ based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI). 0 (default) only one country can be available (both settings are checked), 1 regular_id setting is ignored, 2 intrinsic_gov_type setting is ignored, 3 - regular_id and intrinsic_gov_type settings are ignored |
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½ê͹ñ¡ÊÃæΩ¹ñ¡Ë¤Ø¤ÎÀêÎÎ¥×¥í¥ô¥£¥ó¥¹ÊÖ´ÔÆü¿ôÀßÄê Enable return of occupied provinces, owned by non-enemy countries | 30 | 0 | N/A | 0 | 0 | 30 | N/A | ŨÂйñ¤ËÎÙÀܤ·¤Æ¤¤¤Ê¤¤ÀêÎÎ¥×¥í¥ô¥£¥ó¥¹¤Î½ê͹ñ¡ÊÃæΩ¹ñ¡Ë¤Ø¤ÎÊÖ´ÔÀßÄê 0=̵¸ú¡¢1=ËèÆü¡¢2°Ê¾å=ÀßÄêÆü´Ö³Ö If the province is owned by neutral country, it will be returned only when not in a war zone. 0 - Disabled, 1 - Check every day, 2 - Check every other day and so on |
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ÀïÆ®´ØÏ¢¥Ç¡¼¥¿/Combats Modifiers |
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·Ð¸³ÃÍÆþ¼ê·¸¿ô(Φ·³ÉôÂâ) Land XP gain Factor | 0.4 | 3 | 0.4 | 3 | 1 | 0.3 | 3 | ÀïÆ®¤ÇÆÀ¤é¤ì¤ë·Ð¸³Ãͤη¸¿ô¡£ |
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·Ð¸³ÃÍÆþ¼ê·¸¿ô(³¤·³ÉôÂâ) Naval XP gain Factor | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
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·Ð¸³ÃÍÆþ¼ê·¸¿ô(¹Ò¶õÉôÂâ) Air XP gain Factor | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1 | 1.5 |
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·Ð¸³ÃÍÆþ¼ê·¸¿ô(¹Ò¶õÉôÂâ¤Î¶õÃæÀï»þ) Air dogfight XP gain factor | 3 | 1.5 | 3 | 1.5 | 3 | 5 | N/A |
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»ÕÃĤηи³ÃÍÆþ¼ê·¸¿ô Division XP gain Factor | 0.7 | 1.5 | 0.7 | 1.5 | 1.5 | 0.6 | 1.5 |
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»Ø´ø´±¤Î·Ð¸³ÃÍÆþ¼ê·¸¿ô Leader XP gain Factor | 0.7 | 1.3 | 0.7 | 1.3 | 1 | 0.7 | 1.3 |
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¾ÃÌ×·¸¿ô Attrition Severity Modifier | 0.5 | 0.05 | 0.5 | 0.05 | 0.05 | 0.5 | 0.05 | ¼«Á³¾ò·ï¤ËÂФ¹¤ë¾ÃÌ×·¸¿ô´ðÁÃÃÍ(Ãͤ¬Â礤¤¤Û¤É¾ÃÌפ¹¤ë)¡£ |
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̵Êäµë»þ¾ÃÌ×·¸¿ô¡ÊΦ·³¡Ë Daily attrition for Land units out of supply | 0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | Æü¤´¤È¤ÎÀïÎϾÃÌסÊÅ·¸õ/ÃÏ·Á´Ä¶¤Ë¤è¤ë¾ÃÌפ⤳¤ì¤Ë²Ã»»¤µ¤ì¤ë¡Ë Str. loss per day. Weather and terrain attrition add on top of it. |
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̵Êäµë»þ¾ÃÌ×·¸¿ô¡Ê³¤·³¡Ë Daily attrition for Naval units out of supply | 0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | Æü¤´¤È¤ÎÀïÎϾÃÌסÊAI¤ÏÂоݳ°¡Ë Str. loss per day. Note: Not applied to AI controlled fleets. |
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̵Êäµë»þ¾ÃÌ×·¸¿ô¡Ê¶õ·³¡Ë Daily attrition for Air units out of supply | 0 | 0 | N/A | 0 | 0 | 0 | N/A | Æü¤´¤È¤ÎÀïÎϾÃÌ× Str. loss per day. |
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ÀïÎϾÃÌײ¼¸ÂÃÍ Lowest unit str. for attrition losses | 0.5 | 0 | N/A | 0 | 0 | 0.5 | N/A | ÀïÎϾÃÌפβ¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Units with strength equal or lower then THIS will stop receiving attrition damage. Values above 0.0 prevent unit destruction by attrition. [0.5 = 0.5 STR, 100.0 = 100.0 STR etc.] |
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ÀïÆ®½¤Àµ·¸¿ô(´ðÃϥܡ¼¥Ê¥¹) Base Proximity | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | ´ðÃϵ¬ÌÏ1¤´¤È¤Î¶õÀï¤ÎÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹ |
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ÀïÆ®½¤Àµ·¸¿ô(¶¯½±¾åΦ¥Ú¥Ê¥ë¥Æ¥£) Total Invasion Mod for each division above three. | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 | -0.2 | -0.1 | 3»ÕÃİʾå¤Ç»ÕÃĤ´¤È¤ËÁý¤¨¤ë¶¯½±¾åΦ¥Ú¥Ê¥ë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(¦Ì̹¶·â¥Ú¥Ê¥ë¥Æ¥£) Multiple Combat Mod | -0.5 | -0.5 | -0.5 | -0.5 | -0.5 | -0.37 | -0.5 | ¹¶·âÃæ¤ËÊÌÊý¸þ¤Î¥×¥í¥ô¥£¥ó¥¹¤«¤éŨ¤Î¹¶·â¤ò¼õ¤±¤¿¤È¤¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(½ôʼ²ÊÏ¢¹ç¹¶·â¥Ü¡¼¥Ê¥¹) Offensive Combined Arms Bonus | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0 | 0.05 | ½ôʼ²ÊÏ¢¹çÉôÂ⤬¹¶·âÀï¤Ë¤ª¤¤¤Æ¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(½ôʼ²ÊÏ¢¹çËɸæ¥Ü¡¼¥Ê¥¹) Defensive Combined Arms Bonus | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | 0 | 0.15 | ½ôʼ²ÊÏ¢¹çÉôÂ⤬ËɱÒÀï¤Ë¤ª¤¤¤Æ¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(´ñ½±¹¶·â¥Ú¥Ê¥ë¥Æ¥£) Surprise Mod | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | -0.4 | -0.2 | ´ñ½±¹¶·â¤ò¼õ¤±¤¿Ëɸ榤Υڥʥë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(¥¹¥¿¥Ã¥¯¥Ú¥Ê¥ë¥Æ¥£)Φ·³ Land Exceeding Max Command Limit Mod | -0.75 | -0.75 | -0.75 | -0.75 | -0.75 | -0.75 | -0.75 | ¾·³¤Î»Ø´ø²Äǽ»ÕÃÄ¿ô¤òĶ¤¨¤¿¾ì¹ç¤Î¥¹¥¿¥Ã¥¯¥Ú¥Ê¥ë¥Æ¥£ ¤Þ¤¿¡¢¶õ·³¤È³¤·³¤Ï3¸ÄÉôÂâ°Ê¾å¤Ë¤è¤êÀ¸¤¸¤ë¥¹¥¿¥Ã¥¯¥Ú¥Ê¥ë¥Æ¥£¤Î¾å¸Â¤Ë¤â¤Ê¤ë |
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ÀïÆ®½¤Àµ·¸¿ô(¥¹¥¿¥Ã¥¯¥Ú¥Ê¥ë¥Æ¥£)¶õ·³ Air Exceeding Max Command Limit Mod | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 |
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ÀïÆ®½¤Àµ·¸¿ô(¥¹¥¿¥Ã¥¯¥Ú¥Ê¥ë¥Æ¥£)³¤·³ Naval Exceeding Max Command Limit Mod | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 |
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ÀïÆ®½¤Àµ·¸¿ô(¿Êý¸þ¹¶·â½¤Àµ) Envelopment Mode | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 | -0.05 | -0.1 | ±äÍ㹶·â¤Î½¤Àµ¡£3Êý¸þ°Ê¾å¤«¤é¹¶·â¤¹¤ë(¤µ¤ì¤¿)¤È¤¤Ë¡¢ 1Êý¸þ¤´¤È¤Ë¤³¤Î½¤Àµ¤¬³Ý¤«¤ë¡£¿ôÃͤ¬¥Þ¥¤¥Ê¥¹¤Î¾ì¹ç¡¢Ëɸ榤˳ݤ«¤ë¥Ú¥Ê¥ë¥Æ¥£¡£ for each attack direction above on |
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ÀïÆ®½¤Àµ·¸¿ô(Êñ°Ï¹¶·â¥Ú¥Ê¥ë¥Æ¥£) Encircled Mods | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 | 0.25 | -0.1 | Êñ°Ï¤µ¤ì¡¢Å±ÂàÉÔ²Äǽ¤Ê»þ¤Ë¼õ¤±¤ëËɸ榤Υڥʥë¥Æ¥£¡£ for completely surrounded unit |
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ÀïÆ®½¤Àµ·¸¿ô(Í׺ɹ¶·â¥Ú¥Ê¥ë¥Æ¥£) Land Fort Multiplier | -0.08 | -0.07 | -0.08 | -0.07 | -0.07 | -0.07 | -0.07 | ÃϾåÍ׺ɤ¬Í¿¤¨¤ë½¤Àµ¡£Í׺ɵ¬ÌϤò¤«¤±¤¿Ãͤ¬¼ÂºÝ¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ value * fort level |
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ÀïÆ®½¤Àµ·¸¿ô(±è´ßÍ׺ɹ¶·â¥Ú¥Ê¥ë¥Æ¥£) Coastal Fort Multiplier | -0.08 | -0.07 | -0.08 | -0.07 | -0.07 | -0.05 | -0.07 | ±è´ßÍ׺ɤ¬Í¿¤¨¤ë½¤Àµ¡£Í׺ɵ¬ÌϤò¤«¤±¤¿Ãͤ¬¼ÂºÝ¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ value * fort level |
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ÀïÆ®½¤Àµ·¸¿ô(Áõ¹Ã¥æ¥Ë¥Ã¥È¤Î»Ô³¹Ãϥڥʥë¥Æ¥£) Penalty for hard (Softness < 50%) units attacking urban provinces | -0.5 | -0.5 | -0.5 | -0.5 | -0.5 | -0.1 | N/A | Áõ¹Ã¥æ¥Ë¥Ã¥È¤¬¼õ¤±¤ë»Ô³¹ÃϤǤÎÃÏ·Á¥Ú¥Ê¥ë¥Æ¥£ |
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ÀïÆ®½¤Àµ·¸¿ô(¹ṉ̃ÉÔËþÅ٥ڥʥë¥Æ¥£) Dissent Multiplier | -0.005 | -0.005 | -0.005 | -0.005 | -0.005 | -0.005 | -0.005 | ¹ṉ̃ÉÔËþÅÙ1%Åö¤¿¤ê¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(Φ·³Êª»ñ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Supply Problems Mod - Land | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | ÊäµëÉÔ¤ˤè¤ë¥Ú¥Ê¥ë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(¶õ·³Êª»ñ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Supply Problems Mod - Air | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | -0.2 | N/A |
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ÀïÆ®½¤Àµ·¸¿ô(³¤·³Êª»ñ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Supply Problems Mod - Naval | 0 | 0 | 0 | 0 | 0 | 0 | N/A |
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ÀïÆ®½¤Àµ·¸¿ô(Φ·³Ç³ÎÁ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Fuel Problems Mod - Land | 0 | 0 | 0 | 0 | 0 | 0 | N/A |
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ÀïÆ®½¤Àµ·¸¿ô(¶õ·³Ç³ÎÁ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Fuel Problems Mod - Air | 0 | 0 | 0 | 0 | 0 | 0 | N/A |
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ÀïÆ®½¤Àµ·¸¿ô(³¤·³Ç³ÎÁ·ç˳¥Ú¥Ê¥ë¥Æ¥£) Default Fuel Problems Mod - Naval | 0 | 0 | 0 | 0 | 0 | 0 | N/A |
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ÀïÆ®½¤Àµ·¸¿ô(¥ì¡¼¥À¡¼½¤Àµ) Radar Station | -0.025 | -0.025 | -0.025 | -0.025 | -0.025 | -0.025 | -0.025 | ¥ì¡¼¥À¡¼»ÜÀߤ¬¹Ò¶õÉôÂâ¤ËÍ¿¤¨¤ë½¤Àµ¡£¿ôÃͤ¬¥Þ¥¤¥Ê¥¹¤Î¾ì¹ç¥Ú¥Ê¥ë¥Æ¥£¡£ value * radar leve! |
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ÀïÆ®½¤Àµ·¸¿ô(·Þ·â¥Ü¡¼¥Ê¥¹) Interceptor vs Bomber Mod | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | ·Þ·âµ¡¤¬Å¨Çú·âµ¡ÉôÂâ¤ËÂФ¹¤ë·Þ·âÀï¤Ç¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(²á½Å¹¶·â¥Ú¥Ê¥ë¥Æ¥£)¶õ·³ Total Air Overstacking Mod for each division above two. | -0.02 | -0.02 | -0.02 | -0.02 | -0.02 | -0.02 | -0.02 | ¹Ò¶õÉôÂâ¤Ç3¥æ¥Ë¥Ã¥È°Ê¾å¤òƱ»þ¤Ë±¿ÍѤ·¤¿ºÝ¤Ë¼õ¤±¤ë1¥æ¥Ë¥Ã¥ÈËè¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ |
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ÀïÆ®½¤Àµ·¸¿ô(²á½Å¹¶·â¥Ú¥Ê¥ë¥Æ¥£)³¤·³ Total Naval Overstacking Mod for each non-transport division above two. | -0.01 | -0.01 | -0.01 | -0.01 | -0.01 | -0.01 | -0.01 | ´ÏÄúÉôÂâ¤Ç3¥æ¥Ë¥Ã¥È°Ê¾å¤òƱ»þ¤Ë±¿ÍѤ·¤¿ºÝ¤Ë¼õ¤±¤ë1¥æ¥Ë¥Ã¥ÈËè¤Î¥Ú¥Ê¥ë¥Æ¥£¡£ |
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¸µ¿ã»Ø´ø²Äǽ»ÕÃÄ¿ô(Φ·³) Land Leader Command Limit (nr of divisions), Rank 0 (highest) | 12 | 12 | 12 | 12 | 12 | 12 | 12 | ¥Ú¥Ê¥ë¥Æ¥£¤ò¼õ¤±¤º¤Ë»Ø´ø²Äǽ¤Ê»ÕÃÄ¿ô¡£ |
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Â羻شø²Äǽ»ÕÃÄ¿ô(Φ·³) Land Leader Command Limit (nr of divisions), Rank 1 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
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Ã澻شø²Äǽ»ÕÃÄ¿ô(Φ·³) Land Leader Command Limit (nr of divisions), Rank 2 | 3 | 3 | 3 | 3 | 3 | 6 | 3 |
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¾¯¾»Ø´ø²Äǽ»ÕÃÄ¿ô(Φ·³) Land Leader Command Limit (nr of divisions), Rank 3 (lowest) | 1 | 1 | 1 | 1 | 1 | 3 | 1 |
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¸µ¿ã»Ø´ø²Äǽ»ÕÃÄ¿ô(¶õ·³) Air Leader Command Limit (nr of divisions), Rank 0 (highest) | 24 | 24 | 24 | 24 | 24 | 24 | 24 |
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Â羻شø²Äǽ»ÕÃÄ¿ô(¶õ·³) Air Leader Command Limit (nr of divisions), Rank 1 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
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Ã澻شø²Äǽ»ÕÃÄ¿ô(¶õ·³) Air Leader Command Limit (nr of divisions), Rank 2 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
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¾¯¾»Ø´ø²Äǽ»ÕÃÄ¿ô(¶õ·³) Air Leader Command Limit (nr of divisions), Rank 3 (lowest) | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
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¸µ¿ã»Ø´ø²Äǽ»ÕÃÄ¿ô(³¤·³) Naval Leader Command Limit (nr of ships), Rank 0 (highest) | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
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Â羻شø²Äǽ»ÕÃÄ¿ô(³¤·³) Naval Leader Command Limit (nr of ships), Rank 1 | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
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Ã澻شø²Äǽ»ÕÃÄ¿ô(³¤·³) Naval Leader Command Limit (nr of ships), Rank 2 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
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¾¯¾»Ø´ø²Äǽ»ÕÃÄ¿ô(³¤·³) Naval Leader Command Limit (nr of ships), Rank 3 (lowest) | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
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»ÊÎáÉô»Ø´ø²Äǽ»ÕÃÄ¿ô½¤Àµ HQ Command Limit Factor | 2 | 2 | 2 | 2 | 2 | 2 | 2 | »ÊÎáÉô¥æ¥Ë¥Ã¥È¤¬»Ø´ø²Äǽ»ÕÃÄ¿ô¤ËÍ¿¤¨¤ë½¤Àµ¡£¤³¤Î¿ôÃͤÀ¤È2Çܤˤʤ롣 value * HQ Leader Command Limit |
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Í¢Á÷Á¥Ãĸî±Ò½¤Àµ Convoy protection factor | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Ä̾¦Ç˲õ¤Î¸úΨ¤Ë±Æ¶Á¤òÍ¿¤¨¤ë¡£ higher, the more fearful convoy escorts are for raiders. |
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Á¥Ãĸî±Ò´Ï·¿¼°ÀßÄê Convoy escorts model in battles. | -1 | -1 | -1 | -1 | -1 | -1 | N/A | ¸½ºß¤Î¶îÃà´Ï·¿¼°¤ËÂФ¹¤ëÁ¥Ãĸî±Ò´Ï¤ÎÀïÆ®»þ¤ËÍѤ¤¤é¤ì¤ë·¿¼°ÀßÄêÃÍ¡£ 0 = use current researched DD model -1 = use one level below current researched DD model and so on. Do not use fractions and numbers above 0! |
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Í¢Á÷Á¥ÃÄ·¿¼°ÀßÄê Convoy transports model in battles | -1 | -100 | N/A | -100 | -1 | -1 | N/A | ¸½ºß¤ÎÍ¢Á÷´Ï·¿¼°¤ËÂФ¹¤ëÍ¢Á÷Á¥ÃĤÎÀïÆ®»þ¤ËÍѤ¤¤é¤ì¤ë·¿¼°ÀßÄêÃÍ¡£ 0 = use current researched TP model; -1 = use one level below current researched TP model and so on. Do not use fractions and numbers above 0! |
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Á¥Ãĸî±ÒÀïÆ®»þ¤ÎÀïÆ®¥Ü¡¼¥Ê¥¹³ÎΨ Chance for each added escort to convoy battles to be a CVE | 10 | 0 | N/A | 0 | 0 | 10 | N/A | Á¥Ãĸî±ÒÀïÆ®»þ¤Ë¸î±Ò¶õÊì¤Î¥Ñ¥é¥á¡¼¥¿¤ò»ÈÍѤ¹¤ë³ÎΨ (when this unit type is activated for the country) instead of a DD. Valid values 0-100. |
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Ì¿ÎáÃÙ±ä»þ´Ö¡ÊÀïÆ®½ªÎ»¸å¡Ë Delay in hours after a combat ends before new orders can be given. | 24 | 24 | 24 | 24 | 24 | 24 | 24 | ÀïÆ®¤¬½ª·ë¤·¤Æ¤«¤é¿·¤·¤¤Ì¿Îá¤ò¼Â¹Ô¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ë¤Þ¤Ç¤Î»þ´Ö¡£ 1¤Ç1»þ´Ö¡¢24¤Ç1Æü¤Ç¤¢¤ë¡£ |
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¶õ·³¥æ¥Ë¥Ã¥È¤Î¥¹¥¿¥Ã¥¯¸Â³¦¿ô Maximum sizes of air-stacks | 4 | 4 | 4 | 4 | 4 | 8 | 4 | ÀßÄêÃͤ¬4¤Ê¤é¤Ð¡¢4¸Ä¤Þ¤Ç1¸Ä¹Ò¶õ·³ÃĤȤ·¤Æ¤Þ¤È¤á¤é¤ì¤ë¡£¥×¥ì¥¤¥ä¡¼¤Î¤ßÂÐ¾Ý |
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ºÇ¾®ÀïÆ®»þ´Ö·¸¿ô¡Ê¶õÀï»þ¡Ë Duration in hours of Air-to-Air battles | 4 | 4 | 4 | 4 | 4 | 4 | N/A | 1²ó¤ÎÀïÆ®¤Ë¤ª¤±¤ëºÇ¾®ÀïÆ®»þ´Ö¡Ê¤³¤Î´ÖÂàµÑ¤Ç¤¤Ê¤¤¡Ë |
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ºÇ¾®ÀïÆ®»þ´Ö·¸¿ô¡Ê¹ÁÏѹ¶·â»þ¡Ë Duration in hours of Naval and Port bombing | 5 | 5 | 5 | 5 | 5 | 5 | N/A |
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ºÇ¾®ÀïÆ®»þ´Ö·¸¿ô¡ÊÀïάÇú·â»þ¡Ë Duration in hours of Strategic bombing | 3 | 5 | 5 | 5 | 5 | 3 | N/A |
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ºÇ¾®ÀïÆ®»þ´Ö·¸¿ô¡ÊÃϾå¶õÇú»þ¡Ë Duration in hours of Ground attack bombing | 4 | 4 | 4 | 4 | 4 | 4 | N/A |
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·Ð¸³Ãͥܡ¼¥Ê¥¹ Effect of experience on combat | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.2 | 0.5 | ÉôÂâ¤Î·Ð¸³Ãͤ¬ÀïÆ®¤ËÍ¿¤¨¤ë¥Ü¡¼¥Ê¥¹¡£ |
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ÀïάÇú·â½¤Àµ(·³¹Á) Damage factor versus Naval Bases from bombing | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ³¤·³´ðÃϤËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(Èô¹Ô¾ì) Damage factor versus Air Bases from bombing | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ¶õ·³´ðÃϤËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¸ÇÄêÂжõˤ) Damage factor versus AA from bombing | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | ¸ÇÄê¼°AA¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¥í¥±¥Ã¥È»î¸³¾ì) Damage factor versus rocket from bombing | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | ¥í¥±¥Ã¥È¼Â¸³¾ì¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¸¶»Òϧ) Damage factor versus nuke from bombing | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | ¸¶»Òϧ¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¥ì¡¼¥À¡¼) Damage factor versus Radar from bombing | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | ¥ì¡¼¥À¡¼»ÜÀߤËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¥¤¥ó¥Õ¥é) Damage factor versus Infra from bombing | 0.14 | 0.14 | 0.14 | 0.14 | 0.14 | 0.14 | 0.14 | ¥¤¥ó¥Õ¥é¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(¹©¾ì) Damage factor versus IC from bombing | 1 | 1 | 1 | 1 | 1 | 1 | 1 | IC¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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ÀïάÇú·â½¤Àµ(»ñ¸») Damage factor versus resources from bombing | 1 | 1 | 1 | 1 | 1 | 1 | 1 | »ñ¸»¤ËÂФ¹¤ëÇú·â¸ú²Ì¤Î½¤Àµ¡£ |
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Ëɸæ²ó¿ôͤê¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡ÊΦÀï¡Ë Base chance of Land units to avoid hit if defences left | 0.8 | 1 | 0.8 | 1 | 1 | 0.6 | 0.8 | ÀïÆ®»þ¤Ë»ÈÍѤµ¤ì¤ë·¸¿ô¡ÊÉôÂâ¤Î¥¿¥Õ¤µ¡Ê¹Å¤µ¡Ë¤Ë±Æ¶Á¤òÍ¿¤¨¤ë¡Ë |
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Ëɸæ²ó¿ôͤê¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡Ê¶õÀï¡Ë Base chance of Air units to avoid hit if defences left | 0.8 | 0.8 | 0.6 | 0.8 | 0.8 | 0.6 | 0.6 |
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Ëɸæ²ó¿ôͤê¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡Ê³¤Àï¡Ë Base chance of Naval units to avoid hit if defences left | 0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.6 | N/A |
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Ëɸæ²ó¿ôͤê¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡ÊÂжõˤ¡Ë Base chance of units attacked by province AA to avoid hit if defences left | 0.75 | 0.75 | N/A | 0.75 | 0.75 | 0.3 | N/A |
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Ëɸæ²ó¿ô̵¤·¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡ÊΦÀï¡Ë Base chance of Land units to avoid hit if no defences left | 0.6 | 0.6 | N/A | 0.6 | 0.6 | 0.9 | N/A |
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Ëɸæ²ó¿ô̵¤·¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡Ê¶õÀï¡Ë Base chance of Air units to avoid hit if no defences left. | 0.6 | 0.6 | N/A | 0.6 | 0.6 | 0.9 | N/A |
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Ëɸæ²ó¿ô̵¤·¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡Ê³¤Àï¡Ë Base chance of Naval units to avoid hit if no defences left. | 0.6 | 0.6 | N/A | 0.6 | 0.6 | 0.9 | N/A |
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Ëɸæ²ó¿ô̵¤·¤Î¾ì¹ç¤Î´ðËܲóÈòΨ¡ÊÂжõˤ¡Ë Base chance of units attacked by province AA to avoid hit if no defences left. | -0.01 | -0.01 | N/A | -0.01 | -0.01 | 0.9 | N/A |
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¿·¤·¤¤¥¹¥¥ë¤ò³ÍÆÀ¤¹¤ë²ÄǽÀ(ÃÏ·Á¸ú²Ì) CHANCE TO GET TERRAIN TRAIT | 1200 | 1200 | 1200 | 1200 | 1200 | 2400 | 1200 | ÆÃÄê¤ÎÃÏ·Á¤ÇÀïÆ®¤·¤¿ºÝ¡¢¾·³¤¬Âбþ¤¹¤ë¥¹¥¥ë(º½Çù¤Î¸Ñ¤Ê¤É)¤ò³Ð¤¨¤ë¤Î¤Ë³Ý¤«¤ë»þ´Ö ¿ô»ú¤¬¾®¤µ¤¤¤Û¤É¡¢³Ð¤¨¤ë³ÎΨ¤¬¹â¤Þ¤ë¡£ |
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¿·¤·¤¤¥¹¥¥ë¤ò³ÍÆÀ¤¹¤ë²ÄǽÀ(ÀïÆ®¸ú²Ì) CHANCE TO GET EVENT TRAIT | 1000 | 1000 | 1000 | 1000 | 1000 | 2000 | 1000 | ¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥È¤¬È¯À¸¤·¤¿ºÝ¡¢¾·³¤¬Âбþ¤¹¤ë¥¹¥¥ë(ÃÙÂڤʤÉ)¤ò³Ð¤¨¤ë¤Î¤Ë³Ý¤«¤ë»þ´Ö |
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¥¹¥¥ë¤Ë¤è¤ëÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹(ÃÏ·Á¸ú²Ì) BONUS ON TERRAIN TRAIT | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.05 | 0.1 | ÃÏ·ÁÆÃÀ¤ò»ý¤Ã¤Æ¤¤¤¿¤È¤¤ÎÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹¡£ |
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¥¹¥¥ë¤Ë¤è¤ëÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹(Îà»÷ÃÏ·Á¸ú²Ì) Combat bonus for terrain trait on similar terrain | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.03 | N/A | Îà»÷¤ÎÃÏ·ÁÆÃÀ¤ò»ý¤Ã¤Æ¤¤¤¿¤È¤¤ÎÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹¡£¥ì¥ó¥¸¥ã¡¼¡Ê¿¹ÎÓŬÀµ¡Ë»ý¤Á¤Ê¤éÌ©ÎӤʤɡ£ Ranger in Jungles for example |
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¥¹¥¥ë¤Ë¤è¤ëÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹(ÀïÆ®¥¤¥Ù¥ó¥È) BONUS_ON_EVENT_TRAIT | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | ¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÆÃÀ¤ò»ý¤Ã¤Æ¤¤¤¿¤È¤¤ÎÀïÆ®¸úΨ¥Ü¡¼¥Ê¥¹ |
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ÀïÆ®¥Ü¡¼¥Ê¥¹¡ÊΦ·³¡Ë Combat bonus per leader skill point - Land commanders. | 0.05 | 0.05 | N/A | 0.05 | 0.05 | 0.03 | N/A | »Ø´ø´±¤Î¥¹¥¥ë¥Ý¥¤¥ó¥È¤´¤È¤Î¥Ü¡¼¥Ê¥¹ÃÍ ¥¹¥¥ë¤¬¹â¤¤¤Û¤ÉÀïÆ®¤Ç¤ÏÍÍø |
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ÀïÆ®¥Ü¡¼¥Ê¥¹¡Ê¶õ·³¡Ë Combat bonus per leader skill point - Air commanders. | 0.02 | 0.02 | N/A | 0.02 | 0.02 | 0.02 | N/A |
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ÀïÆ®¥Ü¡¼¥Ê¥¹¡Ê³¤·³¡Ë Combat bonus per leader skill point - Naval commanders. | 0.02 | 0.02 | N/A | 0.02 | 0.02 | 0.02 | N/A |
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»Ø´ø´±¤Î»àË´³ÎΨ Chance of leaders dying while in combat per day | 0.00025 | 0.0003 | 0.00025 | 0.0003 | 0.0003 | 0.00025 | 0.0003 | ¾·³¤¬¡¢ÀïÆ®¤Ë¤è¤ê»àË´¤¹¤ë°ìÆüÅö¤¿¤ê¤Î³ÎΨ¡£Full¤Î¾ì¹ç¡¢1ÆüÅö¤¿¤ê0.025%¤È¤¤¤¦°ÕÌ£¡£ |
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Φ·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Land unit - Min inflicted ORG damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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Φ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Land unit - Additional inflicted ORG damage | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ÂпÍƱ»Î¡¢ÂÐÁõ¹ÃƱ»Î¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ (random) for Hard vs Hard or Soft vs Soft units - starting value, it is modified before being used. Don't use fractions! |
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Φ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Land unit - Additional inflicted ORG damage! | 4 | 4 | N/A | 4 | 4 | 4 | N/A | ÂÐÁõ¹ÃvsÂп͡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ (random) for Hard vs Soft units - starting value, it is modified before being used. Don't use fractions |
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Φ·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Land unit - Min inflicted STR damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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Φ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Land unit - Additional inflicted STR damage | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ÂпÍƱ»Î¡¢ÂÐÁõ¹ÃƱ»Î¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ (random) for Hard vs Hard or Soft vs Soft units - starting value, it is modified before being used. Don't use fractions! |
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Φ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Land unit - Additional inflicted STR damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ÂÐÁõ¹ÃvsÂп͡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ (random) for Hard vs Soft units - starting value, it is modified before being used. Don't use fractions! |
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¶õ·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë
Air unit - Min inflicted ORG damage | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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¶õ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Air unit - Additional inflicted ORG damage (random) | 5 | 5 | N/A | 5 | 5 | 5 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ starting value, it is modified before being used. Don't use fractions! |
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¶õ·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë
Air unit - Min inflicted STR damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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¶õ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Air unit - Additional inflicted STR damage (random) | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ starting value, it is modified before being used. Don't use fractions! |
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¶õ·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Air unit - STR damage modifier vs entrenched Land units | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ÂÐÔϹ赬ÌϽ¤Àµ¡¢Ä㤤¤Û¤É»¼º¤¬¸º¾¯¤¹¤ë¡£ (modified by current entrenchment level). Lower THIS to reduce taken STR damage by entrenched Land units. |
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³¤·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Naval unit - Min inflicted ORG damage | 3 | 3 | N/A | 3 | 3 | 3 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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³¤·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Naval unit - Additional inflicted ORG damage (random) | 6 | 6 | N/A | 6 | 6 | 6 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ starting value, it is modified before being used. Don't use fractions! |
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³¤·³ºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Naval unit - Min inflicted STR damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¥¹¥¿¡¼¥ÈÃÍ starting value, it is modified before being used. |
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³¤·³ÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Naval unit - Additional inflicted STR damage (random) | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ starting value, it is modified before being used. Don't use fractions! |
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ÃÏÂжõ²¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Land vs. Air - Org dmg lower limit | 10 | 10 | N/A | 10 | 10 | 0 | N/A | ¶õ·³¤¬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Air units attacking land units will stop receive ORG damage when ORG drops to or below this absolute ORG value |
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¶õÂÐÃϲ¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Air vs. Land - Org dmg lower limit | 10 | 10 | N/A | 10 | 10 | 10 | N/A | Φ·³¤¬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Land units attacked by air units will stop receive ORG damage when ORG drops to or below this absolute ORG value |
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´ÏÂжõ²¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Navy vs. Air - Org dmg lower limit | 0 | 10 | N/A | 10 | 10 | 0 | N/A | ¶õ·³¤¬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Air units attacking naval units will stop receive ORG damage when ORG drops to or below this absolute ORG value |
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¶õÂдϲ¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Air vs. Navy - Org dmg lower limit | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ³¤·³¤¬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Naval units attacked by air units will stop receive ORG damage when ORG drops to or below this absolute ORG value |
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¶õÂиÇÄêÂжõˤ²¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Air vs. Province AA - Org dmg lower limit | 0 | 10 | N/A | 10 | 10 | 0 | N/A | ¶õÂиÇÄêÂжõˤÀïÆ®»þ¤Î¶õ·³¤¬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣Air units attacked by province AA during bombardment will stop receive ORG damage when ORG drops to or below this absolute ORG value |
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¶õÊì´ðÃϹ¶·âËè»þÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Carriers vs. Bases - Org dmg per hour | 5 | 5 | N/A | 5 | 5 | 2 | N/A | ¶õÊì¤ÎÂг¤·³/¶õ·³´ðÃϹ¶·â»þ¤Î¶õÊì´ÏÂ⤬¼õ¤±¤ëËè»þÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸ ORG lost each hour by carriers while attacking naval or air bases |
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¶õÊì´ðÃϹ¶·â²¼¸ÂÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Carriers vs. Bases - Org dmg lower limit | 0 | 0 | N/A | 0 | 0 | 10 | N/A | ¶õÊì¤ÎÂг¤·³/¶õ·³´ðÃϹ¶·â»þ¤Î¶õÊì´ÏÂ⤬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¤Î²¼¸ÂÃÍ¡¢¤³¤ÎÃͤǻߤޤ롣 Carriers attacking naval and air bases will stop receive ORG damage (see above) when ORG drops to or below this absolute ORG value |
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¶õÊì´ðÃϹ¶·â¸åÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë Carriers vs. Bases - Org dmg hit after bombardment | 10 | 10 | N/A | 10 | 10 | 20 | N/A | ¶õÊì¤ÎÂг¤·³/¶õ·³´ðÃϹ¶·â½ªÎ»¸å¤Î¶õÊì´ÏÂ⤬¼õ¤±¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸¡¢¤Ê¤ªÁ°¹à¤Î²¼¸ÂÃͰʲ¼¤Ë¤Ï²¼¤¬¤é¤Ê¤¤¡£ Carriers attacking naval and air bases will receive this ORG damage after every bombing run. Remaining ORG cannot be less then 'Carriers vs. Bases - Org dmg lower limit' (see above) |
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¶õÊì´ðÃϹ¶·âÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë Carriers vs. Bases - Str dmg | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¶õÊì¤Î´ðÃϹ¶·â»þ¤Î¶õÊì´ÏÂ⤬¼õ¤±¤ëÀïÎϤؤΥÀ¥á¡¼¥¸ Increasing this will increase the STR damage inflicted by carriers to enemy units while attacking enemy bases [multiplier] |
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¶õÂдϥ¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È³ÎΨ Air vs. Navy - Critical hit chance | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È³ÎΨ Chance for air units to inflict a critical hit (extra STR damage) to ships - checked for each hit inflicted in combat. 0-100 (0 - No critical hits ever, 100 - Every hit is critical) |
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¶õÂдϥÀ¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Navy - Str dmg modifier | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Î¥À¥á¡¼¥¸·¸¿ô for critical hits inflicted in combats (see above) [multiplier] |
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´ÏÂдϥ¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È³ÎΨ Navy vs. Navy - Critical hit chance | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È³ÎΨ Chance for naval units to inflict a critical hit (extra STR damage) to other ships - checked for each hit inflicted in combat. 0-100 (0 - No critical hits ever, 100 - Every hit is critical) |
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´ÏÂдϥÀ¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Navy vs. Navy - Str dmg modifier | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Î¥À¥á¡¼¥¸·¸¿ô for critical hits inflicted in combats (see above) [multiplier] |
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ÃÏÂжõ¥À¥á¡¼¥¸·¸¿ô(ÀïÎϤ½¤Î1) Land vs. Air - Str dmg | 75 | 25 | 75 | 25 | 25 | -1 | 25 | ÃϾåÉôÂâ¤ÎÁÈ¿¥Î¨¤Ë±þ¤¸¤Æ¹Ò¶õÉôÂâ¤ÎÀïÎϤØÍ¿¤¨¤ë´ðÁÃ¥À¥á¡¼¥¸·¸¿ô¡£ÃϾ并·â¤Ç¤Î¶õ·³¾ÃÌפ˱ƶÁ¤òÍ¿¤¨¤ë¡£ air units takes from land units will increase by land unit org/ this value [multiplier] |
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ÃÏÂжõ¥À¥á¡¼¥¸·¸¿ô(ÁÈ¿¥Î¨) Land vs. Air - Org dmg | 0.015 | 0.003 | 0.015 | 0.003 | 0.003 | 0.1 | 0.003 | ÃϾåÉôÂ⤬¹Ò¶õÉôÂâ¤ÎÁÈ¿¥Î¨¤ØÍ¿¤¨¤ë¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this value will increase the org dmg air units takes from land units [multiplier] |
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ÃÏÂжõ¥À¥á¡¼¥¸·¸¿ô(ÀïÎϤ½¤Î2) Land vs. Air - Str dmg 2 | 0.15 | 0.2 | 0.15 | 0.2 | 0.2 | 0.1 | 0.2 | ÃϾåÉôÂ⤬¹Ò¶õÉôÂâ¤ÎÀïÎϤØÍ¿¤¨¤ë¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this value will increase the str dmg air units takes from land units [multiplier] |
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ΦÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Land vs. Land - Org dmg | 0.03 | 0.6 | 0.03 | 0.6 | 0.12 | 0.039 | N/A | 1²ó¤ÎΦÀï»þ¤Ë¤ª¤±¤ëÁ´Î¦¾åÉôÂâ¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage land unit takes in battle with other land units [multiplier] |
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ΦÀï¡Ê»Ô³¹Àï¡Ë»þ¤ÎÈï¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Land vs. Land - Org dmg in Urban provinces | 0.6 | 1 | N/A | 1 | 1 | 0.6 | N/A | [(0.0 = no Org dmg) to (1.0 = no effect)] - Increasing this will increase ORG damage land unit takes in battle with other land units in Urban provinces. Applied as to both sides [multiplier] |
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ΦÀï¡ÊÍ׺ÉÀï¡Ë»þ¤ÎÈï¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Land vs. Land - Org dmg if Land Fort | 0.5 | 1 | N/A | 1 | 1 | 0.5 | N/A | [(0.0 = no Org dmg) to (1.0 = no effect)] - Increasing this will increase ORG damage land unit takes in battle with other land units if there's Land Fort in the province. Applied as to both sides [multiplier] |
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ΦÀï»þ¤ÎÍ׺ÉÀï·¸¿ô¡ÊÁÈ¿¥Î¨¡ËŬÍѺǾ®Í׺ɵ¬ÌÏ Land vs. Land - Org dmg if Land Fort | 1 | 100 | N/A | 100 | 100 | 1 | N/A | Í׺ÉÀï·¸¿ô¤òŬÍѤ¹¤ë¤¿¤á¤ËɬÍפʺǾ®Í׺ɵ¬ÌÏ Required Land Fort current size for the above ORG multiplier to trigger [absolute value from 0.01 to 10.0; 10.0+ effectively disables the modifier] |
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ΦÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Land vs. Land - Str dmg | 0.017 | 0.1 | 0.017 | 0.1 | 0.025 | 0.0175 | N/A | 1²ó¤ÎΦÀï»þ¤Ë¤ª¤±¤ëÁ´Î¦¾åÉôÂâ¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage land unit takes in battle with other land units [multiplier] |
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ΦÀï»þ¤Î²¼¸ÂÈï¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Land vs. Land - Str dmg limit | 0 | 0 | N/A | 0 | 0 | 0.5 | N/A | ΦÀï»þ¤ÎÀïÎϤؤΥÀ¥á¡¼¥¸¤Î²¼¸ÂÃ͡ʤª¤è¤ÓÁÈ¿¥Î¨¤Î»Ä¤ê¤¬0¤Î¾ì¹ç¡Ë¡¢¤³¤ÎÃͤǻߤޤ롣¥Ñ¥ë¥Á¤Ë¤Ï̵¸ú¡£ stop receiving STR damage once this STR limit is reached (prevent unit killing in land combat) and lose all remaining ORG instead. Ignored for Rebels Set above 0.1 to activate (units with STR less then 0.1 will be killed regardless of this setting) |
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¶õÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs. Air - Org dmg | 2 | 1 | 2 | 1 | 1 | 0.4 | N/A | 1²ó¤Î¶õÂжõÀïÆ®¤Ë¤ª¤±¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage air unit takes in battle with other air units [multiplier] |
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¶õÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Air - Str dmg | 0.5 | 1 | 0.5 | 1 | 1 | 0.9 | N/A | 1²ó¤Î¶õÂжõÀïÆ®¤Ë¤ª¤±¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage air unit takes in battle with other air units [multiplier] |
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¶õÂÐÃϹ¶·â»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs. Land - Org dmg | 0.3 | 0.25 | 0.3 | 0.25 | 0.25 | 0.15 | N/A | 1²ó¤Î¶õÂÐÃÏÀïÆ®¤Ë¤ª¤±¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage land unit takes from air units [multiplier] |
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¶õÂÐÃϹ¶·â»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Land - Str dmg | 0.1 | 0.25 | 0.1 | 0.25 | 0.25 | 0.08 | N/A | 1²ó¤Î¶õÂÐÃÏÀïÆ®¤Ë¤ª¤±¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage land unit takes from air units [multiplier] |
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¶õÂдÏÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs Navy - Org dmg | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | N/A | 1²ó¤Î¶õÂдÏÀïÆ®¤Ë¤è¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage naval unit takes from air units [multiplier] |
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¶õÂдÏÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Navy - Str dmg | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | N/A | 1²ó¤Î¶õÂдÏÀïÆ®¤Ë¤è¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage naval unit takes from air units [multiplier] |
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¶õÂÐÀøÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs. Subs - Extra ORG | 3 | 3 | 3 | 3 | 3 | 3 | N/A | 1²ó¤Î¹Ò¶õÂÐÀøÀï»þ¤Ë¤è¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ damage multiplier to subs in combat vs. air units. 1 = no extra damage [multiplier] |
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¶õÂÐÀøÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Subs - Extra STR | 3 | 3 | 3 | 3 | 3 | 3 | N/A | 1²ó¤Î¹Ò¶õÂÐÀøÀï»þ¤Ë¤è¤ë¹Ò¶õÉôÂâ¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ damage multiplier to subs in combat vs. air units. 1 = no extra damage [multiplier] |
---|
´ÏÂжõÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Navy vs. Air - Org dmg | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | 1²ó¤Î´ÏÂжõÀïÆ®¤Ë¤ª¤±¤ë´ÏÁ¥¤Ë¤è¤ëÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage air unit takes from naval units [multiplier] |
---|
´ÏÂжõÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Navy vs. Air - Str dmg | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.2 | N/A | 1²ó¤Î´ÏÂжõÀïÆ®¤Ë¤ª¤±¤ë´ÏÁ¥¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage air unit takes from naval units [multiplier] |
---|
³¤Àï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Navy vs. Navy - Org dmg | 1 | 1 | 1 | 1 | 1 | 1 | N/A | 1²ó¤Î´ÏÂâƱ»Î¤Î³¤¾åÀïÆ®¤Ë¤ª¤±¤ë´ÏÁ¥¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage naval unit takes from other naval units [multiplier] |
---|
³¤Àï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Navy vs. Navy - Str dmg | 1 | 1 | 1 | 1 | 1 | 1 | N/A | 1²ó¤Î´ÏÂâƱ»Î¤Î³¤¾åÀïÆ®¤Ë¤ª¤±¤ë´ÏÁ¥¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage naval unit takes from other naval units [multiplier] |
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´ÏÂÐÀøÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Navy vs. Subs - Extra ORG | 8 | 6 | 6 | 6 | 6 | 8 | 6 | 1²ó¤Î¿å¾å´ÏÂÐÀøÀï»þ¤Ë¤è¤ë¿å¾å´ÏÁ¥¤Ë¤è¤ëŨÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ damage multiplier to subs in combat vs naval units. 1 = no extra damage [multiplier] |
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´ÏÂÐÀøÀï»þ¤Î¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Navy vs. Subs - Extra STR | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1²ó¤Î¿å¾å´ÏÂÐÀøÀï»þ¤Ë¤è¤ë¿å¾å´ÏÁ¥¤Ë¤è¤ëŨÀïÎÏ(½¼ÂΨ)¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô¡£ damage multiplier to subs in combat vs naval units. 1 = no extra damage [multiplier] |
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Àø¿å´Ïȯ¸«·¸¿ô Pure sub stacks detection modifier | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | Àø¿å´Ïȯ¸«·¸¿ô¡£ 0 = subs will never be detected, 1.0 - no change |
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¸ÇÄêÂжõˤºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë AA - Min inflicted ORG damage | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡£ starting value, it is modified before being used. |
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¸ÇÄêÂжõˤÄɲÃÈï¥À¥á¡¼¥¸¡ÊÁÈ¿¥Î¨¡Ë AA - Additional inflicted ORG damage (random) | 2 | 2 | N/A | 2 | 2 | 2 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ starting value, it is modified before being used. Don't use fractions! |
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¸ÇÄêÂжõˤºÇ¾®Èï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë AA - Min inflicted STR damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡£ starting value, it is modified before being used. |
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¸ÇÄêÂжõˤÄɲÃÈï¥À¥á¡¼¥¸¡ÊÀïÎÏ¡Ë AA - Additional inflicted STR damage | 3 | 3 | N/A | 3 | 3 | 3 | N/A | ¥¹¥¿¡¼¥ÈÃÍ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ (random) - starting value, it is modified before being used. Don't use fractions! |
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¸ÇÄêÂжõˤ¤ÎÂдϥÀ¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë AA to Naval - Org dmg | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | 0.15 | N/A | ¸ÇÄêÂжõˤ¤Ë¤è¤ëŨ´ÏÂâ¤ÎÁÈ¿¥Î¨¤Ø¤Î¥À¥á¡¼¥¸·¸¿ô ¶õÊì¤Ë¤è¤ë¹ÁÏѹ¶·â»þ¤ÎÈ¿·âÍѤ«¡© Increasing this will increase ORG damage a fleet takes from province AA |
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¸ÇÄêÂжõˤ¤ÎÂжõ¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë AA to Air - Org dmg | 3 | 0 | 3 | 0 | 2 | 3 | N/A | ¸ÇÄêÂжõˤ¤¬¹Ò¶õÉôÂâ¤ËÍ¿¤¨¤ë¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase ORG damage an air unit takes from province AA |
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¸ÇÄêÂжõˤ¤ÎÂжõ¥À¥á¡¼¥¸·¸¿ô¡ÊÂÐÀïÎÏ¡Ë AA to Air - Str dmg | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¸ÇÄêÂжõˤ¤¬¹Ò¶õÉôÂâ¤ËÍ¿¤¨¤ë¥À¥á¡¼¥¸·¸¿ô¡£ Increasing this will increase STR damage an air unit takes from province AA |
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¸ÇÄêÂжõˤ¤ÎÂжõÀï¥ë¡¼¥ëÀßÄê AA to Air firing rules | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¾å¶õÄ̲᤹¤ë¹Ò¶õÉôÂâ¤ËÍ¿¤¨¤ëÂжõˤ¤Î¥À¥á¡¼¥¸¥ë¡¼¥ëÀßÄê¡£0¤Ê¤éŨÇú·âµ¡¤Î¤ß¡¢1¤Ê¤éÁ´¼ïÎà¤ÎŨµ¡¡£ 0 - fire only at passing enemy units on bombing missions, 1 - fire at all passing enemy units |
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¸ÇÄêÂжõˤ¤ÎÌë´Ö¹¶·â·¸¿ô AA to Air night modifier. | 0.3 | 1 | 0.5 | 1 | 0.5 | 0.3 | N/A | ¸ÇÄêÂжõˤ¤ÎÌë´Ö¹¶·â·¸¿ô¡£0¤Ê¤éÌë´Ö¹¶·â̵¤·¡¢1¤Ê¤é¹¶·â¤¢¤ê¡¢0.5¤Ê¤é2²ó¤Ë1²ó¹¶·â¤¹¤ë¡£ 1 no change, 0 no attack, 0.5 50% effectiveness and so on |
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¸ÇÄêÂжõˤ¤Î¥ì¡¼¥À¡¼¥Ü¡¼¥Ê¥¹ AA to Air bonus from radars. | 0.5 | 0 | 0.5 | 0 | 0.5 | 0.5 | N/A | ¥ì¡¼¥À¡¼»ÜÀߤ¬¸ÇÄêÂжõˤ¤ËÍ¿¤¨¤ë¥Ü¡¼¥Ê¥¹½¤Àµ¡£ [AA power * (1 + Radar size * Radar Efficiency * THIS)]. 0 no radar bonus |
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³Ë¹¶·â¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Nukes: STR damage to units modifier. | 0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | [(0.2 + rand[0.0 to 1.0]) * THIS * Nuke Damage Power]. [multiplier] |
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³Ë¹¶·âͧ·³ºÇÂç¥À¥á¡¼¥¸³ä¹ç¡ÊÀïÎÏ¡Ë Nukes: Max STR damage | 0.5 | 1 | N/A | 1 | 0.5 | 0.5 | N/A | (as percentage of current STR) to friendly units (except for the bomber unit that drops the nuke). 0.0 - no damage to friendly units, 1.0 - take damage as any other unit. [multiplier] |
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³Ë¹¶·â¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Nukes: ORG damage | 0.5 | 1 | N/A | 1 | 0.5 | 0.5 | N/A | (as percentage of current ORG) to friendly units in province (except for the bomber unit that drops the nuke). 0.0 - no ORG damage to friendly units, 1.0 - 100% org damage [multiplier] |
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³Ë¹¶·âŨ·³ºÇÂç¥À¥á¡¼¥¸³ä¹ç¡ÊÁÈ¿¥Î¨¡Ë Nukes: ORG damage | 1 | 1 | N/A | 1 | 1 | 1 | N/A | (as percentage of current ORG) to enemy or neutral units in province. 0.0 - no ORG damage to affected units, 1.0 - 100% org damage [multiplier] |
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ÂдϹ¶·â»þ¤ÎºÇÂ绽ý¥æ¥Ë¥Ã¥È¹¶·â³ÎΨ Naval bombardment [1] | 50 | 50 | N/A | 50 | 50 | 50 | N/A | ¶õÂдϹ¶·â»þ¤ËºÇÂ绽ý¥æ¥Ë¥Ã¥È¤ò¹¶·â¤¹¤ë³ÎΨ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ Chance for attacking bombers to hit the most damaged ship in fleet. [1] + [2] <= 100; 100 - [1] - [2] = chance to hit a random ship. Don't use fractions! |
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ÂдϹ¶·â»þ¤ÎºÇ¾®Â»½ý¥æ¥Ë¥Ã¥È¹¶·â³ÎΨ Naval Bombardment [2] | 25 | 25 | N/A | 25 | 25 | 25 | N/A | ¶õÂдϹ¶·â»þ¤ËºÇ¾®Â»½ý¥æ¥Ë¥Ã¥È¤ò¹¶·â¤¹¤ë³ÎΨ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ Chance for attacking bombers to hit the best ship in fleet. [1] + [2] <= 100; 100 - [1] - [2] = chance to hit a random ship. Don't use fractions! |
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ÂÐÃϹ¶·â»þ¤ÎºÇÂ绽ý¥æ¥Ë¥Ã¥È¹¶·â³ÎΨ Tactical Bombardment | 50 | 50 | N/A | 50 | 50 | 50 | N/A | ¶õÂÐÃϹ¶·â»þ¤ËºÇÂ绽ý¥æ¥Ë¥Ã¥È¤ò¹¶·â¤¹¤ë³ÎΨ¡¢¾®¿ôÃͤòÀßÄꤷ¤Æ¤Ï¤¤¤±¤Ê¤¤¡£ Chance for attacking bombers to hit the most damaged (for Ground Attack mission) or the most disorganized (for Ground Support mission), but still above 0 ORG land unit. Otherwise a random land unit is targeted. 100 - THIS = chance to hit a random unit. Don't use fractions! |
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ÃÏ·ÁŬÀµ°ÜÆ°¥Ü¡¼¥Ê¥¹ Movement bonus to units | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 | N/A | ÃÏ·ÁŬÀµ¤Î¤¢¤ë¾·³ÇÛ²¼¤Î¥æ¥Ë¥Ã¥È¤¬¼õ¤±¤ë°ÜÆ°¥Ü¡¼¥Ê¥¹¡£ under command of leader with terrain trait when moving on such terrain |
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Îà»÷ÃÏ·ÁŬÀµ°ÜÆ°¥Ü¡¼¥Ê¥¹ Movement bonus to units | 0.025 | 0.025 | 0.025 | 0.025 | 0.025 | 0.025 | N/A | Îà»÷ÃÏ·ÁŬÀµ¤Î¤¢¤ë¾·³ÇÛ²¼¤Î¥æ¥Ë¥Ã¥È¤¬¼õ¤±¤ë°ÜÆ°¥Ü¡¼¥Ê¥¹¡£¥ì¥ó¥¸¥ã¡¼¡Ê¿¹ÎÓŬÀµ¡Ë»ý¤Á¤Ê¤éÌ©ÎӤʤɡ£ under command of leader with terrain trait when moving on similar terrain (Ranger in Jungles for example |
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¥¹¥¥ë¡Öʼãë´ÉÍý¡×¤ÎESE¥Ü¡¼¥Ê¥¹ Logistics Wizard ESE bonus | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | N/A | »Ø´ø´±¤Î¥¹¥¥ë¡Öʼãë´ÉÍý¡×¤ò»ý¤Ã¤Æ¤¤¤ë¾ì¹ç¤ÎESE¥Ü¡¼¥Ê¥¹¡£ Add this bonus if current ESE is below 100% (1.0) |
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ÉôÂâ¤Î¡Ö¹¶Àª¡×»þ¤Îʪ»ñÎÌ·¸¿ô Days in offensive supply | 30 | 30 | 30 | 30 | 30 | 30 | N/A | ÉôÂâ¤Î¡Ö¹¶Àª(ÁªÂò¤·¤¿»ÕÃÄ¡¦·³ÃĤÎÁªÂòÍó¤Î²¼¤Ë¤¢¤ëÌð°õ)¡×»þ¤Îʪ»ñɬÍ×ÎÌ¡£ |
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³Õν¥Ü¡¼¥Ê¥¹Å¬ÍÑÀßÄê Minister bonuses (att, def, mor, org) from brigades and divisions. | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¾ÃÌ×/Ëɸæ/»Îµ¤/ÁÈ¿¥Î¨½¤Àµ¤ò»ý¤Ä³Õν¤Î¥Ü¡¼¥Ê¥¹Å¬ÍÑÁªÂòÀßÄê¡£ 1 = use division bonus if any, else brigade (max if more then 1) 2 = Use average of all 3 = use Sum of all 4 = Use min 5 = use Max |
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ͧ¹¥ÃϤÎÁÈ¿¥Î¨²óÉü¥Ü¡¼¥Ê¥¹ Organization regain bonus for units on friendly soil. | 0.1 | 0 | 0.1 | 0 | 0.1 | 0.1 | N/A | ÉôÂ⤬ͧ¹¥Åª¤ÊÅÚÃϤÇÆÀ¤é¤ì¤ëÁÈ¿¥Î¨¤Î²óÉü¥Ü¡¼¥Ê¥¹¡£ It depends on infra and is capped (see below) (infra*2 + THIS <= cap). [0.0 = 0%, 1.0 = 100%] |
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ͧ¹¥ÃϤÎÁÈ¿¥Î¨²óÉü¥Ü¡¼¥Ê¥¹¾å¸Â Organization regain bonus for units on friendly soil cap. | 1.3 | 1.2 | 1.3 | 1.2 | 1.3 | 1.3 | N/A | ÉôÂ⤬ͧ¹¥Åª¤ÊÅÚÃϤÇÆÀ¤é¤ì¤ëÁÈ¿¥Î¨¤Î²óÉü¥Ü¡¼¥Ê¥¹¤Î¾å¸Â |
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ÁÈ¿¥Î¨²óÉü¤Î¿·¥¢¥ë¥´¥ê¥º¥à»ÈÍѲÄÈÝÀßÄê ORG regain [all] | 0 | 0 | N/A | 0 | 0 | 1 | N/A | ÁÈ¿¥Î¨²óÉü¤Î¿·¥¢¥ë¥´¥ê¥º¥à»ÈÍѲÄÈÝÀßÄê¡¢¥ª¥ó¤Ë¤¹¤ë¤È¼¡¹à°Ê¹ß¤Î¥Ñ¥é¥á¡¼¥¿¤¬Í¸ú¤Ë¤Ê¤ë¡£ Enable new ORG regain logic. Following ORG regain modifiers are used only when this is enabled: 0 - disabled (old logic used), 1 - enabled |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê»Îµ¤¡Ë ORG regain [all] | 0.01 | 0.01 | N/A | 0.01 | 0.01 | 0.01 | N/A | Morale effect. [1.0 + Morale * THIS]. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊÀ²Å·¡Ë ORG regain [all] | 1 | 1 | N/A | 1 | 1 | 1 | N/A | Clear weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊɹÅÀ²¼¡Ë ORG regain [all] | 1 | 1 | N/A | 1 | 1 | 0.8 | N/A | Frozen weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¹ß±«¡Ë ORG regain [all] | 1 | 1 | N/A | 1 | 1 | 0.9 | N/A | Raining weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¹ßÀã¡Ë ORG regain [all] | 0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.8 | N/A | Snowing weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¹ÓÅ·¡Ë ORG regain [all] | 0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.8 | N/A | Storm weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¿áÀã¡Ë ORG regain [all] | 0.6 | 0.6 | N/A | 0.6 | 0.6 | 0.6 | N/A | Blizzard weather effect. Multiplier |
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ÁÈ¿¥Î¨²óÉü·¸¿ô¡Êť߿¡Ë ORG regain [all] | 0.7 | 0.7 | N/A | 0.7 | 0.7 | 0.7 | N/A | Muddy weather effect. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô ORG regain [naval] | 1 | 1 | N/A | 1 | 1 | 1 | N/A | Main modifier - higher this is, faster the ORG regain would be. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊdzÎÁ·ç˳½¤Àµ¡Ë ORG regain [naval] | 1 | 1 | N/A | 1 | 1 | 0.8 | N/A | Out of fuel modifier. Used when out of fuel. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Êʪ»ñ·ç˳½¤Àµ¡Ë ORG regain [naval] | 1 | 1 | N/A | 1 | 1 | 0.6 | N/A | Out of supplies modifier. Used when out of supplies. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¸½ºßÃÍ/ºÇÂçÃͤγä¹ç½¤Àµ¡Ë ORG regain [naval] | 0 | 0 | N/A | 0 | 0 | 3 | N/A | Current/Max ORG modifier. [1.0 + (1.0 - Current/Max ORG) * THIS]. Set to 0.0 to ignore. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊÄäÇñ´ðÃϵ¬ÌϽ¤Àµ¡Ë ORG regain [naval] | 0.2 | 0.2 | N/A | 0.2 | 0.2 | 0.2 | N/A | ´ÏÂ⤬ÄäÇñ¤·¤Æ¤¤¤ë´ðÃϤε¬ÌϤËÂФ¹¤ë½¤Àµ·¸¿ô¡£ At naval base modifier. Used when in naval base. [1.0 + Port Size * THIS]. Multiplier |
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³¤·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê´ðÃÏ̵µ¢´ÔÍξ彤Àµ¡Ë ORG regain [naval] | 1 | 1 | N/A | 1 | 1 | 0.8 | N/A | ´ðÃϤ«¤é½Ð·â¸å¤Î´ÏÂâ¤Ø¤ÎÍξ彤Àµ·¸¿ô¡£ At sea modifier. Used when not in a naval base. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô ORG regain [air] | 1 | 1 | N/A | 1 | 1 | 1 | N/A | Main modifier - higher this is, faster the ORG regain would be. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊdzÎÁ·ç˳½¤Àµ¡Ë ORG regain [air] | 1 | 1 | N/A | 1 | 1 | 0.6 | N/A | Out of fuel modifier. Used when out of fuel. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Êʪ»ñ·ç˳½¤Àµ¡Ë ORG regain [air] | 1 | 1 | N/A | 1 | 1 | 0.8 | N/A | Out of supplies modifier. Used when out of supplies. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¸½ºßÃÍ/ºÇÂçÃͤγä¹ç½¤Àµ¡Ë ORG regain [air] | 0 | 0 | N/A | 0 | 0 | 3 | N/A | Current/Max ORG modifier. [1.0 + (1.0 - Current/Max ORG) * THIS]. Set to 0.0 to ignore. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊÃ󵡴ðÃϵ¬ÌϽ¤Àµ¡Ë ORG regain [air] | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹Ò¶õÂ⤬Ã󵡤·¤Æ¤¤¤ë´ðÃϤε¬ÌϤËÂФ¹¤ë½¤Àµ·¸¿ô¡£ At airbase Size/Units modifier. Used when in airbase. [1.0 + Air base load (0.01 to 1.0) * THIS]. Multiplier |
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¶õ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê´ðÃÏ̵µ¢´Ô¶õÃ潤Àµ¡Ë ORG regain [air] | 0 | 0 | N/A | 0 | 0 | 0.1 | N/A | ´ðÃϤ«¤é½Ð·â¸å¤Î¹Ò¶õÂâ¤Ø¤Î¶õÃ潤Àµ·¸¿ô¡£ Out of airbase modifier. Used when not in airbase. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô ORG regain [army] | 1 | 1 | N/A | 1 | 1 | 1 | N/A | Main modifier - higher this is, faster the ORG regain would be. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊdzÎÁ·ç˳½¤Àµ¡Ë ORG regain [army] | 1 | 1 | N/A | 1 | 1 | 0.9 | N/A | Out of fuel modifier. Used when out of fuel. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Êʪ»ñ·ç˳½¤Àµ¡Ë ORG regain [army] | 1 | 1 | N/A | 1 | 1 | 0.6 | N/A | Out of supplies modifier. Used when out of supplies. Used as Multiplier when greater or equal to 0.0. Used as flat hourly ORG loss when negative |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê¸½ºßÃÍ/ºÇÂçÃͤγä¹ç½¤Àµ¡Ë ORG regain [army] | 3 | 3 | N/A | 3 | 3 | 3 | N/A | Current/Max ORG modifier. [1.0 + (1.0 - Current/Max ORG) * THIS]. Set to 0.0 to ignore. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Êͧ¹¥¹ñÃϰ轤Àµ¡Ë ORG regain [army] | 1.3 | 1.3 | N/A | 1.3 | 1.3 | 1.3 | N/A | ¼«·³¤¬Í§¹¥¹ñ¤ËÃóÆÖ¤·¤Æ¤¤¤ë¾ì¹ç¤Î½¤Àµ·¸¿ô¡£ Friendly soil modifier. Used when the unit is in province owned by a friendly nation. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊÍ¢Á÷´Ï/Í¢Á÷µ¡ÅëºÜ½¤Àµ¡Ë ORG regain [army] | 0 | 0 | N/A | 0 | 0 | 0.5 | N/A | Í¢Á÷´Ï/Í¢Á÷µ¡¤ËÅëºÜ¤·¤Æ¤¤¤ë¥æ¥Ë¥Ã¥È¤ËÂФ¹¤ë½¤Àµ·¸¿ô In transportation modifier - Used for loaded on transport ships or planes land units. Multiplier |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡Ê°ÜÆ°½¤Àµ¡Ë ORG regain [army] | 0 | 0 | N/A | 0 | 0 | 0.1 | N/A | ¥×¥í¥Ó°ÜÆ°»þ¡ÊűÂà°ÜÆ°¤ÏŬÍѳ°¡Ë¤ËŬÍѤµ¤ì¤ëÁÈ¿¥Î¨²óÉü½¤Àµ¡¢¿ôÃͤ¬¥Þ¥¤¥Ê¥¹¤Î¾ì¹ç¤Ï¥Ú¥Ê¥ë¥Æ¥£¡£ Moving modifier - Used when the land unit is moving (not retreating!) to another province. Used as Multiplier when greater or equal to 0.0. Used as flat hourly ORG loss when negative (and not out of supply) |
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Φ·³ÁÈ¿¥Î¨²óÉü·¸¿ô¡ÊűÂཤÀµ¡Ë ORG regain [army] | 1 | 1 | N/A | 1 | 1 | 0.8 | N/A | űÂà»þ¤ËŬÍѤµ¤ì¤ëÁÈ¿¥Î¨²óÉü½¤Àµ Retreating modifier - Used when the land unit is retreating. Multiplier |
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³¤¾åǤ̳Ãæ¤ËÁ¥ÃÄ˸³²²ÄÈÝÁªÂòÀßÄê Convoy interception by naval units on Interdiction, Combat Patrol, Shore Bomb. and ASW missions | 2 | 2 | 2 | 0 | 2 | 2 | N/A | ³¤¾åǤ̳¡Ê³¤¾åÁ˻ߡ¦ÀïÆ®¾¥²ü¡¦±è´ßˤ·â¡¦ÂÐÀø¡ËÃæ¤ËÁ¥ÃÄ˸³²¤ò¹Ô¤¨¤ë¤«¤É¤¦¤«ÁªÂò¤¹¤ëÀßÄê¡£ 0 disabled for all, 1 - optional for players only (disabled by default), 2 - optional for players (enabled by default) and enabled for AI |
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Í¢Á÷´ÏÂâ¤Î¼«Æ°µ¢´ÔÀßÄê Auto-return transport fleets to base on Amphibious assault and Sea transport missions (players only) | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡ËÍ¢Á÷´ÏÂâ¤Î¶¯½±¾åΦ¤ä³¤¾åÍ¢Á÷Ǥ̳¸å¡¢Êì¹Á¤Ë¼«Æ°µ¢´Ô¤µ¤»¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 0 - enabled, 1 - enabled by default, optional, 2 - disabled by default, optional |
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¥×¥í¥ô¥£¥ó¥¹»ØÄê¶õÇú/³¤¾åǤ̳µö²ÄÀßÄê Allow single province and region targeting for air and naval units (players only) | 1 | 1 | 1 | 0 | 1 | 1 | N/A | ¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡Ë¥×¥í¥ô¥£¥ó¥¹»ØÄê¶õÇú/³¤¾åǤ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 - disabled, 1 - enabled |
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Ìë´Ö»þ´Ö¡ÊÅßµ¨¡Ë Night hours during winter | 14 | 0 | 14 | 0 | 14 | 14 | N/A | Åßµ¨¤Î1Æü¤¢¤¿¤ê¤ÎÌë´Ö¤Î»þ´Ö¡£Î¦·³¥æ¥Ë¥Ã¥È¤ÎÌë´Ö°ÜÆ°½¤Àµ¤Î·×»»¤Ë»ÈÍÑ¡£ used in land unit speed calculations. Values 0.0 (Disabled) to 24.0 |
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Ìë´Ö»þ´Ö¡Ê½Õµ¨¡¦½©µ¨¡Ë Night hours during spring and fall | 12 | 0 | 12 | 0 | 12 | 12 | N/A | ½Õµ¨¡¦½©µ¨¤Î1Æü¤¢¤¿¤ê¤ÎÌë´Ö¤Î»þ´Ö¡£Î¦·³¥æ¥Ë¥Ã¥È¤ÎÌë´Ö°ÜÆ°½¤Àµ¤Î·×»»¤Ë»ÈÍÑ¡£ used in land unit speed calculations. Values: 0.0 (Disabled) to 24.0 |
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Ìë´Ö»þ´Ö¡Ê²Æµ¨¡Ë Night hours during summer | 8 | 0 | 8 | 0 | 8 | 10 | N/A | ²Æµ¨¤Î1Æü¤¢¤¿¤ê¤ÎÌë´Ö¤Î»þ´Ö¡£Î¦·³¥æ¥Ë¥Ã¥È¤ÎÌë´Ö°ÜÆ°½¤Àµ¤Î·×»»¤Ë»ÈÍÑ¡£ used in land unit speed calculations. Values: 0.0 (Disabled) to 24.0 |
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ÈóÀïÆ®»þ¤ÎΦ·³¥æ¥Ë¥Ã¥ÈÅþÃå»þ´ÖºÆ·×»»´Ö³Ö Recalculate land units arrival times | 1 | 1 | 1 | 0 | 1 | 1 | N/A | Φ·³¥æ¥Ë¥Ã¥ÈÅþÃå»þ´ÖºÆ·×»»´Ö³Ö¡ÊƱ»þÅþÃåoff¤Î¾ì¹ç¡Ë when not in combat (for units not in "Sync. arrival time" mode).0 - Disabled, 1 - recalculate each hour, 2 - recalculate once on 2 hours and so on. |
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Ʊ»þÅþÃå»þ´Ö·¸¿ô¡Ê¥×¥ì¥¤¥ä¡¼¡Ë "Synchronize arrival" time modifier | 2 | 1 | 2 | 1 | 2 | 2 | N/A | ¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡ËƱ»þÅþÃå»þ´Ö·¸¿ô¡£°ìÈÖÃÙ¤¤¥æ¥Ë¥Ã¥È¤Ë¤³¤Î·¸¿ô¤ò¾è»»¤¹¤ë¡£ Players only! (Stack arrival time = slowest unit move time * THIS). |
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Ʊ»þÅþÃå»þ´Ö·¸¿ô¡ÊAI¡Ë "Synchronize arrival" time modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¡ÊAI¤Î¤ß¡ËƱ»þÅþÃå»þ´Ö·¸¿ô¡£°ìÈÖÃÙ¤¤¥æ¥Ë¥Ã¥È¤Ë¤³¤Î·¸¿ô¤ò¾è»»¤¹¤ë¡£ AI only! (Stack arrival time = slowest unit move time * THIS). |
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ÀïÆ®¸å¤Î¥æ¥Ë¥Ã¥ÈÅþÃå»þ´ÖºÆ·×»»ÁªÂòÀßÄê Recalculate arrival times for units in "Sync. arrival time" mode after combat/bombardment. | 0 | 1 | 0 | 0 | 1 | 0 | N/A | Ʊ»þÅþÃåON¤Î¾ì¹ç¡¢ÀïÆ®¸å¤Î¥æ¥Ë¥Ã¥ÈÅþÃå»þ´ÖºÆ·×»»ÁªÂòÀßÄê¡£ NOTE: enabling this could de-synchronize arrival times! 0 - Disabled, 1 - Enabled for players only, 2 - Enabled for players and AI. |
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Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊÀïÆ®¡Ë Movement speed modifier to land units in combat | 0.25 | 1 | 0.25 | 1 | 0.25 | 0.25 | N/A | Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊÀïÆ®¡Ë |
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Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊÇú·âÃæ¡Ë Movement speed modifier to land units in bombardment | 0.8 | 1 | 0.8 | 1 | 0.8 | 0.8 | N/A | ³¤·³¡Ê±è´ßˤ·â¡Ë/¶õ·³¡ÊÂÐÃϹ¶·â¡Ë¥æ¥Ë¥Ã¥È¤Ë¤è¤ëÇú·â²¼¤Ç¤ÎΦ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡£ |
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Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡Êʪ»ñ·ç˳¡Ë Land units speed modifier | 1 | 0.1 | 1 | 0.1 | 0.1 | 1 | N/A | Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡Êʪ»ñ·ç˳¡Ë for units out of supply (ignored for retreating units!). speed = speed * THIS. |
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Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊÁÈ¿¥Î¨ÀÚ¤ì¡Ë Land units speed modifier | 1 | 2 | 1 | 2 | 2 | 1 | N/A | Φ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊÁÈ¿¥Î¨ÀÚ¤ì¡Ë for units containing at least one division with ORG less then 1% (ignored for retreating units!). speed = speed / THIS. |
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Φ¶õ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊdzÎÁ·ç˳¡Ë Movement time modifier | 1 | 3 | 1 | 3 | 3 | 1 | N/A | Φ¶õ·³¥æ¥Ë¥Ã¥È°Üư®ÅÙ½¤Àµ¡ÊdzÎÁ·ç˳¡Ë for fuel consuming land and air units when out of fuel (ignored for retreating and AI controlled units!). Higher THIS value is, longer the arrival time will be. Use 1.0 to disable this. |
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Φ·³¥æ¥Ë¥Ã¥È¤Î¥Ç¥Õ¥©¥ë¥È®ÅÙ¡ÊdzÎÁ·ç˳¡Ë default speed for fuel consuming land units when out of fuel. | 4 | -1 | 4 | -1 | -1 | 9 | N/A | dzÎÁ·ç˳»þΦ·³¥æ¥Ë¥Ã¥È¤Î®ÅÙ¡£¥æ¥Ë¥Ã¥È¥Õ¥¡¥¤¥ë¤Ëµ¬Ä꤬¤¢¤ì¤Ð¤½¤ì¤¬»ÈÍѤµ¤ì¤ë¡£ This value can be overridden for each unit type and model by setting out_of_fuel_speed modifier in unit files. -1 - Disable this functionality, else Default out of fuel speed = THIS |
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´ÏÂ⵬ÌϤιÒ³µ÷Î¥¥Ú¥Ê¥ë¥Æ¥£¡ÊĶ²á£±¥æ¥Ë¥Ã¥È¤´¤È¤Î¥Ú¥Ê¥ë¥Æ¥£ÃÍ¡Ë Fleet size range penalty | 0.1 | 0 | 0.1 | 0 | 0 | 0.1 | N/A | Full¤Î¾ì¹ç¡¢´ÏÂâ¤Î¾å¸Â¡ÊƱ°ì´ÏÂâ¤Ë33¥æ¥Ë¥Ã¥È¡Ë¤òĶ¤¨¤¿¾ì¹ç¡¢Ä¶¤¨¤¿´ÏÄú1¥æ¥Ë¥Ã¥È¤´¤È¤Ë¼õ¤±¤ë¥Ú¥Ê¥ë¥Æ¥£¡£¤Ê¤ª¥Ú¥Ê¥ë¥Æ¥£¤Ï´ÏÂâ¤ò¹½À®¤¹¤ëÁ´¤Æ¤Î¥æ¥Ë¥Ã¥È¤ËŬÍѤµ¤ì¡¢»ØÄꤵ¤ì¤¿¾å¸Â¤Ç»ß¤Þ¤ë¡£ Percentage loss for every ship above the max threshold (see below). 0.0 (0%) to 1.0 (100%) |
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´ÏÂ⵬ÌϤιÒ³µ÷Î¥¥Ú¥Ê¥ë¥Æ¥£¡Ê¥Ú¥Ê¥ë¥Æ¥£¤ò¼õ¤±¤ë¥æ¥Ë¥Ã¥È¿ô¡Ë Fleet size range penalty | 33 | -1 | 33 | -1 | -1 | 33 | N/A | Full¤Î¾ì¹ç¡¢33¥æ¥Ë¥Ã¥È°Ê¾å¤Ç¹½À®¤µ¤ì¤ë´ÏÂâ¤Ë¥Ú¥Ê¥ë¥Æ¥£¤¬Å¬ÍѤµ¤ì¤ë¡£´ÏÂ⤬34¥æ¥Ë¥Ã¥È¤À¤È10%¸º¡¢35¥æ¥Ë¥Ã¥È¤Ç20%¸º¡£Full¤Ï¾å¸Â¤Î85%¸º¤Ç»ß¤Þ¤ë¡£ ¤Ê¤ª¡¢¹Ò³µ÷Υ̵¸Â¤ÎAI¤Ë¤ÏŬÍѤµ¤ì¤Ê¤¤¡£ apply for every ship in the fleet above this. -1 = Disabled |
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´ÏÂ⵬ÌϤιÒ³µ÷Î¥¥Ú¥Ê¥ë¥Æ¥£¡Ê¥Ú¥Ê¥ë¥Æ¥£¤Î¾å¸Â¡Ë Fleet size range penalty | 0.15 | 1 | 0.15 | 1 | 1 | 0.15 | N/A | ´ÏÂ⵬ÌϤιÒ³µ÷Î¥¥Ú¥Ê¥ë¥Æ¥£¤Î¾å¸Â¡£Full¤Î¾ì¹ç¡¢¸µ¤Î¹Ò³µ÷Î¥¤Î85%¸º¤Ç»ß¤Þ¤ë¤È¤¤¤¦°ÕÌ£¡£ max penalty value (min allowed multiplier on the range). 0.0 to 1.0 (no penalty) |
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³¤¶õ¥æ¥Ë¥Ã¥È¤Î¥¨¥ê¥¢(ÃÏ°è)/¥ê¡¼¥¸¥ç¥ó(ÃÏÊý)Æâ¤Ç¤ÎºÇÂç¹Ò³µ÷Î¥À©¸Â¤Î»ÈÍѵö²ÄÀßÄê Apply air and naval unit's range limits on missions to Areas and Regions. | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ³¤¶õ¥æ¥Ë¥Ã¥È¤Î¥¨¥ê¥¢(ÃÏ°è)/¥ê¡¼¥¸¥ç¥ó(ÃÏÊý)»ØÄêǤ̳»þ¤Ë´ðÃϤ«¤é¤ÎºÇÂç¹Ò³µ÷Î¥¤òĶ¤¨¤ë¥×¥í¥ô¥£¥ó¥¹¤ÇǤ̳¤òÀ©¸Â¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê ¤Ê¤ª¡¢¹Ò³µ÷Υ̵¸Â¤ÎAI´ÏÂâ¤Ë¤ÏŬÍѤµ¤ì¤Ê¤¤¡£ 0 = Disabled, 1 = Enabled, 2 = Enabled for AI countries too (Not recommended!!! |
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¥ì¡¼¥À¡¼¤Ë¤è¤ëŨ¹Ò¶õµ¡È¯¸«¥Ü¡¼¥Ê¥¹ Radar bonus on detection | 5 | 5 | 5 | 5 | 5 | 5 | N/A | ͧ·³¤ÎÀ©¶õ¸¢/¹Ò¶õ¶ÛµÞ½Ð·âǤ̳»þ¤Î¥ì¡¼¥À¡¼¤Ë¤è¤ëŨ¹Ò¶õµ¡È¯¸«¥Ü¡¼¥Ê¥¹¡£ used to guide friendly air units on Air Superiority and Scramble missions (This * Radar level * Radar efficiency). Added to misison and friendly province bonuses (see below). Higher the better |
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ͧ¹¥ÃϤǤÎŨ¹Ò¶õµ¡È¯¸«¥Ü¡¼¥Ê¥¹ Bonus on detection of enemy air units when they are over a friendly province | 10 | 10 | 10 | 10 | 10 | 10 | N/A | ͧ¹¥ÃϤǤÎͧ·³¤ÎÀ©¶õ¸¢/¹Ò¶õ¶ÛµÞ½Ð·âǤ̳»þ¤ÎŨ¹Ò¶õµ¡È¯¸«¥Ü¡¼¥Ê¥¹¡£ added to radar and mission bonuses). Used to guide friendly air units on Air Superiority and Scramble missions. Higher the better |
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Êä½õ´Ï/¼çÎϴϳä¹ç½¤Àµ Screens to Capital ratio modifier. | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Êä½õ´Ï/¼çÎϴϳä¹ç½¤Àµ¡£¿ôÃͤòÊѹ¹¤¹¤ë¤ÈÀïÆ®¸úΨ100%¤Ë¤Ê¤ëÊä½õ´Ï/¼çÎϴϳä¹ç¤ò½¤Àµ¤¹¤ë¡£ Fleet composition = (Screens * THIS) / Capitals 1.0 = No change/Disabled |
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ΦÀï»þ¤ÎÁÈ¿¥Î¨ÀÚ¤ì¥æ¥Ë¥Ã¥ÈɸŪ³ÎΨ Chance to target divisions with no ORG left in land combats. | 10 | 100 | 10 | 100 | 100 | 10 | N/A | ΦÀï»þ¤ÎÁÈ¿¥Î¨ÀÚ¤ì¥æ¥Ë¥Ã¥È¤òɸŪ¤Ë¤¹¤ë³ÎΨ¡£ Valid values: 0 (0%) to 100 (100%) |
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³¤Àï»þ¤ÎÊä½õ´Ï/¼çÎÏ´ÏɸŪÀßÄê Screen or Capital ships targeting in naval combats. | -1 | 100 | -1 | 100 | 100 | -1 | N/A | ³¤Àï»þ¤ÎÊä½õ´Ï/¼çÎÏ´ÏɸŪ»þ¤Ë»ÈÍѤ¹¤ë¥Ý¥¸¥·¥ç¥óÃͤòÁªÂò¤¹¤ëÀßÄê -1 : Use both fleets positioning >0 : Use a random number up to (THIS-1) and compare it to other fleet's positioning (target capital ships if positioning is lesser) |
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³¤Àï»þ¤Î³¤·³¥Ý¥¸¥·¥ç¥óÃÍ¡ÊÆüÃ潤Àµ¡Ë Fleet positioning in naval combat | 0.4 | 0.4 | N/A | 0.4 | 0.4 | 0.4 | N/A | Daytime bonus |
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³¤Àï»þ¤Î³¤·³¥Ý¥¸¥·¥ç¥óÃ͡ʻشø´±¥¹¥¥ë½¤Àµ¡Ë Fleet positioning in naval combat | 0.1 | 0.1 | N/A | 0.1 | 0.1 | 0.1 | N/A | Leader skill modifier per skill point |
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³¤Àï»þ¤Î³¤·³¥Ý¥¸¥·¥ç¥óÃÍ¡Ê´ÏÂ⵬ÌϽ¤Àµ¡Ë Fleet positioning in naval combat | -0.02 | -0.02 | N/A | -0.02 | -0.02 | -0.02 | N/A | Fleet size modifier (per ship) |
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³¤Àï»þ¤Î³¤·³¥Ý¥¸¥·¥ç¥óÃ͡ʼçÎÏ/Êä½õ´Ï³ä¹ç½¤Àµ¡Ë Fleet positioning in naval combat | -0.5 | -0.5 | N/A | -0.5 | -0.5 | -0.5 | N/A | Fleet composition [Screens vs Capitals ratio; It can be between 0.0 (enough screens) and 1.0 (only capital ships)] modifier |
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ΦÀïËè»þ¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸½¤Àµ¡ÊΦ¾åÍ׺É/±è´ßÍ×ºÉ¡Ë Land and Coastal forts damage modifier | 0.01 | 0.01 | N/A | 0.01 | 0.01 | 0.00021 | N/A | for every 100 STR points of attacking units, hourly applied. |
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ΦÀïËè»þºÇÂç¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸½¤Àµ¡ÊΦ¾åÍ׺É/±è´ßÍ×ºÉ¡Ë Max damage Land and Coastal forts | 0.05 | 0.05 | N/A | 0.05 | 0.05 | 0.002 | N/A | could take per hour in combat. |
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ÉÕ°ιÃĤˤè¤ëºÇ¾®ÂпÍȽÄê¡ÊÀȼåÃÍ¡Ë Min. Softness for a land division | 0 | 0 | N/A | 0 | 0 | 20 | N/A | ιÃĤâ´Þ¤á¤¿¥æ¥Ë¥Ã¥È¤ÎºÇ¾®ÂпÍȽÄê including added by brigades. |
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¼«Æ°Å±Âष¤¤¤ÃÍ¡ÊÁÈ¿¥Î¨¡Ë Auto-retreat from combat when average ORG | 5 | 5 | N/A | 5 | 5 | 5 | N/A | ¼«·³¤ª¤è¤ÓÅý¿ã¸¢¼èÆÀ¥æ¥Ë¥Ã¥È¤¬Âоݡ£ for own or controlled units drop below THIS |
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³¤¾åÍ¢Á÷¸å¤ÎΦ·³ÁÈ¿¥Î¨¸º¾¯½¤Àµ ORG modifier for land units | 0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.35 | N/A | ³¤¾åÍ¢Á÷¸å¡¢¼«Æ°Åª¤Ë¤³¤ÎÃͤËÀßÄꤵ¤ì¤ë¡£ after naval transportation. [ORG = ORG * THIS] |
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Φ·³ÔϹèºÇÂçÃÍ Max Land units dig in level. | 20 | 20 | N/A | 20 | 20 | 30 | N/A | Àï»þ¤Ë¤³¤ÎÃͤޤÇÁý²Ã¤¹¤ë¡£ |
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Φ·³ÔϹèÁý²ÃÃÍ¡Ê1Æü¤´¤È¡Ë Dig in level increase per day. | 1 | 1 | N/A | 1 | 1 | 1.5 | N/A | ÔϹèMaxÃͤޤÇ20Æü³Ý¤«¤ë¤È¤¤¤¦°ÕÌ£¡£ |
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¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÆÍÇË/Êñ°ÏºÇ¾®Â®ÅÙ Min. average unit speed for chance bonus | 3 | 3 | N/A | 3 | 3 | 7 | N/A | ÆÍÇË/Êñ°Ï¥¤¥Ù¥ó¥È¤¬Å¬ÍѤµ¤ì¤ë¤¿¤á¤Î¥æ¥Ë¥Ã¥ÈºÇ¾®Ê¿¶Ñ®ÅÙ to be applied (Avrg. Unit Speed - THIS > 0.0): |
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¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÆÍÇË/Êñ°ÏºÇÂç³ÎΨ Maximum chance bonus reached | 4 | 4 | N/A | 4 | 4 | 13 | N/A | ºÇÂç¥Ü¡¼¥Ê¥¹¤¬Å¬ÍѤµ¤ì¤ë¤¿¤á¤Î¥æ¥Ë¥Ã¥È¤ÎÊ¿¶Ñ®ÅÙÀßÄê with THIS remaining speed point (Avrg. Unit Speed - Value above <= THIS) |
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¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÆÍÇË/Êñ°Ï³ÎΨ½¤Àµ Chance modifier per remaining speed point | 0.1 | 0.1 | N/A | 0.1 | 0.1 | 0.05 | N/A | ¹â¤¤¤Û¤ÉÎɤ¤¡£ (higher THIS is, higher the chance bonus will be) |
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¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥È»ý³»þ´Ö Combat events duration in hours. | 8 | 8 | N/A | 8 | 8 | 8 | N/A | 1²ó¤Î¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥Èȯư»þ¤Î¤½¤Î¥¤¥Ù¥ó¥È»ý³»þ´Ö |
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¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÈ¿·â½¤Àµ Counterattack combat event modifiers | 1.5 | 1.5 | N/A | 1.5 | 1.5 | 1.5 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1 | 1 | N/A | 1 | 1 | 1 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
1.25 | 1.25 | N/A | 1.25 | 1.25 | 1.25 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥È¶¯½±½¤Àµ Assualt combat event modifiers | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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1.25 | 1.25 | N/A | 1.25 | 1.25 | 1.25 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1.5 | 1.5 | N/A | 1.5 | 1.5 | 1.5 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
1 | 1 | N/A | 1 | 1 | 1 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÊñ°Ï½¤Àµ Encirclement combat event modifiers | 0.9 | 0.9 | N/A | 0.9 | 0.9 | 0.9 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1 | 1 | N/A | 1 | 1 | 1 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
1.75 | 1.75 | N/A | 1.75 | 1.75 | 1.75 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÂÔ¤ÁÉú¤»½¤Àµ Ambush combat event modifiers | 0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.8 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.8 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1.2 | 1.2 | N/A | 1.2 | 1.2 | 1.2 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
1.2 | 1.2 | N/A | 1.2 | 1.2 | 1.2 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÃٱ佤Àµ Delay combat event modifiers | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1 | 1 | N/A | 1 | 1 | 1 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÀï½ÑŪűÂཤÀµ Tactical Withdrawal combat event modifiers | 0.75 | 0.75 | N/A | 0.75 | 0.75 | 0.75 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
0.25 | 0.25 | N/A | 0.25 | 0.25 | 0.25 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
0.5 | 0.5 | N/A | 0.5 | 0.5 | 0.5 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈÆÍÇ˽¤Àµ Breakthrough combat event modifiers | 1 | 1 | N/A | 1 | 1 | 1 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Attacker ORG damage |
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0.8 | 0.8 | N/A | 0.8 | 0.8 | 0.8 | N/A | ¹¶·â¦¥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Attacker STR damage |
1.5 | 1.5 | N/A | 1.5 | 1.5 | 1.5 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÁÈ¿¥Î¨¡Ë Defender ORG damage |
1 | 1 | N/A | 1 | 1 | 1 | N/A | Ëɸ榥À¥á¡¼¥¸½¤Àµ¡ÊÀïÎÏ¡Ë Defender STR damage |
»ÊÎáÉô¤ÎÆÍÇË¥¤¥Ù¥ó¥ÈÀßÄê HQ units can take STR damage only during Breakthrough combat event | 1 | 1 | N/A | 1 | 1 | 0 | N/A | ÆÍÇË¥¤¥Ù¥ó¥ÈȯÀ¸»þ¤Î¤ßÀïÎϤ˥À¥á¡¼¥¸¤ò¼õ¤±¤ë |
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ÀïÆ®·Á¼° Combat mode | 0 | 0 | N/A | 0 | 0 | 1 | N/A | 0=½¾Íè·Á¼°¡ÊÂѵ×/Ëɸæ¤ò»ÈÍÑ¡Ë¡¢1=¿··Á¼°(¹¶ÀÈ/ËÉÀȤò»ÈÍÑ) 0 - Use old (DH 1.02 and older) mode: 1 - Use new (DH 1.03) mode |
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Ǥ̳´ØÏ¢¥Ç¡¼¥¿/Missions Modifiers |
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¡Ö¹¶·â¡×Ǥ̳ MISSION_ATTACK | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
1 | 1 | 1 | 1 | 1 | 1 | N/A | ®Å٥ܡ¼¥Ê¥¹¡£ Speed bonus: (Move time * This / mission_efficiency). Lower the better |
¡Ö´ðÃÏ°ÜÆ°¡×Ǥ̳ MISSION_REBASE | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
1 | 1 | 1 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
1 | 1 | 1 | 1 | 1 | 1 | N/A | Èïȯ¸«³ÎΨ¡£ Chance to be detected (Chance * This / mission_efficiency). Lower the better. Naval only! |
¡ÖÀïάŪºÆÇÛÃÖ¡×Ǥ̳ MISSION_STRAT_REDEPLOY | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.75 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
2 | 8 | 2 | 8 | 8 | 5 | N/A | Äɲåѥé¥á¡¼¥¿¡£µ÷Î¥½¤Àµ¡£ Added value, independent from real distance. Higher this is, longer the redeployment time will be |
0.4 | 0.6 | 0.4 | 0.6 | 0.6 | 0.6 | N/A | µ÷Î¥½¤Àµ·¸¿ô¡£ Multiplier on the real distance. Higher this is, longer the redeployment time will be |
¡Ö»Ù±ç¹¶·â¡×Ǥ̳ MISSION_SUPPORT_ATTACK | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
1 | 1 | 1 | 1 | 1 | 1 | N/A | ®Å٥ܡ¼¥Ê¥¹¡£ Speed bonus: (Move time * This / mission_efficiency). Lower the better |
¡ÖËɱһٱç¡×Ǥ̳ MISSION_SUPPORT_DEFENSE | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ®Å٥ܡ¼¥Ê¥¹¡£ Speed bonus: (Move time * This / mission_efficiency). Lower the better |
¡ÖÂÔµ¡¡×Ǥ̳ MISSION_RESERVES | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
1 | 1 | 1 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ®Å٥ܡ¼¥Ê¥¹¡£ Speed bonus: (Move time * This / mission_efficiency). Lower the better |
¡Ö¥Ñ¥ë¥Á¥¶¥óÁÝƤ¡×Ǥ̳ MISSION_ANTI_PARTISAN_DUTY | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
1 | 1 | 1 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
2 | 2 | 2 | 2 | 2 | 2 | N/A | À©°µ·¸¿ô¡£ Multiplier on suppresion (This * mission_efficiency |
¡ÖËɱҷײè¡×Ǥ̳ MISSION_PLANNED_DEFENSE | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
1 | 1 | 1 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡ÖÀ©¶õ¸¢¡×Ǥ̳ MISSION_AIR_SUPERIORITY | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0 | 0 | 0 | 0 | 0 | 0 | N/A | Ũµ¡È¯¸«½¤Àµ¡£ Modifier on detection ( This * mission_efficiency ). Higher it is, more often incoming enemy planes will be detected |
0.9 | 2 | 0.9 | 2 | 2 | 0.9 | N/A | Ǥ̳¼Â»Ü»þ¤ËɬÍפʥæ¥Ë¥Ã¥È¿ô¤ÎºÇ¾®ÃÍ¡£ Min. Air attack for at least one plane in the wing required for this mission to be available |
¡ÖÃϾ并·â¡×Ǥ̳ MISSION_GROUND_ATTACK | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.1 | 0 | 0.1 | 0 | 0 | 0.1 | N/A | ¶õÂÐÃÏ¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs. Land - Org dmg - Increasing this will increase ORG dmg land units takes from Air unit on this mission |
0.8 | 1 | 0.8 | 1 | 1 | 0.8 | N/A | ¶õÂÐÃÏ¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Land - Str dmg - Increasing this will increase STR dmg land units takes from Air unit on this mission |
¡ÖÁ˻߹¶·â¡×Ǥ̳ MISSION_INTERDICTION | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.8 | 1 | 0.8 | 1 | 1 | 0.8 | N/A | ¶õÂÐÃÏ¥À¥á¡¼¥¸·¸¿ô¡ÊÁÈ¿¥Î¨¡Ë Air vs. Land - Org dmg - Increasing this will increase ORG dmg land units takes from Air unit on this mission |
0.2 | 0 | 0.2 | 0 | 0 | 0.2 | N/A | ¶õÂÐÃÏ¥À¥á¡¼¥¸·¸¿ô¡ÊÀïÎÏ¡Ë Air vs. Land - Str dmg - Increasing this will increase STR dmg land units takes from Air unit on this mission |
¡ÖÀïάÇú·â¡×Ǥ̳ MISSION_STRATEGIC_BOMBARDMENT | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Öʼã빶·â¡×Ǥ̳ MISSION_LOGISTICAL_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¶õ¹Á¶õÇú¡×Ǥ̳ MISSION_RUNWAY_CRATERING | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö·³»ö»ÜÀß¹¶·â¡×Ǥ̳ MISSION_INSTALLATION_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö´ÏÁ¥¹¶·â¡×Ǥ̳ MISSION_NAVAL_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¹ÁÏѹ¶·â¡×Ǥ̳ MISSION_PORT_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¹Ò¶õÁ¥ÃÄÇú·â¡×Ǥ̳ MISSION_CONVOY_AIR_RAIDING | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¶õÍ¢Êäµë¡×Ǥ̳ MISSION_AIR_SUPPLY | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¶õÄò¶¯½±¡×Ǥ̳ MISSION_AIRBORNE_ASSAULT | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö³Ë¹¶·â¡×Ǥ̳ MISSION_NUKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
1 | 1 | 1 | 1 | 1 | 1 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¹Ò¶õ¶ÛµÞ½Ð·â¡×Ǥ̳ MISSION_AIR_SCRAMBLE | 0 | 1 | 0 | 1 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£Full¤Ï¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0 | 0 | 0 | 0 | 0 | 0 | N/A | Ũµ¡È¯¸«½¤Àµ Modifier on detection ( This * mission_efficiency ). Higher it is, more often incoming enemy planes will be detected |
2 | 2 | 2 | 2 | 2 | 2 | N/A | Ǥ̳¼Â»Ü»þ¤ËɬÍפʥæ¥Ë¥Ã¥È¿ô¤ÎºÇ¾®ÃÍ Min. Air attack for at least one plane in the wing required for this mission to be available |
¡ÖÁ¥ÃĽ±·â¡×Ǥ̳ MISSION_CONVOY_RAIDING | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
2 | 2 | 2 | 2 | 2 | 2 | N/A | ´ÏÂâ¤Î¹Ò³µ÷Î¥·¸¿ô¡£ Fleet range modifier |
1 | 1 | 1 | 1 | 1 | 1 | N/A | Èïȯ¸«³ÎΨ¡£ Chance to be detected (Chance * This / mission_efficiency). Lower the better |
¡ÖÂÐÀøºîÀï¡×Ǥ̳ MISSION_ASW | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö³¤¾åÁ˻ߡ×Ǥ̳ MISSION_NAVAL_INTERDICTION | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö±è´ßˤ·â¡×Ǥ̳ MISSION_SHORE_BOMBARDMENT | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.002 | 0.002 | 0.002 | 0.002 | 0.002 | 0.002 | N/A | ±è´ßˤ·â·¸¿ô¡£ Combat Modifier: Shore Bombardment Multiplier (Applies to the SB value of ships for org damage |
¡Ö¶¯½±¾åΦ¡×Ǥ̳ MISSION_AMPHIBOUS_ASSAULT | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.4 | 0.5 | 0.5 | 0.5 | 0.5 | 0.4 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö³¤¾åÍ¢Á÷¡×Ǥ̳ MISSION_SEA_TRANSPORT | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
3 | 3 | 3 | 3 | 3 | 3 | N/A | ´ÏÂâ¤Î¹Ò³µ÷Î¥·¸¿ô¡£ Fleet range modifier |
1 | 1 | 1 | 1 | 1 | 1 | N/A | Èïȯ¸«³ÎΨ¡£ Chance to be detected (Chance * This / mission_efficiency). Lower the better |
¡Ö³¤¾åÀïÆ®¾¥²ü¡×Ǥ̳ MISSION_NAVAL_COMBAT_PATROL | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¶õÊì¤Ë¤è¤ë¹ÁÏѹ¶·â¡×Ǥ̳ MISSION_NAVAL_PORT_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö¶õÊì¤Ë¤è¤ë¹Ò¶õ´ðÃϹ¶·â¡×Ǥ̳ MISSION_NAVAL_AIRBASE_STRIKE | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
¡Ö±£Ì©°ÜÆ°¡×Ǥ̳ MISSION_SNEAK_MOVE | 1 | 1 | 1 | 1 | 1 | 1 | N/A | Ǥ̳µö²ÄÀßÄê¡£¥Ç¥Õ¥©¥ë¥È¡ÖON¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | N/A | ´ÏÂâ¤Î¹Ò³µ÷Î¥·¸¿ô¡£ Fleet range modifier |
0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | N/A | Èïȯ¸«³ÎΨ¡£ Chance to be detected (Chance * This / mission_efficiency). Lower the better |
¡Ö³¤¾å¶ÛµÞ½Ð·â¡×Ǥ̳ MISSION_NAVAL_SCRAMBLE | 0 | 1 | 0 | 1 | 0 | 0 | N/A | Ǥ̳µö²ÄÀßÄê¡£Full¤Ï¥Ç¥Õ¥©¥ë¥È¡ÖOFF¡× 0 = disabled by default, 1 = enabled by default |
---|
0.5 | 1 | 0.5 | 1 | 1 | 0.5 | N/A | ³«»Ï»þ¤ÎǤ̳¸úΨ¡£ Starting missions efficiency. Valid values: 0.05 to 10.0 |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | N/A | ®Å٥ܡ¼¥Ê¥¹¡£ Speed bonus: (Move time * This / mission_efficiency). Lower the better |
¹ñ²È±¿±Ä´ØÏ¢¥Ç¡¼¥¿/Countries Modifiers |
---|
Φ¾åÍ׺ɸúΨ Land Fort Efficiency | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
±è´ßÍ׺ɸúΨ Coastal Fort Efficiency | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
ÂÐÃÏËɸæ¸úΨ Ground Defense Efficiency | 0.8 | 0.8 | 0.8 | 0.8 | 0.8 | 1 | N/A | |
---|
Á¥ÃÄËɱҸúΨ Convoy Defense Efficiency | 0 | 0 | 0 | 0 | 0 | 0 | N/A | |
---|
¿ÍŪ»ñ¸»Áý²Ã MP boost | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 | N/A | |
---|
TC½¤Àµ Transport Capacity modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
ÀêÎÎÃϤÎTC½¤Àµ Transport Capacity (occupied) modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
¾ÃÌ×½¤Àµ Attrition modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
»Ã»þűÂཤÀµ MP Trickle back modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
±ó³ÖÃÏÊäµë½¤Àµ Supply distance modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
½¤Íý½¤Àµ Repair modifier | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
¸¦µæ½¤Àµ Research modifier | 0.5 | 1 | 0.5 | 1 | 1 | 0.4 | N/A | |
---|
¥ì¡¼¥À¡¼¸úΨ Radar efficiency | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
»ÊÎáÉô¥Ü¡¼¥Ê¥¹¡ÊÊäµë¸úΨ¡Ë HQ Supply efficiency bonus | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | N/A | |
---|
»ÊÎáÉô¥Ü¡¼¥Ê¥¹¡Ê¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥È¡Ë HQ Combat events bonus | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
¥³¥ó¥Ð¥Ã¥È¥¤¥Ù¥ó¥ÈȯÀ¸³ÎΨ Combat event chances | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | 0.01 | N/A | 0.01 = 1%, 1.0 = 100% |
---|
ͧ·³È¯¸«³ÎΨ Friendly army detection chance | 40 | 40 | 40 | 40 | 40 | 40 | N/A | |
---|
Ũ·³È¯¸«³ÎΨ Enemy army detection chance | 80 | 80 | 80 | 80 | 80 | 80 | N/A | |
---|
ͧ¹¥¹ñĵÊó³ÎΨ Friendly intelligence chance | 50 | 50 | 50 | 50 | 50 | 50 | N/A | |
---|
Ũ¹ñĵÊó³ÎΨ Enemy intelligence chance | 50 | 50 | 50 | 50 | 50 | 50 | N/A | |
---|
ºÇÂ綯½±¾åΦµ¬ÌÏ Max amphibious army size | 3 | 3 | 3 | 3 | 3 | 1 | N/A | |
---|
¥¨¥Í¥ë¥®¡¼¢ªÀÐÌýÊÑ´¹¸úΨ Energy to Oil | 0 | 0 | 0 | 0 | 0 | 0 | N/A | |
---|
Áí¹çÀ¸»º¸úΨ Total production efficiency | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
ʪ»ñÀ¸»º¸úΨ Supply production efficiency | 0 | 0 | 0 | 0 | 0 | 0 | N/A | |
---|
¸ÇÄêÂжõˤ¹¶·âÎÏ AA power | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | N/A | |
---|
¹Ò¶õ´ñ½±³ÎΨ Air surprise chance | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
ÃϾå´ñ½±³ÎΨ Land surprise chance | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
³¤¾å´ñ½±³ÎΨ Naval surprise chance | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
Ê¿»þ¹©¶ÈÎϽ¤Àµ Peacetime IC mod | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
Àï»þ¹©¶ÈÎϽ¤Àµ Wartime IC mod | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
·úÀßʪÀ¸»º½¤Àµ Buildings production mod | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
---|
Í¢Á÷Á¥ÃÄÀ¸»º½¤Àµ Convoys production mod | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
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ÀïÆ®»þ¤Î´ÏÁ¥¥Ý¥¸¥·¥ç¥óÃͲ¼¸Â Min ships positioning in battle | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | N/A | |
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ÀïÆ®»þ¤Î´ÏÁ¥¥Ý¥¸¥·¥ç¥óÃ;å¸Â Max ships positioning in battle | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | |
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Ê¿»þ¤Î¹©¶ÈÀ¸»º»ñ¸»È÷Ãß½¤Àµ Peacetime modifier on stockpiles for industry resources | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
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Àï»þ¤Î¹©¶ÈÀ¸»º»ñ¸»È÷Ãß½¤Àµ Wartime modifier on stockpiles for industry resources | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
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Ê¿»þ¤Îʪ»ñ/dzÎÁÈ÷Ãß½¤Àµ Peacetime modifier on stockpiles for oil and supplies | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
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Àï»þ¤Îʪ»ñ/dzÎÁÈ÷Ãß½¤Àµ Wartime modifier on stockpiles for oil and supplies | 1 | 1 | 1 | 1 | 1 | 1 | N/A | |
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¸¦µæ´ØÏ¢¥Ç¡¼¥¿/Research |
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Àļ̿¿¥Ü¡¼¥Ê¥¹ Blueprint Bonus | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2=200%¤È¤¤¤¦°ÕÌ£¡£¤É¤³¤Þ¤ÇÀßÄê¤Ç¤¤ë¤Î¤«ÉÔÌÀ¡£ |
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Áá´ü¸¦µæ¥Ú¥Ê¥ë¥Æ¥£ Pre-Historical Date Mod | -0.0022 | -0.00125 | -0.0022 | -0.00125 | -0.00125 | -0.0022 | -0.00125 | »Ë¼ÂǯÅÙ°ÊÁ°¤Ç»Ï¤á¤¿¸¦µæ¤ËÂФ¹¤ë¥Ú¥Ê¥ë¥Æ¥£¡£1ÆüÅö¤¿¤ê¤Î½¤Àµ¤Ç¡¢ºÇÂ罤ÀµÃͤÏ-0.9¤Ç¤¢¤ë¡£ Full¤Î¾ì¹ç¡¢360Æü(1ǯ)Àè¤Îµ»½Ñ¤Î¾ì¹ç-0.79¡¢410Æü(Ìó13¥ö·îȾ)Àè¤Î¾ì¹ç-0.9¤Ç¤¢¤ë¡£ value * days prior to historical date. Lower limit for the total is -0.9. |
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»Ë¼Âǯ°Ê¹ß¸¦µæ¥Ü¡¼¥Ê¥¹ Post-Historical Date Mod | 0.000925 | 0.000925 | 0.000925 | 0.000925 | 0.000925 | 0.000925 | N/A | »Ë¼ÂǯÅٰʹߤǻϤ᤿¸¦µæ¤ËÂФ¹¤ë¥Ü¡¼¥Ê¥¹¡£1ÆüÅö¤¿¤ê¤Î½¤Àµ¡£ºÇÂ罤ÀµÃͤÏÀļ̿¿¥Ü¡¼¥Ê¥¹¤ÈƱÃͤǤ¢¤ë¡£ ¥í¥±¥Ã¥È¤È³Ë¸¦µæ¤Ë¤ÏŬÍѤµ¤ì¤Ê¤¤¡£ Full¤Î¾ì¹ç¡¢360Æü(1ǯ)Á°¤Îµ»½Ñ¤Î¾ì¹ç0.33¡¢2,163Æü(Ìó72¥ö·î¡¢Ìó6ǯ)Á°¤Î¾ì¹ç2.0¤Ç¤¢¤ë¡£ 1 + value * days post historical year). The Highest possible value is equal to Blueprint Bonus. Doesn't apply to Nuclear and Rocketry researches |
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¸¦µæµ¡´Ø¤Î£±¥ì¥Ù¥ëÅö¤¿¤ê¤Î¸¦µæÈñ Money cost for each skill-level | 0.12 | 0.1 | 0.12 | 0.1 | 0.1 | 0.025 | 0.1 | ¸¦µæµ¡´Ø¤ËÂФ·¤Æ»Ùʧ¤¦ÈñÍÑ¡£¸¦µæµ¡´Ø£±¥ì¥Ù¥ëÅö¤¿¤ê¤ÎÈñÍÑ |
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ǯÅö¤¿¤ê¤ÎȯÌÀ¥¤¥Ù¥ó¥È¾å¸Â Mean number of "invention" events occuring per year | 4 | 4 | 4 | 4 | 4 | 5 | 4 | ȯÌÀ¥¤¥Ù¥ó¥È¤Î°ìǯÅö¤¿¤ê¤ÎȯÀ¸²ó¿ô(Èë̩ʼ´ï²ò¶Ø¤Ê¤É)¡£ |
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¸¦µæ¥Ú¡¼¥¸¤Î¸«¤¿ÌܤòÊѤ¨¤ëµö²ÄÀßÄê Use new Technology page layout | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ¸¦µæ¥Ú¡¼¥¸¤Î¸«¤¿ÌܤòÊѤ¨¤ëµö²ÄÀßÄê¡£ allow for more techs and better view. 0 - use vanilla 1 - use new |
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¸¦µæ³µÍ×¥Ú¡¼¥¸¤Î¿··Á¼°µö²ÄÀßÄê Tech overview panel style | 1 | 0 | N/A | 0 | 0 | 1 | N/A | 0=½¾Íè·Á¼°¡¢1=¿··Á¼°¡Ê¥æ¥Ë¥Ã¥È¤ÈιÃijµÍפ¬¿·¥Ú¡¼¥¸¤ËʬΥ¤µ¤ì¤ë¡Ë¡£ 0 - use old style; 1 - Use new style (unit and brigade models moved to new panels: "Units" and "Brigades") |
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¸¦µæ¥¹¥í¥Ã¥È¾å¸Â Max active tech teams at a time | 7 | 5 | 5 | 5 | 5 | 7 | N/A | ¸¦µæ¥¹¥í¥Ã¥È¿ô¤Î¾å¸Â¤òÀßÄê¡£ cannot be more then 50). Note: New Technology page layout will be auto-set for values above 5! |
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¸¦µæ¥¹¥í¥Ã¥È²¼¸Â Min active tech teams at a time | 2 | 1 | 1 | 1 | 1 | 2 | N/A | ¸¦µæ¥¹¥í¥Ã¥È¿ô¤Î²¼¸Â¤òÀßÄê¡£ available teams regardles of current IC |
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¸¦µæ¥¹¥í¥Ã¥È¿ô¤òÁý²Ã¤µ¤»¤ë¤¿¤á¤ÎIC¤·¤¤¤ÃÍ Required IC for each tech team above the min | 20 | 20 | 20 | 20 | 20 | 20 | N/A | ¸¦µæ¥¹¥í¥Ã¥È¤òÁý¤ä¤¹¤¿¤á¤ÎIC¤Î¤·¤¤¤ÃÍ¡£¥Ç¥Õ¥©¤Ç¤ÏIC20¤´¤È¤Ë1¥é¥¤¥óÁý¤¨¤ë |
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¿·µ¬ÆÈΩ¹ñ¸¦µæ·Ñ¾µÀßÄê On new country release | 0 | 0 | N/A | 0 | 0 | 0 | N/A | ¥í¥±¥Ã¥È¸¦µæ allow known techs with rocketry component to be given to the new country: 0 - No, 1 - Yes |
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0 | 0 | N/A | 0 | 0 | 0 | N/A | ³ËʪÍý³Ø¸¦µæ allow known techs with nuclear_physics component to be given to the new country: 0 - No, 1 - Yes |
0 | 0 | N/A | 0 | 0 | 0 | N/A | ³Ë¹©³Ø¸¦µæ allow known techs with nuclear_engineering component to be given to the new country: 0 - No, 1 - Yes |
0 | 0 | N/A | 0 | 0 | 0 | N/A | ÈëÌ©¸¦µæ allow known secret techs to be given to the new country: 0 - No, 1 - Yes |
¸¦µæ¥Á¡¼¥àºÇÂ祹¥¥ë Max tech team skill | 10 | 10 | N/A | 10 | 10 | 10 | N/A | ¤É¤³¤Þ¤ÇÀßÄê¤Ç¤¤ë¤Î¤«ÉÔÌÀ¡£ |
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»ñ¸»ËÇ°×´ØÏ¢¥Ç¡¼¥¿/Trade deals |
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Ëǰ׶¨Äê¸ò¾Ä´Ö³Ö Days between trade offers to a country. | 8 | 8 | 8 | 8 | 8 | 8 | N/A | ¸ò¾Ä¤ò¼Â»Ü¤·¤Æ¤«¤é¡¢¼¡¤Ë¼Â»Ü²Äǽ¤Ë¤Ê¤ëÆü¿ô¡£ Do not use fractions! |
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¥²¡¼¥à³«»Ï/¥í¡¼¥É»þ¤ÎËǰ׶¨Äê¸ò¾ÄÃÙ±äÆü¿ô Delay in days on each game start/reload before allowing any new trades | 2 | 2 | 2 | 2 | 2 | 2 | N/A | ¥²¡¼¥à³«»Ï/¥í¡¼¥É»þ¤·¤Æ¤«¤é¡¢°ÑǤAI¤¬¸ò¾Ä¼Â»Ü¤¹¤ë¤Þ¤Ç¤ÎÃÙ±äÆü¿ô¡£ AI, auto-trade and Diplomacy). Should be at least 2 days! |
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ƱÌÁ¹ñ¤È¤ÎËǰ׶¨ÄêÀ©¸Â Limit new trade deals to allies, preferred countries (AI), | 5 | 0 | 5 | 0 | 5 | 5 | N/A | ¡ÊAI¤Î¾ì¹ç¡Ë¥²¡¼¥à³«»Ï/¥í¡¼¥É»þ¤·¤Æ¤«¤é¡¢°ÑǤAI¤¬Í§¹¥¹ñ/ÎÙ¹ñ¤È¿·µ¬¶¨ÄêÄù·ëÀ©¸Â¤¹¤ëÆü¿ô¡£ current trade partners or neighbors for X days on every game start or reload. |
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ÀÐÌý¤ÎÍýÁÛÈ÷ÃßÃÍ Desired oil stockpile for X days | 90 | 90 | 90 | 90 | 90 | 90 | N/A | 90Æüʬ¤È¤¤¤¦°ÕÌ£¡£ |
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ÀÐÌý¤Î´í¸±¿å½àÈ÷ÃߤΤ·¤¤¤ÃÍ Critical oil stockpile threshold (in days) | 30 | 30 | 30 | 30 | 30 | 30 | N/A | 30Æüʬ¤òÀÚ¤ë¤ÈÈ÷Ãߤηٹ𤬰ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ë |
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ʪ»ñ¤ÎÍýÁÛÈ÷ÃßÃÍ Desired supplies stockpile for X days | 30 | 30 | 30 | 30 | 30 | 30 | N/A | 30Æüʬ¤È¤¤¤¦°ÕÌ£¡£ |
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ʪ»ñ¤Î´í¸±¿å½àÈ÷ÃߤΤ·¤¤¤ÃÍ Critical supplies stockpile threshold (in days) | 15 | 15 | 15 | 15 | 15 | 15 | N/A | 15Æüʬ¤òÀÚ¤ë¤ÈÈ÷Ãߤηٹ𤬰ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ë |
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»ñ¸»¤ÎÍýÁÛÈ÷ÃßÃÍ Desired industry resources (energy, metal, rares) stockpile for days. | 90 | 90 | 90 | 90 | 90 | 90 | N/A | »ñ¸»¡Ê¥¨¥Í¥ë¥®¡¼/Å´/´õ¾¯¡Ë90Æüʬ¤È¤¤¤¦°ÕÌ£¡£ |
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»ñ¸»¤Î´í¸±¿å½àÈ÷ÃߤΤ·¤¤¤ÃÍ Critical stockpile threshold (energy, metal, rares) | 30 | 30 | 30 | 30 | 30 | 30 | N/A | »ñ¸»¡Ê¥¨¥Í¥ë¥®¡¼/Å´/´õ¾¯¡Ë30Æüʬ¤òÀÚ¤ë¤ÈÈ÷Ãߤηٹ𤬰ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ë¡£¿·µ¬Í¢½Ð¤ä̵½þ»Ù±ç¤¬¶Ø»ß¤µ¤ì¤ë¡£ Halt free trades to allies and supplies and money imports |
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Àï»þ¤ÎÍýÁÛÈ÷Ãß·¸¿ô Wartime Desired Stockpile multiplier | 1.2 | 1 | 1.2 | 1 | 1.2 | 1.2 | N/A | Àï»þ¤Îʪ»ñ¤È»ñ¸»¤ÎÍýÁÛÈ÷Ãß·¸¿ô¡£ multiplier on the Desired Stockpile for all resources and supplies when at war |
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Ê¿»þ¤ÎÀÐÌýÎ×»þÍ¢Æþ·¸¿ô Peacetime extra oil import | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | N/A | Æü¡¹¤Î¾ÃÈñÎ̤ËÂФ·¡¢°ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ëÎ×»þÍ¢Æþ³ä¹ç¡£ percentage of the current daily consumption |
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Àï»þ¤ÎÀÐÌýÎ×»þÍ¢Æþ·¸¿ô Wartime extra oil import | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 | N/A | Æü¡¹¤Î¾ÃÈñÎ̤ËÂФ·¡¢°ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ëÎ×»þÍ¢Æþ³ä¹ç¡£ percentage of the current daily consumption |
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Î×»þÍ¢Æþ·¸¿ô Extra import | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | ÍýÁÛÈ÷Ãߤò²¼²ó¤Ã¤¿¾ì¹ç¡¢°ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ëÎ×»þÍ¢Æþ¤Î³ä¹ç¡£ percentage) on top of what is needed when below desired stockpile. |
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ʪ»ñÀ¸»º³ä¹ç Percentage of produced supplies | 0.5 | 0.2 | 0.5 | 0.2 | 0.2 | 0.5 | N/A | ʪ»ñÀ¸»º¤Ë»ÈÍѤ¹¤ëIC¡Ê¾ÃÈñºâÀ¸»º¤ò½ü¤¤¤¿ÁíIC¡Ë¤Î³ä¹ç¡£ using [total IC - IC for CG] as a base) that can be traded away by auto-trade (used for players and AI countries |
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»ñ¶âÀ¸»º³ä¹ç Percentage of produced money that can be traded away by auto-trade | 0.5 | 0.2 | 0.5 | 0.2 | 0.2 | 0.5 | N/A | »ñ¶â¡Ê¾ÃÈñºâ¡ËÀ¸»º¤Ë»ÈÍѤ¹¤ëIC¤Î³ä¹ç¡£ used for players and AI countries |
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Î×»þÍ¢Æþ·¸¿ô Extra import | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | 0.3 | N/A | »ñ¸»¤Î¡ÖÈ÷Ãߡפ˥Á¥§¥Ã¥¯¤òÆþ¤ì¤¿¤È¤¤Ë¡¢°ÑǤAI¤ËÍ¿¤¨¤é¤ì¤ëÎ×»þÍ¢Æþ¤¹¤ë³ä¹ç¡£ Percentage) on top of what is needed when "Stockpile" is selected for that resource. This also increases the Desired Stockpile for the resource |
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1²ó¤ÎËǰ׶¨Äê¤Ç¼ø¼õ¤¹¤ëÆü¿ô Days to deliver resources from single trades. | 1 | 1 | 1 | 1 | 1 | 1 | N/A | 1 - exchange resources instantly |
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Ëǰ׶¨Äê¤ÎÅý¹ç²ÄÈÝÀßÄê Merge trade deals. | 1 | 0 | 1 | 0 | 1 | 1 | N/A | Ëǰ׶¨Äê¤ÎÅý¹ç²ÄÈÝÀßÄê¡£ 0 = do not merge, 1 = merge all active trade deals except those that cannot be canceled. |
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¼êÆ°Ëǰ׶¨Äê²ÄÈÝÀßÄê Manual trade deals | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡Ë¼êÆ°¤ÇËǰ׶¨ÄêÄù·ë²Äǽ¤«¤ò·èÄꤹ¤ëÀßÄê¡£ players only, Diplomacy). -1 = Disable manual trade deals, [0 to 100] = Offer value threshold - AI returns 0 accept chance if below this |
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ÐúÑ´¹ñ¤¬½¡¼ç¹ñ¤Ë¾åǼ¤¹¤ëʪ»ñ¤È»ñ¶â¤Î¾å¸Â Should puppets send supplies and money to masters. | 50 | 0 | 50 | 0 | 50 | 50 | N/A | ÐúÑ´¹ñ¤ÎÈ÷Ãߤ¬´í¸±¿å½à°Ê¾å¤¢¤ë¾ì¹ç¤Ë¡¢¾åǼ¤µ¤ì¤ëʪ»ñ¤È»ñ¶â¤Î¾å¸Â¡£ 0 - disabled 1 - send only supplies when above critical stockpile * MULT (see below) > 1 -send supplies + money (when more then this value) |
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ÐúÑ´¹ñ¤Î´í¸±¿å½àÈ÷Ãß·¸¿ô Multiplier on puppets critical supply stockpile | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | N/A | ÐúÑ´¹ñ¤Î´í¸±¿å½àÈ÷Ãß·¸¿ô¤ÇÃͤò²¼²ó¤Ã¤¿¾ì¹ç¡¢½¡¼ç¹ñ¤Î°ÑǤAI¤¬Ìµ½þ»Ù±ç¤¹¤ë¡£ all supplies above THIS * puppet's critical supply stockpile can be sent to Master. Used when the setting above is not 0. |
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ÐúÑ´¹ñ¤Î»ñ¸»È÷Ãߤξå¸Â Puppets max pool for oil, energy, metal and rare materials | -1.2 | 1000 | -1.2 | 1000 | -1.2 | -1.2 | N/A | ¤³¤ÎÃͤò¾å²ó¤Ã¤¿¾ì¹ç¡¢¼«Æ°Åª¤Ë½¡¼ç¹ñ¤Ë¾åǼ¤µ¤ì¤ë¡£-1.2¤È¤Ï´í¸±¿å½àÈ÷ÃߤÎ1.2Çܤò±Û¤¨¤ëʬ¤¬¾åǼ¤µ¤ì¤ë¤È¤¤¤¦°ÕÌ£¡£ give all above this value to the master. Use negative number to set max pool as a percentage of the critical stockpile (for example -1.2 sets the max pool to 1.2 * critical stockpile |
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¿·µ¬Ëǰ׶¨ÄêÄù·ë»þ¤ÎËǰ׸úΨ¤·¤¤¤ÃÍ New trade deals min effectiveness threshold | 45 | 45 | 45 | 45 | 45 | 45 | N/A | ºÇÄã¤Ç¤â¤³¤ÎÃͤò¾å²ó¤Ã¤Æ¤¤¤Ê¤¤¤È°ÑǤAI¤Ï¿·µ¬Ëǰ׶¨Äê¤òÄù·ë¤·¤Ê¤¤¡£ do not make new trades if effectiveness is below this value (0..100). Used by auto-trade |
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Ëǰ׶¨ÄêÇË´þ¤ÎËǰ׸úΨ¤·¤¤¤ÃÍ·¸¿ô Cancel trade deals | 33 | 33 | 33 | 33 | 33 | 33 | N/A | ¤³¤ÎÃͤò²¼²ó¤ë¤È°ÑǤAI¤ÏËǰ׶¨Äê¤òÇË´þ¤¹¤ë¡£ if effectiveness is below this value (0..100). Used by auto-trade |
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°ÑǤAI¤ÎËǰ׸úΨ´ðÁ÷¸¿ô Auto-trade | 75 | 0 | 75 | 0 | 75 | 75 | N/A | °ÑǤAI¤¬Ëǰ׶¨Äê¤ò¿½¤·¹þ¤à¾ì¹ç¤ËËǰ׸úΨ¤·¤¤¤ÃÍ¡£¤³¤ÎÃͤò¾å²ó¤Ã¤Æ¤¤¤Ê¤¤¤È¶¨Äê¤ò¿½¤·¹þ¤Þ¤Ê¤¤¡£ and AI single resource trade deals (only at war when an ally badly needs a resource/oil/supplies and trade effectiveness is high enough). 0 - Disabled, 1 100 Trade deal effectiveness threshold. |
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AI´ØÏ¢¥Ç¡¼¥¿/AI's Modifiers |
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ÍýÁÛÈ÷Ãß¿å½à¤ËÂФ¹¤ëʪ»ñ;¾êÀ¸»º·¸¿ô Overproduce of supplies when below desired supplies level | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | ÍýÁÛÈ÷Ãß¿å½à¤ËÂФ¹¤ëʪ»ñ;¾êÀ¸»º·¸¿ô¡£¡Ê;¾êÀ¸»º¤ÏÍýÁÛÈ÷Ãß¿å½à¤Î£²³äÁý¤È¤¤¤¦°ÕÌ£¡Ë percentage of needed supplies |
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Àï»þ¤Îʪ»ñ;¾êÀ¸»º·¸¿ô Multiplier on overproduce supplies when at war | 2 | 2 | 2 | 2 | 2 | 2 | N/A | ;¾êÀ¸»º¤ÏÍýÁÛÈ÷Ãß¿å½à¤Î£²ÇܤȤ¤¤¦°ÕÌ£ |
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ʪ»ñÀ¸»º¶Ø»ß¤·¤¤¤ÃÍ Do not produce supplies | 7 | 7 | 7 | 7 | 7 | 7 | N/A | ʪ»ñÀ¸»º¤ò¶Ø»ß¤¹¤ë¤·¤¤¤ÃÍ¡£Êª»ñÈ÷Ãߤ¬½½Ê¬¤Ë¤¢¤ë¾ì¹ç¡Êʪ»ñÀ¸»º³ä¤êÅö¤Æ²Äǽ¤ÊºÇÂçIC¤Î7ÇܤÎÈ÷Ãߤ¬¤¢¤ë¾ì¹ç¡Ë when current supply stockpile is greater then THIS * max supply production (all IC to supplies). This overrides all other settings. |
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¼éÈ÷Ââ¤È̱ʼ¤ÎºÇÂçϢ³À¸»º¿ô Max. serial line depth for production of Garrison and Militia units. | 99 | 1 | 99 | 1 | 5 | 99 | N/A | Valid values: 1 - 99 |
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³¤¶õ·³¥æ¥Ë¥Ã¥ÈϢ³À¸»º¤·¤¤¤ÃÍ Min. total IC threshold required to enable serial production of naval and air units. | 40 | 40 | 40 | 40 | 40 | 40 | N/A | ³¤¶õ·³¥æ¥Ë¥Ã¥È¤òϢ³À¸»º¤¹¤ë¤·¤¤¤ÃÍ¡ÊÁíIC¤¬ÀßÄêÃͰʾ夢¤ì¤Ð³¤¶õ·³¤òϢ³À¸»º¤òµö²Ä¤¹¤ë¡Ë |
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¥æ¥Ë¥Ã¥È¿·µ¬À¸»º¤ò¶Ø»ß¤¹¤ë¤·¤¤¤Ã͡ʻĸ¿ÍŪ»ñ¸»Èæ¡Ë Do not start producing any new units | 0.5 | 0 | 0.5 | 0 | 0.5 | 0.5 | N/A | ¥æ¥Ë¥Ã¥È¤Î¿·µ¬¤ò¶Ø»ß¤¹¤ë¤·¤¤¤Ã͡ʻĸ¿ÍŪ»ñ¸»¤ËÂФ¹¤ë¥æ¥Ë¥Ã¥ÈÊä½¼¤ËɬÍפʿÍŪ»ñ¸»¤Î³ä¹ç¤¬²¼²ó¤Ã¤¿¾ì¹ç¡Ë when currently available MP is less then THIS * MP required for reinforcements of existing units and the country is at war. Using 0.0 effectively disables this parameter |
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¥æ¥Ë¥Ã¥È¿·µ¬À¸»º¤ò¶Ø»ßÃ͡ʻĸ¿ÍŪ»ñ¸»ÃÍ¡Ë Do not start producing any new units | 1 | 5 | 1 | 5 | 5 | 1 | N/A | ¥æ¥Ë¥Ã¥È¿·µ¬À¸»º¤ò¶Ø»ß¤¹¤ë¿ÍŪ»ñ¸»ÃÍ¡£ when less then THIS MP is available in the pool |
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¥æ¥Ë¥Ã¥È¿·µ¬À¸»º¤ò¶Ø»ß¤¹¤ë¤·¤¤¤ÃÍ¡Êʪ»ñÀ¸»º¡Ë Do not start producing any new units | 0.25 | 1 | 0.25 | 1 | 0.5 | 0.25 | N/A | ¥æ¥Ë¥Ã¥È¤Î¿·µ¬¤ò¶Ø»ß¤¹¤ë¤·¤¤¤ÃÍ¡ÊÁíICÈæ¤Çʪ»ñÀ¸»º¤ËɬÍפÊIC¤Î³ä¹ç¤¬¾å²ó¤Ã¤¿¾ì¹ç¡Ë when more then THIS percentage of the total IC is needed to supply existing units (0.0 to 1.0 1.0 = 100%, disabled). Enabling this will encourage AI to build more IC when this ratio is exceeded. |
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ÁíICÈæΨ¤Ë¤è¤ë¼çÍ×¹ñAI¤Î·³»öÎÏ¡ÊÊ¿»þ¡Ë Military Strength to Total IC ratio during Peacetime for AI countries | -1 | -1 | -1 | -1 | -1 | -1 | N/A | ¿ôÃͤòÊѤ¨¤ë¤È¤É¤¦±Æ¶Á¤¹¤ë¤Î¤«¸ú²ÌÉÔÌÀ¡£ (do not build new units if above this ratio). Use -1.0 to disable this. |
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ÁíICÈæΨ¤Ë¤è¤ë¼çÍ×¹ñAI¤Î·³»öÎÏ¡ÊÀï»þ¡Ë Military Strength to Total IC ratio during Wartime for AI countries | -1 | -1 | -1 | -1 | -1 | -1 | N/A | ¿ôÃͤòÊѤ¨¤ë¤È¤É¤¦±Æ¶Á¤¹¤ë¤Î¤«¸ú²ÌÉÔÌÀ¡£ (do not build new units if above this ratio). Use -1.0 to disable this. |
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ÁíICÈæΨ¤Ë¤è¤ë¼çÍ×¹ñAI¤Î·³»öÎÏ Military Strength to Total IC ratio for AI major countries | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ¿ôÃͤòÊѤ¨¤ë¤È¤É¤¦±Æ¶Á¤¹¤ë¤Î¤«¸ú²ÌÉÔÌÀ¡£ (multiplied on the other). |
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AI¤Î¹¶ÀªÃæ»ß¤Î¤·¤¤¤ÃÍ¡Êʪ»ñÈ÷Ãß¡Ë Do not use Offensive supply | 1 | 1 | 1 | 1 | 1 | 1 | N/A | ʪ»ñÈ÷Ãߤ¬´í¸±¿å½àÈæ¤ÇÉÔ¤·¤¿¾ì¹ç¡¢AI¤¬¹¶Àª¤ò¤ä¤á¤ë¤·¤¤¤ÃÍ when supplies stockpile is below THIS * critical supply threshold. |
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AI¤Î¹¶ÀªÃæ»ß¤Î¤·¤¤¤ÃÍ¡ÊdzÎÁÈ÷Ãß¡Ë Do not use Offensive supply | 1 | 1 | 1 | 1 | 1 | 1 | N/A | dzÎÁÈ÷Ãߤ¬´í¸±¿å½àÈæ¤ÇÉÔ¤·¤¿¾ì¹ç¡¢AI¤¬¹¶Àª¤ò¤ä¤á¤ë¤·¤¤¤ÃÍ when oil stockpile is below THIS * critical oil threshold. |
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AI¤Î¹¶ÀªÃæ»ßÃÍ¡ÊESE¡Ë Do not Offensive supply unit | 0.8 | 0.8 | 0.8 | 0.8 | 0.8 | 0.8 | N/A | AI¤Î¹¶Àª¤ò¤ä¤á¤ëESEÃÍ¡Ê»ÕÃÄÁ´ÂΤÎÊ¿¶ÑÃÍ¡Ë if its ESE is greater then THIS. |
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AI¤Î¹¶ÀªÃæ»ß¤·¤¤¤ÃÍ¡ÊÁÈ¿¥Î¨/ÀïÎÏ¡Ë Do not Offensive supply unit | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | AI¤¬ÁÈ¿¥Î¨/ÀïÎϤ˥À¥á¡¼¥¸¤ò¼õ¤±¾ì¹ç¤Ë¹¶Àª¤ò¤ä¤á¤ë¤·¤¤¤ÃÍ¡Ê»ÕÃÄÁ´ÂΤÎÊ¿¶ÑÃÍ¡Ë¡£20%¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¤È¤ä¤á¤ë¤È¤¤¤¦°ÕÌ£¡£ if its average (for all divisions) ORG or STR damage (in % of max) is above THIS. [ 0.2 - skip units with less then 80% remaining STR or ORG of the max] |
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AI¤Ë¤è¤ëÊ¿»þ¤Î¹¶·âŪ¤ÊĵÊó³èÆ°¶Ø»ßÀßÄê Disables AI Peacetime offensive spy missions | 1 | 1 | 1 | 1 | 1 | 1 | 1 | AI¤Ë¤è¤ëÊ¿»þ¤Î¹¶·âŪ¤ÊĵÊó³èÆ°¡Ê°Å»¦¡¦¥¯¡¼¥Ç¥¿¡¼¡¦¥Ñ¥ë¥Á»Ù±ç¡¦³Ëʼ´ïÇ˲õ¡Ë¤ò¶Ø»ß¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 0 = all are allowed 1 = Assassination, Coup, Fund Partisans and Nuclear sabotage are disabled 2 = (1) + Delay TT and Disrupt Prod. are disabled. |
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AI¤ÎĵÊóǤ̳ÈñÍÑ·¸¿ô AI spy missions cost modifier | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | AI¤ÎĵÊóǤ̳ÈñÍѤËÍ¿¤¨¤ë·¸¿ô¡£ 1.0 = No change 0.5 = 50% discount 2.0 = doubled cost. |
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AI¤Î³°¸ò¸ò¾ÄÈñÍÑ·¸¿ô AI diplo missions cost modifier | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | AI¤Î³°¸ò¸ò¾ÄÈñÍѤËÍ¿¤¨¤ë·¸¿ô¡£ 1.0 = No discount 0.5 = 50% discount 2.0 = doubled cost. Note: Demand territory and Trade deals are for free. |
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AI¤ÎÀ¯¼£´³¾Ä·¸¿ô AI influence modifier. | 0.25 | 0.5 | 0.25 | 0.5 | 0.5 | 0.25 | 0.5 | AI¤¬¹Ô¤¦À¯¼£´³¾ÄÉÑÅÙ¤òÊѹ¹¤¹¤ë·¸¿ô¡£ Reduce or increase number of Influence missions AI does: 1 = no change 0 = No influence missions 2 = doubled. |
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AI¤Î¿·ÀëÀïÉÛ¹ð¥ë¡¼¥ë New DoW rules AI only | 2 | 2 | 1 | 0 | 2 | 2 | N/A | ÌÁ¼ç¤¬Âй³¿Ø±Ä¤ÈÉԲĿ¯¾òÌó¤òÄù·ë¤·¤Æ¤¤¤ë¾ì¹ç¤Ï¡¢²ÃÌÁ¹ñ¤ÎÀëÀïÉÛ¹ð¤ò¶Ø»ß¡£ disallow DoW between alliance members if alliance leaders have NAP. Disallow DoW to or by puppets. 1 - Enabled, 0 - Disabled. |
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ÐúÑ´¹ñ¤¬½¡¼ç¹ñ¤ÎÀïÁè¤Ë»²Àï·èÄꤹ¤ë¤·¤¤¤ÃÍ Puppets should join Master's war | 150 | 200 | 150 | 200 | 150 | 150 | N/A | ÐúÑ´¹ñ¤¬½¡¼ç¹ñ¤È¤ÎƱÌÁ¤Ë²ÃÌÁ¤·¤Æ¤¤¤Ê¤¤¾ì¹ç¤Ë¡¢»²À魯¤ë¤«¤É¤¦¤«·èÄꤹ¤ëAI¤ÎÃæΩÀ¤Î¤·¤¤¤ÃÍ¡£ if AI Neutrality is equal or greater then THIS. Note: this works only if puppet is not part of Master's alliance! 0 = always join Master's wars |
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AI¤ÎÀêÎÎÃϲòÊü¥ë¡¼¥ë Use new AI release rules | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ÐúÑ´¹ñ¤È¤·¤ÆÀêÎÎÃϤò²òÊü¤¹¤ë¤«¤É¤¦¤«·è¤á¤ë¿·¥ë¡¼¥ë¤òŬÍѤ¹¤ë¤«¤É¤¦¤«¤ÎÀßÄê¡£ all countries can release puppets even when at war. 1 Yes, 0 No |
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AI¤Î¥¤¥Ù¥ó¥ÈÁªÂò¥ë¡¼¥ë AI events action selection rules | 85 | 85 | 85 | 85 | 85 | 85 | N/A | ¿ôÃͤϰìÈÖ¾å¤ÎÁªÂò»è¤òÁªÂò¤¹¤ë³ÎΨ¡£ 0-100 : Chance for the first valid action to be chosen. Remaining valid actions have equal chances. Used for events that do not have valid action with AI chance set, else AI chances are used |
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¶¯À©Åª¤ÊÀïάŪºÆÇÛÃ֤ηèÄꤷ¤¤¤ÃÍ Force strategic redeployment | 1440 | -1 | 1440 | -1 | 1440 | 1440 | N/A | °ÜÆ°¤ËĹ»þ´Ö¤¬³Ý¤«¤ë¾ì¹ç¡¢¶¯À©Åª¤ËÀïάŪºÆÇÛÃÖ¤¹¤ë¤·¤¤¤ÃÍ¡Êñ°Ì¡§»þ´Ö¡Ë if movement time is longer then X hours. Overrides default AI settings! -1 Disable, Else time in hours |
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ºÆÇÛÃÖºÇÂçÆü¿ô Max. redeployment days for AI controlled units cheat. | 10 | 0 | 10 | 0 | 15 | 14 | N/A | AI¹ñ¤ÎºÆÇÛÃ֤ˤ«¤«¤ëºÇÂçÆü¿ô¡£ 0 or less - disable cheat, else - max. days that AI units will redeploy to any valid redeployment location |
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¼éÈ÷ÂâAI¤Î´Ê°×¥Á¥§¥Ã¥¯ Use quick area check Garrison AI | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ¤É¤¦¤¤¤¦¸ú²Ì¤¬¤¢¤ë¤Î¤«ÉÔÌÀ¡£ could be inaccurate in some rare cases. 1 - Enabled, 0 - Disabled |
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AI½¡¼ç¹ñ¤¬ÐúÑ´¹ñ¤ËÁ´¥×¥í¥ô¥£¥ó¥¹¤Î»ÙÇÛ²ÄÈÝÀßÄê AI masters get all provinces conquered by AI puppets. | 1 | 0 | 1 | 0 | 0 | 1 | N/A | AI½¡¼ç¹ñ¤¬ÐúÑ´¹ñ¤ËÁ´¥×¥í¥ô¥£¥ó¥¹¤ò»ÙÇÛ¤µ¤»¤ë¤«·è¤á¤ëÀßÄê¡£ 1 Yes, 0 No (old rules) |
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Ũ¹ñÎÙÀÜÀêÎÎÃÏ°è¤Î²òÊü²ÄÈÝÀßÄê Allow release of a new country if any of its provinces are in a current war zone | 0 | 1 | N/A | 1 | 1 | 0 | N/A | (land connected to enemy province) for the releasing AI country. 1 - Allow the release, 0 - Do not release countries in war zones |
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ÀêÎÎÃÏÊִԺǾ®Æü¿ô¡Ê²òÊüÐúÑ´¹ñ¡Ë Min. days after last province controller change required for the AI | 90 | 90 | 90 | 90 | 90 | 90 | N/A | AI¤¬ÀêÎÎ¥×¥í¥ô¥£¥ó¥¹ÊִԺǾ®Æü¿ô¡Ê²òÊü¤·¤¿ÐúÑ´¹ñ¤Î¥×¥í¥ô¥£¥ó¥¹¡Ë to release a country using that province. Used by revolters too. |
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ÀêÎÎÃÏÊִԺǾ®Æü¿ô Min. days after last province controller change required for the AI | 60 | 60 | 60 | 60 | 60 | 60 | N/A | AI¤¬¸µÆ±ÌÁ¹ñÎΤÎÀêÎÎ¥×¥í¥ô¥£¥ó¥¹¤ò¸µ¤Î»ý¤Á¼ç¤ËÊÖ´Ô¤¹¤ë¤¿¤á¤ÎºÇ¾®Æü¿ô¡£ to secede a province to allied country (used when neither own or allied capital can supply this province |
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ÀêÎÎÃÏÊִԺǾ®Æü¿ô¡Êʪ»ñÊäµë´ðÃÏ¡Ë Min. days after last province controller change required for the AI | 120 | 120 | 120 | 120 | 120 | 120 | N/A | AI¤¬¸µÆ±ÌÁ¹ñÎΤÎÀêÎÎ¥×¥í¥ô¥£¥ó¥¹¤ò¸µ¤Î»ý¤Á¼ç¤ËÊÖ´Ô¤¹¤ë¤¿¤á¤ÎºÇ¾®Æü¿ô¡ÊÀêÎ糤Îʪ»ñÊäµë´ðÃϤȤ·¤Æ»ÈÍѤµ¤ì¤Æ¤¤¤ë¾ì¹ç¡Ë to secede a province to allied country (used when neither own or allied capital can supply this province) if the said province is used as supply base |
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ƱÌÁ¹ñ´Ö¤ÎɬÍ×ͧ¹¥ÅÙ Min. required relations between allied countries required for AI | 150 | 150 | 150 | 150 | 150 | 150 | N/A | ¥×¥ì¥¤¥ä¡¼¤¬ÎÎ͸¢¼çÄ¥¤·¤¿¥×¥í¥ô¥£¥ó¥¹¤òAIƱÌÁ¹ñ¤¬¾ùÅϤ·¤Æ¤¯¤ì¤ë¤¿¤á¤ËɬÍפÊͧ¹¥Å٤κǾ®ÃÍ¡£ to secede claimed by the player provinces to him. |
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¹¶ËÉ»þ¤ÎAI¾¡Î¨·×»»¥¢¥ë¥´¥ê¥º¥àÀßÄê AI unit power calculation[used to calculate attack/defence odds] | 0 | 0 | N/A | 0 | 1 | 1 | N/A | ÁÈ¿¥Î¨/ÀïÎÏ usage of current STR and effective ORG in the calculation for land units: 0(old) - [(effective_ORG*3 + STR)/4], 1(new) - [(effective_ORG*STR)] |
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0 | 0 | N/A | 0 | 1 | 1 | N/A | ÂÐÃÏËɸæ¸úΨ¡¢0=½¾Íè·Á¼°¡¢1=¿··Á¼°¡Ê¿·ÀïÆ®¥·¥¹¥Æ¥àÍÑ¡Ë use current Ground Defense Efficiency in the calculation for land units: 0(old) - GDE not used, 1(new) - GDE is used as multiplier |
2 | 2 | N/A | 2 | 2 | 2 | N/A | ºÇ¾®ÁÈ¿¥Î¨ min ORG: return 0 power for any division with ORG less then THIS. |
0 | 0 | N/A | 0 | 1 | 1 | N/A | ºÇ¾®ÀïÎÏ min STR: return 0 power for any division with STR less then THIS. |
MOD´ØÏ¢¥Ç¡¼¥¿/Moddings |
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AI¤ÎĵÊó¤È³°¸ò³èÆ°µÏ¿²ÄÈÝÀßÄê AI spy (LogSpyAI.csv) and diplomatic (LogDiploAI.csv) mission loggers | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¥Ç¥Ð¥Ã¥°ÍÑ¡¢AI¤ÎĵÊó¤È³°¸ò³èÆ°¤ò³°Éô¥Õ¥¡¥¤¥ë¤ËµÏ¿¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 0 - Disabled, 1 - Enabled. |
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ÉÔÌÀ Country logger (Log Country.csv) | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¸ú²ÌÉÔÌÀ¡£¥Ç¥Ð¥Ã¥°ÍѤ«¡© 0 = Disabled, >0 = Enabled, days between logs, -1 = log only player's country. |
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AIÀÚ¤êÂؤ¨µÏ¿²ÄÈÝÀßÄê Switched AI files logger (SwitchAI.txt) | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¥Ç¥Ð¥Ã¥°ÍÑ¡¢AIÀÚ¤êÂؤ¨¤ò³°Éô¥Õ¥¡¥¤¥ë¤ËµÏ¿¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 0 - Disabled, 1 - Enabled. |
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¥ª¡¼¥È¥»¡¼¥Ö»þ¤Ë¿·¥Õ¥¡¥¤¥ë̿̾»ÈÍѲÄÈÝ Use new auto-save file format | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¥ª¡¼¥È¥»¡¼¥Ö»þ¤Ë¿·¥Õ¥¡¥¤¥ë̿̾Year_Month_Day.eug·Á¼°»ÈÍѤ¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡¢¥»¡¼¥Ö¥Ç¡¼¥¿¤¬Áý¿£¤¹¤ë¤Î¤Ç»ÈÍѤˤÏÃí°Õ¡£ AutoSave_Country_Year_Month_Day.eug. 1 - Enabled, 0 Disabled. |
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¥Þ¥ë¥Á¥×¥ì¥¤¥ä¡¼¥²¡¼¥à¤Ç¤Î¿·AI»ÈÍÑÀßÄê Load new AI settings on AI file switching to all clients in MP games | 1 | 0 | 1 | 0 | 1 | 1 | N/A | 1 - Enabled, 0 - Disabled. |
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Ëǰ׸úΨºÆ·×»»´Ö³Ö Trade Efficiency calculation system and re-calculation interval selection | 7 | 0 | 7 | 0 | 7 | 7 | N/A | Ëǰ׸úΨºÆ·×»»¤¹¤ë´Ö³Ö¡ÊÆü¿ô¡Ë Any negative integer is number of days between trade efficiency calculations using default Armageddon system (-3 = 3 days). Any positive integer is the number of days between trade efficiency calculations using the new more intelligent but CPU demanding system. 0 is default Armageddon system, set to 1 day. |
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¥¨¥ê¥¢(ÃÏ°è)¤ÎÈ÷Ã߸ˤÎÅý¹ç¤ÈºÆÇÛÃÖ Merge and relocate provincial depots to the best province in the area | 1 | 1 | 1 | 0 | 1 | 1 | N/A | This is new and more intelligent but CPU demanding system. 0 - Disabled (use the old system). Any positive integer is the number of days between areas analyzing using the new system. |
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¥²¡¼¥àÆâ¤Î»³²¤òÅý·×¤ËµÏ¿¤¹¤ëÀßÄê In-game losses logging statistics | 4 | 4 | 1 | 1 | 1 | 4 | N/A | 0 - Disabled, 1 - Enabled (ships and convoys only) 2 - Log equipment losses too 3 ELog equipment of captured units too 4 ELog attrition losses too |
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¼«¹ñÎÎÆâ¤Ç¤ÎιÃÄÇÛÃÖµö²ÄÀßÄê Allow brigade attaching as long as the unit is in supply no matter on whom territory it is | 1 | 1 | 1 | 0 | 1 | 1 | N/A | Êäµë¤ËÌäÂê¤Ê¤¤¾ì¹ç¡¢¼óÅÔ¤ÈÃϳ¤¤Ç¤Ê¤¤¼«¹ñÎÎÆâ¤Î»ÕÃĤˤâιÃÄÇÛÃÖ¤òµö²Ä¤¹¤ëÀßÄê¡£ 1 - Enabled, 0 - Disabled (default) |
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¥Ç¥Õ¥©¥ë¥È¥°¥ë¡¼¥×²½¿ô¡ÊΦ·³¡Ë Multiple deployment | 3 | 3 | 3 | 3 | 3 | 3 | N/A | ̤ÇÛÃ֥ס¼¥ë¤Ë¤¢¤ëÊ£¿ô¤Î»ÕÃĤò°ìÀÆÇÛÃÖ(SHIFT¤Þ¤¿¤ÏCTL¥¡¼¤ò²¡¤·¤Ê¤¬¤éÇÛÃÖ)¤¹¤ë¤È¤¤Î¥°¥ë¡¼¥×²½¤µ¤ì¤ë»ÕÃÄ¿ô¡£ prefered unit size for armies. This could be overridden in-game by holding SHIFT (deploy all in a single group) or CONTROL (deploy each in own group) keys. |
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¥Ç¥Õ¥©¥ë¥È¥°¥ë¡¼¥×²½¿ô¡Ê³¤·³¡Ë Multiple deployment | 6 | 6 | 6 | 6 | 6 | 6 | N/A | ̤ÇÛÃ֥ס¼¥ë¤Ë¤¢¤ëÊ£¿ô¤Î»ÕÃĤò°ìÀÆÇÛÃÖ(SHIFT¤Þ¤¿¤ÏCTL¥¡¼¤ò²¡¤·¤Ê¤¬¤éÇÛÃÖ)¤¹¤ë¤È¤¤Î¥°¥ë¡¼¥×²½¤µ¤ì¤ë»ÕÃÄ¿ô¡£ prefered unit size for fleets. This could be overridden in-game by holding SHIFT (deploy all in a single group) or CONTROL (deploy each in own group) keys. |
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¥Ç¥Õ¥©¥ë¥È¥°¥ë¡¼¥×²½¿ô¡Ê¶õ·³¡Ë Multiple deployment | 2 | 2 | 2 | 2 | 2 | 2 | N/A | ̤ÇÛÃ֥ס¼¥ë¤Ë¤¢¤ëÊ£¿ô¤Î»ÕÃĤò°ìÀÆÇÛÃÖ(SHIFT¤Þ¤¿¤ÏCTL¥¡¼¤ò²¡¤·¤Ê¤¬¤éÇÛÃÖ)¤¹¤ë¤È¤¤Î¥°¥ë¡¼¥×²½¤µ¤ì¤ë»ÕÃÄ¿ô¡£ prefered unit size for air. This could be overridden in-game by holding SHIFT (try to deploy all in a single group) or CONTROL (deploy each in own group) keys. |
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ÀìÍÑ¥×¥í¥ô¥£¥ó¥¹²èÁü»ÈÍѲÄÈÝÀßÄê Allow unique pictures to all land provinces. | 1 | 1 | 1 | 1 | 1 | 1 | N/A | »Ô³¹Ãϰʳ°¤Î¥×¥í¥ô¥£¥ó¥¹¤Ç¤âÀìÍÑ¥×¥í¥ô¥£¥ó¥¹²èÁü¤ò»ÈÍѤ¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 1 - Enabled, 0 - Disabled (only urban provinces may have unique pictures) |
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¥¤¥Ù¥ó¥ÈÁªÂò°ÑǤÀßÄê¡Ê¥×¥ì¥¤¥ä¡¼¤Î¤ß¡Ë Auto reply to events players | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ÁªÂò»è¤Î¤¢¤ë¥¤¥Ù¥ó¥È¤¬È¯À¸¤·¤¿¤È¤¡¢ÁªÂò¤òAI¤Ë°ÑǤ¤¹¤ë¤«·è¤á¤ëÀßÄê¡£ 0 - Disabled, 1 - Enabled (using AI event action selection rules - see "ai" section) |
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¥¤¥Ù¥ó¥ÈÁªÂò¶¯À©±ÜÍ÷ÀßÄê Force actions to show | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ä̾ïɽ¼¨¤µ¤ì¤Ê¤¤¥¤¥Ù¥ó¥È¤ÎÁªÂò¤ò¸«¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ even if there are no valid commands as long as action trigger is valid (or there is no action trigger at all). Ignored for random and persistent events! 0 Disabled, 1 Enabled only for actions that have valid triggers, 2 Enabled for actions without triggers too |
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¥Ç¥£¥·¥¸¥ç¥ó¥·¥¹¥Æ¥à»ÈÍÑÀßÄê Enable decisions for players. | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ¥Ç¥£¥·¥¸¥ç¥ó¥·¥¹¥Æ¥à»ÈÍÑÀßÄê¡£ 0 - Disabled, 1 - Enabled |
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¥Ñ¥ë¥Á¥¶¥ó´ØÏ¢/Rebels Modifiers |
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¥Ñ¥ë¥Á¥¶¥óȯÀ¸»þ¤Î¥æ¥Ë¥Ã¥È¼ïÎà·èÄê³ÎΨ Rebels army composition | 20 | 0 | 20 | 0 | 20 | 20 | N/A | ȯÀ¸¤·¤¿¥Ñ¥ë¥Á¥¶¥ó¤¬Êâʼ¤Ë¤Ê¤ë³ÎΨ¡£ chance for infantry over militia. 0 - only militia, 100 - only infantry, 50 - 50%/50% and so on.50%/50% and so on. |
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¥Ñ¥ë¥Á¥¶¥ó¤Îµ»½Ñ¥ì¥Ù¥ë Rebels army tech level | 3 | -1 | 3 | -1 | 3 | 3 | N/A | ¥Ñ¥ë¥Á¥¶¥óȯÀ¸»þ¤Î¥Ñ¥ë¥Á¥æ¥Ë¥Ã¥È¤Î·¿¼°¤ò·è¤á¤ë¡£¥Ñ¥ë¥Á¥¶¥ó¤Î¶¯¤µ¤¬·è¤Þ¤ë¡£ based on the available model in the country that controls the province). -1 - Only model 1, 0 - Only the Latest model, else random model in the range from (latest model - THIS) to (latest model). |
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¥Ñ¥ë¥Á¥¶¥óÀïÎϲ¼¸ÂÃÍ Rebels army min. STR on creation | 20 | 100 | 100 | 100 | 100 | 20 | N/A | ȯÀ¸¤·¤¿¥Ñ¥ë¥Á¥¶¥ó¤Î½é´üÀïÎϲ¼¸ÂÃÍ¡£ 1-100 |
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¥Ñ¥ë¥Á¥¶¥óÀïÎϾå¸ÂÃÍ Rebels army max. STR on creation | 100 | 100 | 100 | 100 | 100 | 100 | N/A | ȯÀ¸¤·¤¿¥Ñ¥ë¥Á¥¶¥ó¤Î½é´üÀïÎϾå¸ÂÃÍ¡£ 1-100 |
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¥Ñ¥ë¥Á¥¶¥ó¤ÎÁÈ¿¥Î¨²óÉü®ÅÙ Rebels ORG regain | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | 0.2 | N/A | ¥Ñ¥ë¥Á¥¶¥ó¤ÎÁÈ¿¥Î¨²óÉü®ÅÙ¡£ including when in combat |
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¥Ñ¥ë¥Á¥¶¥ó¥Ü¡¼¥Ê¥¹¡ÊÎÙÀÜÃÏÀêÎÎ¡Ë Extra bonus for rebelling | 5 | 0 | 5 | 0 | 5 | 5 | N/A | ´û¤Ë¥Ñ¥ë¥Á¥¶¥ó¤¬ÎÙÀÜÃÏÀêÎΤ·¤Æ¤¤¤ë¾ì¹ç¡¢ÎÙÀÜÀêÎÎÃÏ1¤Ä¤¢¤¿¤ê¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ for every rebel controlled neighboring province |
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¥Ñ¥ë¥Á¥¶¥ó¥Ý¡¼¥Ê¥¹¡ÊÀêÎÎÃÏ¡Ë Extra bonus for rebelling | 10 | 0 | 10 | 0 | 5 | 10 | N/A | ¥Ñ¥ë¥Á¥¶¥ó¤¬ÀêÎΤ·¤Æ¤¤¤ë¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ for occupied enemy provinces |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Ê»³³Ù¡Ë Extra rebel bonus for mountain terrain | 4 | 0 | 4 | 0 | 0 | 4 | N/A | »³³Ù¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡ÊµÖÎÍ¡Ë Extra rebel bonus for hill terrain | 2 | 0 | 2 | 0 | 0 | 2 | N/A | µÖÎÍ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Ê¿¹ÎÓ¡Ë Extra rebel bonus for forest terrain | 3 | 0 | 3 | 0 | 0 | 3 | N/A | ¿¹ÎÓ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡ÊÌ©ÎÓ¡Ë Extra rebel bonus for jungle terrain | 4 | 0 | 4 | 0 | 0 | 4 | N/A | Ì©ÎÓ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Ê¼¾ÃÏ¡Ë Extra rebel bonus for swamp terrain | 2 | 0 | 2 | 0 | 0 | 2 | N/A | ¼¾ÃÏ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Êº½Çù¡Ë Extra rebel bonus for deserts | -2 | 0 | -2 | 0 | 0 | -2 | N/A | º½Çù¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹¡£ ¿ôÃͤ¬¥Þ¥¤¥Ê¥¹¤Ê¤é¥Ú¥Ê¥ë¥Æ¥£¡£ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡ÊÊ¿ÃÏ¡Ë Extra rebel bonus for plains terrain | 0 | 0 | 0 | 0 | 0 | 0 | N/A | Ê¿ÃÏ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Ê»Ô³¹ÃÏ¡Ë Extra rebel bonus for urban provinces | 2 | 0 | 2 | 0 | 0 | 2 | N/A | »Ô³¹ÃÏ¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÃÏ·Á¥Ü¡¼¥Ê¥¹¡Ê³¤¶õ·³´ðÃÏ¡Ë Extra rebel bonus for provinces with Air or Naval bases | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ³¤¶õ·³´ðÃϤ¬¤¢¤ë¥×¥í¥ô¥£¥ó¥¹¤Ç¥Ñ¥ë¥Á¥¶¥ó¤¬¼õ¤±¤ë¥Ü¡¼¥Ê¥¹ |
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¥Ñ¥ë¥Á¥¶¥óÀêÎÎ¥×¥í¥ô¥£¥ó¥¹Êֵѻþ´Ö Return rebellious province to the original owner after X months | 30 | 1000000 | 30 | 1000000 | 30 | 30 | N/A | ¥Ñ¥ë¥Á¥¶¥ó¤ËÀêÎΤµ¤ì¤¿¥×¥í¥ô¥£¥ó¥¹¤¬¸µ¤Î»ý¤Á¼ç¤ËÊֵѤµ¤ì¤ë»þ´Ö¡Êñ°Ì¡§·î¡Ë if there are no rebel armies into the province anymore. |
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¤½¤Î¾/Other Modifiers |
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¿··Á¼°³Õν¥Õ¥¡¥¤¥ë¤Î»ÈÍѲÄÈÝÀßÄê Use new minister files format and End years for ministers | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ³Õν°úÂàǯ¤òµ½Ò¤·¤¿¿··Á¼°¤Î³Õν¥Õ¥¡¥¤¥ë¤ò»ÈÍѤ¹¤ë¤«·è¤á¤ëÀßÄê¡£ All minister files should have End Year column (after "Pool") Pool should use absolute year (1936 instead of 36): 0 - Disabled, 1 - Enabled |
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³Õν°úÂൡǽ»ÈÍѲÄÈÝÀßÄê Enable Retirement Year for ministers | 1 | 0 | N/A | 0 | 0 | 1 | N/A | ¥ª¥ó¤Ë¤¹¤ë¤È°úÂàÀßÄêǯ¤Î1·î1Æü¤Ë¼«Æ°Åª¤Ë°úÂह¤ë¡£ (auto-retire ministers once the year is reached in-game); All minister files should have Retirement Year column (before "Ideology"); All years should be absolute (1936 instead of 36): 0 - Disabled, 1 - Enabled |
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»Ø´ø´±°úÂൡǽ»ÈÍѲÄÈÝÀßÄê Enable Retirement Year for leaders | 1 | 0 | N/A | 0 | 0 | 1 | N/A | ¥ª¥ó¤Ë¤¹¤ë¤È°úÂàÀßÄêǯ¤Î1·î1Æü¤Ë¼«Æ°Åª¤Ë°úÂह¤ë¡£ (auto-retire leaders once the year is reached in-game); All leader files should have Retirement Year column (after "End Year"); All years should be absolute (1936 instead of 36): 0 - Disabled, 1 - Enabled |
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ÀìÍÑ¥æ¥Ë¥Ã¥È¥¹¥×¥é¥¤¥ÈMODDIR»ÈÍѸÂÄêÀßÄê Load sprites from Moddir only. | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ÀìÍÑ¥æ¥Ë¥Ã¥È¥¹¥×¥é¥¤¥È¤òMODDIR¸ÂÄê¤Ë¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ Setting this to 1 prevents reading of sprite files from the main game folder. |
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ÀìÍÑ¥æ¥Ë¥Ã¥È¥¢¥¤¥³¥óMODDIR»ÈÍѸÂÄêÀßÄê Load unit icons from Moddir only. | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ÀìÍÑ¥æ¥Ë¥Ã¥È¥¢¥¤¥³¥ó¤òMODDIR¸ÂÄê¤Ë¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ Setting this to 1 prevents reading of unit icon files from the main game folder. |
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ÀìÍÑ¥æ¥Ë¥Ã¥È²èÁüMODDIR»ÈÍѸÂÄêÀßÄê Load unit pictures from Moddir only. | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ÀìÍÑ¥æ¥Ë¥Ã¥È²èÁü¤òMODDIR¸ÂÄê¤Ë¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ Setting this to 1 prevents reading of unit picture files from the main game folder (except for the generic ones - ill_YYY_XX_0.bmp). |
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ÀìÍÑAI¥Õ¥¡¥¤¥ëMODDIR»ÈÍѸÂÄêÀßÄê Load AI files from Moddir only. | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ÀìÍÑAI¥Õ¥¡¥¤¥ë¤òMODDIR¸ÂÄê¤Ë¤¹¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ Setting this to 1 prevents reading of AI files from the main game folder. |
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¼éÈ÷Ââ°ÜÆ°²ÄÈÝÀßÄê Use speed to set garrison status (no move allowed) to land units. | 0 | 0 | 0 | 0 | 0 | 0 | N/A | ¼éÈ÷Â⤬°ÜÆ°½ÐÍè¤ë¤«¤É¤¦¤«·è¤á¤ëÀßÄê¡£ 0 - Use old rules (only garrison divisions cannot move), 1 - use unit model speed to determine if it can move (speed > 0) or not (speed = 0) |
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¥»¡¼¥Ö¥Ç¡¼¥¿Êݸ·Á¼°ÁªÂò Use old (pre DH 1.02) save-game format for divisions. | 0 | 0 | 0 | 0 | 0 | 0 | N/A | °Û¼ï´Ö²þÎɵ¡Ç½ÅùDH 1.02¤Î¿·µ¡Ç½¤ò»È¤¦¾ì¹ç¡¢0¤ËÀßÄꤹ¤ë¡£ NOT RECOMMENDED as newly introduced parameters won't be saved!!! 1 Use old format, 0 Use DH new format (less used space, higher precision of saved values |
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À¸»º²èÌ̤ηÁ¼°ÀßÄê UI - Production panel UI style | 1 | 0 | N/A | 0 | 0 | 1 | N/A | 0 - use old style, 1 - switch to the new style (better utilization of the space, required when bigger unit pictures are used) |
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¥æ¥Ë¥Ã¥È²èÁü¥µ¥¤¥º·Á¼°ÀßÄê UI - Unit pictures size | 0 | 0 | N/A | 0 | 0 | 0 | N/A | 0 - use old size (192 x 104 pixels), 1 - enable the use of pictures up to 360 x 160 pixels [NOTE: Requires switch to the new production panel UI style too!] |
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´ÏÄúÉÕ°ÁõÈ÷²èÁü»ÈÍÑÀßÄê UI - Enable pictures instead of icons for naval brigades in the production panel | 1 | 0 | N/A | 0 | 0 | 1 | N/A | 0 - use icons for naval brigades, 1 - use pictures for all brigade types |
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¥×¥í¥Ó·ú¤ʪ¤ò¥×¥í¥Ó²èÌ̤Τ߷ú¤¤òµö²ÄÀßÄê Set buildings to be buildable only in provinces (from game map view) | 0 | 0 | N/A | 0 | 0 | 0 | N/A | 0 Disable, 1 - Enable (Ports, Air Bases, Nuclear Reactors, Rocket Test Sites), 2 - Enable ( 1 + provincial AA and Radars) |
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¥æ¥Ë¥Ã¥È½¤Àµ°ìÍ÷¥Ú¡¼¥¸ÀßÄê Unit modifiers statistics page | 15 | 15 | N/A | 15 | 15 | 15 | N/A | switch to new style when more then THIS unit types are used per group (land/navy/air) |
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ŽÏŽÙŽÁŽÌŽßŽÚŽ²Ž¹ŽÞŽ°ŽÑ¤Ç¤ÎŽÁŽ°ŽÄŽºŽ°ŽÄŽÞ»ÈÍѲÄÈÝÀßÄê Allow console cheats in multiplayer games | 0 | 0 | N/A | 0 | 0 | 0 | N/A | 0 - Disable cheats, 1 - Allow cheats |
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ŽÏŽÙŽÁŽÌŽßŽÚŽ²Ž¹ŽÞŽ°ŽÑ¤Ç¤ÎÍ¢Á÷Á¥ÃļêÆ°³ä¤êÅö¤Æ²ÄÈÝÀßÄê Disallow manual change of assigned transports and escorts to a convoy (to prevent player exploits, especially in MP games) | 0 | 0 | N/A | 0 | 0 | 0 | N/A | 0 - Manual change allowed, 1 - Manual change disallowed |
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»½ýιÃĤν¼Â»þ¤Ë¤ª¤±¤ë¿ÍŪ»ñ¸»»ÈÍѲÄÈÝÀßÄê Include MP added by attached to the unit brigades in MP cost calculation for repair of damaged units. | 0 | 0 | N/A | 0 | 0 | 0 | N/A | »½ý¥æ¥Ë¥Ã¥È½¼Â»þ¤Ë¥æ¥Ë¥Ã¥È¤À¤±¤Ç¤Ê¤¯ÉÕ°ιÃĤˤâ¿ÍŪ»ñ¸»¤ò»ÈÍѤ¹¤ë¤«¤É¤¦¤«¤ÎÀßÄê¡£ 0=¥æ¥Ë¥Ã¥È¤Î¤ß¿ÍŪ»ñ¸»¤ò»È¤¦¡¢1=¥æ¥Ë¥Ã¥È¡ÜÁ´ÉÕ°ιÃĤ˿ÍŪ»ñ¸»¤ò»È¤¦¡£ 0 - Disabled (unit MP used as MP cost base), 1 - Enabled (unit MP + MP for all attachments used as MP cost base) |
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ιÃĤÎÉÕ°/ʬΥ²Äǽ¤Î¤·¤¤¤ÃÍÀïÎÏÀßÄê Disallow detachment or attachment of brigades to units | 0 | 0 | N/A | 0 | 0 | 0 | N/A | ¥æ¥Ë¥Ã¥È¤ËιÃĤòÉÕ°/ʬΥ¤¹¤ë¤È¤¡¢¤½¤ì¤òµö²Ä¤¹¤ë¥æ¥Ë¥Ã¥È¤ÎÀïÎÏÃͤòÀßÄꤹ¤ë¡£ 100¤Ê¤é¤Ð´°Á´½¼Â(ÀïÎÏ100%)»þ°Ê³°ÉÕ°/ʬΥ½ÐÍè¤Ê¤¯¤Ê¤ë¡¢0¤Ê¤é¤Ð¤½¤ÎÀ©¸Â¤Ï̵¤¤¡£ that are not at least of THIS percentage of their max STR [0.0 - 100.0]. 0.0 - allowed to units at any STR, 100.0 - allowed only to units at max STR. Note: Applied to players only. |
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¥æ¡¼¥¶¡¼¥Þ¥Ã¥×»ÈÍÑÀßÄê Map | 1 | 0 | 1 | 0 | 0 | 1 | N/A | ¥æ¡¼¥¶¡¼¥Þ¥Ã¥×¤ò»ÈÍѤ¹¤ëºÝ¤Ë»ØÄꤹ¤ë¡£»ØÄ̵꤬¤¤¾ì¹ç¡¢¥Ç¥Õ¥©¥ë¥È¤¬Æɤ߹þ¤Þ¤ì¤ë¡£Iron Cross¤Ï¥Ç¥Õ¥©¥ë¥È¤¬¿·¥Þ¥Ã¥×¤ËÃÖ¤´¹¤¨¤é¤ì¤Æ¤¤¤ë¡£ 0 - use default map, else load a new map from "map\map_X" folder where X = THIS. |
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ºÇÂç¥×¥í¥ô¥£¥ó¥¹¿ô Total provinces. | 2770 | 2608 | 2770 | 2608 | 2608 | 2770 | N/A | ¥æ¡¼¥¶¡¼¥Þ¥Ã¥×¤ò»ÈÍѤ¹¤ëºÝ¤Ë»ØÄꤹ¤ëºÇÂç¥×¥í¥ô¥£¥ó¥¹¿ô¡£ There is a hard-coded limit to 10000. adjacent.tbl must be updated after any change |
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ÀìÍѵ÷Î¥·×»»ÀßÄê Distance calculation model. | 1 | 0 | 1 | 0 | 1 | 1 | N/A | ¥æ¡¼¥¶¡¼¥Þ¥Ã¥×¤ÇÀìÍѵ÷Î¥·×»»¤ò³°Éô¥Õ¥¡¥¤¥ë¤«¤éÆɤ߹þ¤à¡£ 0 - use the old, map based calculation (slower and incorrect) 1 - use real world distances from airdist.tbl (based on distances.csv) and navaldist2.tbl files |
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¥Þ¥Ã¥×´ØÏ¢¥Ç¡¼¥¿/Map |
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¥Þ¥Ã¥×¤Î²£ÉýÀßÄê Map Width. | 29952 | 29952 | 29952 | 29952 | 29952 | 29952 | N/A | |
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¥Þ¥Ã¥×¤Î½ÄÉýÀßÄê Map Height. | 11520 | 11520 | 11520 | 11520 | 11520 | 11520 | N/A | |
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